wsapi.go 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707
  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "bytes"
  11. "compress/zlib"
  12. "encoding/json"
  13. "errors"
  14. "fmt"
  15. "io"
  16. "net/http"
  17. "runtime"
  18. "time"
  19. "github.com/gorilla/websocket"
  20. )
  21. type handshakeProperties struct {
  22. OS string `json:"$os"`
  23. Browser string `json:"$browser"`
  24. Device string `json:"$device"`
  25. Referer string `json:"$referer"`
  26. ReferringDomain string `json:"$referring_domain"`
  27. }
  28. type handshakeData struct {
  29. Version int `json:"v"`
  30. Token string `json:"token"`
  31. Properties handshakeProperties `json:"properties"`
  32. Compress bool `json:"compress"`
  33. }
  34. type handshakeOp struct {
  35. Op int `json:"op"`
  36. Data handshakeData `json:"d"`
  37. }
  38. // Open opens a websocket connection to Discord.
  39. func (s *Session) Open() (err error) {
  40. s.Lock()
  41. defer func() {
  42. if err != nil {
  43. s.Unlock()
  44. }
  45. }()
  46. if s.wsConn != nil {
  47. err = errors.New("Web socket already opened.")
  48. return
  49. }
  50. // Get the gateway to use for the Websocket connection
  51. g, err := s.Gateway()
  52. if err != nil {
  53. return
  54. }
  55. header := http.Header{}
  56. header.Add("accept-encoding", "zlib")
  57. // TODO: See if there's a use for the http response.
  58. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  59. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, header)
  60. if err != nil {
  61. return
  62. }
  63. err = s.wsConn.WriteJSON(handshakeOp{2, handshakeData{3, s.Token, handshakeProperties{runtime.GOOS, "Discordgo v" + VERSION, "", "", ""}, s.Compress}})
  64. if err != nil {
  65. return
  66. }
  67. // Create listening outside of listen, as it needs to happen inside the mutex
  68. // lock.
  69. s.listening = make(chan interface{})
  70. go s.listen(s.wsConn, s.listening)
  71. s.Unlock()
  72. s.Handle(&Connect{})
  73. return
  74. }
  75. // Close closes a websocket and stops all listening/heartbeat goroutines.
  76. // TODO: Add support for Voice WS/UDP connections
  77. func (s *Session) Close() (err error) {
  78. s.Lock()
  79. s.DataReady = false
  80. if s.listening != nil {
  81. close(s.listening)
  82. s.listening = nil
  83. }
  84. if s.wsConn != nil {
  85. err = s.wsConn.Close()
  86. s.wsConn = nil
  87. }
  88. s.Unlock()
  89. s.Handle(&Disconnect{})
  90. return
  91. }
  92. // listen polls the websocket connection for events, it will stop when
  93. // the listening channel is closed, or an error occurs.
  94. func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
  95. for {
  96. messageType, message, err := wsConn.ReadMessage()
  97. if err != nil {
  98. // Detect if we have been closed manually. If a Close() has already
  99. // happened, the websocket we are listening on will be different to the
  100. // current session.
  101. s.RLock()
  102. sameConnection := s.wsConn == wsConn
  103. s.RUnlock()
  104. if sameConnection {
  105. // There has been an error reading, Close() the websocket so that
  106. // OnDisconnect is fired.
  107. err := s.Close()
  108. if err != nil {
  109. fmt.Println("error closing session connection: ", err)
  110. }
  111. // Attempt to reconnect, with expenonential backoff up to 10 minutes.
  112. if s.ShouldReconnectOnError {
  113. wait := time.Duration(1)
  114. for {
  115. if s.Open() == nil {
  116. return
  117. }
  118. <-time.After(wait * time.Second)
  119. wait *= 2
  120. if wait > 600 {
  121. wait = 600
  122. }
  123. }
  124. }
  125. }
  126. return
  127. }
  128. select {
  129. case <-listening:
  130. return
  131. default:
  132. go s.event(messageType, message)
  133. }
  134. }
  135. }
  136. type heartbeatOp struct {
  137. Op int `json:"op"`
  138. Data int `json:"d"`
  139. }
  140. func (s *Session) sendHeartbeat(wsConn *websocket.Conn) error {
  141. return wsConn.WriteJSON(heartbeatOp{1, int(time.Now().Unix())})
  142. }
  143. // heartbeat sends regular heartbeats to Discord so it knows the client
  144. // is still connected. If you do not send these heartbeats Discord will
  145. // disconnect the websocket connection after a few seconds.
  146. func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, i time.Duration) {
  147. if listening == nil || wsConn == nil {
  148. return
  149. }
  150. s.Lock()
  151. s.DataReady = true
  152. s.Unlock()
  153. // Send first heartbeat immediately because lag could put the
  154. // first heartbeat outside the required heartbeat interval window.
  155. err := s.sendHeartbeat(wsConn)
  156. if err != nil {
  157. fmt.Println("Error sending initial heartbeat:", err)
  158. return
  159. }
  160. ticker := time.NewTicker(i * time.Millisecond)
  161. for {
  162. select {
  163. case <-ticker.C:
  164. err := s.sendHeartbeat(wsConn)
  165. if err != nil {
  166. fmt.Println("Error sending heartbeat:", err)
  167. return
  168. }
  169. case <-listening:
  170. return
  171. }
  172. }
  173. }
  174. type updateStatusGame struct {
  175. Name string `json:"name"`
  176. }
  177. type updateStatusData struct {
  178. IdleSince *int `json:"idle_since"`
  179. Game *updateStatusGame `json:"game"`
  180. }
  181. type updateStatusOp struct {
  182. Op int `json:"op"`
  183. Data updateStatusData `json:"d"`
  184. }
  185. // UpdateStatus is used to update the authenticated user's status.
  186. // If idle>0 then set status to idle. If game>0 then set game.
  187. // if otherwise, set status to active, and no game.
  188. func (s *Session) UpdateStatus(idle int, game string) (err error) {
  189. s.RLock()
  190. defer s.RUnlock()
  191. if s.wsConn == nil {
  192. return errors.New("No websocket connection exists.")
  193. }
  194. var usd updateStatusData
  195. if idle > 0 {
  196. usd.IdleSince = &idle
  197. }
  198. if game != "" {
  199. usd.Game = &updateStatusGame{game}
  200. }
  201. err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
  202. return
  203. }
  204. // Front line handler for all Websocket Events. Determines the
  205. // event type and passes the message along to the next handler.
  206. // event is the front line handler for all events. This needs to be
  207. // broken up into smaller functions to be more idiomatic Go.
  208. // Events will be handled by any implemented handler in Session.
  209. // All unhandled events will then be handled by OnEvent.
  210. func (s *Session) event(messageType int, message []byte) {
  211. s.RLock()
  212. if s.Handlers == nil {
  213. s.RUnlock()
  214. s.initialize()
  215. } else {
  216. s.RUnlock()
  217. }
  218. var err error
  219. var reader io.Reader
  220. reader = bytes.NewBuffer(message)
  221. if messageType == 2 {
  222. z, err1 := zlib.NewReader(reader)
  223. if err1 != nil {
  224. fmt.Println(err1)
  225. return
  226. }
  227. defer func() {
  228. err := z.Close()
  229. if err != nil {
  230. fmt.Println("error closing zlib:", err)
  231. }
  232. }()
  233. reader = z
  234. }
  235. var e *Event
  236. decoder := json.NewDecoder(reader)
  237. if err = decoder.Decode(&e); err != nil {
  238. fmt.Println(err)
  239. return
  240. }
  241. if s.Debug {
  242. printEvent(e)
  243. }
  244. var i interface{}
  245. // TODO(iopred): Figure out a clean way to do this with a map, simply
  246. // creating a map[string]interface{} will not work, as that will reuse
  247. // the same instance for each event.
  248. switch e.Type {
  249. case "READY":
  250. i = &Ready{}
  251. case "MESSAGE_CREATE":
  252. i = &MessageCreate{}
  253. case "MESSAGE_UPDATE":
  254. i = &MessageUpdate{}
  255. case "MESSAGE_DELETE":
  256. i = &MessageDelete{}
  257. case "PRESENCE_UPDATE":
  258. i = &PresenceUpdate{}
  259. case "TYPING_START":
  260. i = &TypingStart{}
  261. case "VOICE_SERVER_UPDATE":
  262. i = &VoiceServerUpdate{}
  263. case "VOICE_STATE_UPDATE":
  264. i = &VoiceStateUpdate{}
  265. case "USER_UPDATE":
  266. i = &UserUpdate{}
  267. case "MESSAGE_ACK":
  268. i = &MessageAck{}
  269. case "GUILD_ROLE_CREATE":
  270. i = &GuildRoleCreate{}
  271. case "GUILD_ROLE_UPDATE":
  272. i = &GuildRoleUpdate{}
  273. case "GUILD_ROLE_DELETE":
  274. i = &GuildRoleDelete{}
  275. case "GUILD_INTEGRATIONS_UPDATE":
  276. i = &GuildIntegrationsUpdate{}
  277. case "GUILD_BAN_ADD":
  278. i = &GuildBanAdd{}
  279. case "GUILD_BAN_REMOVE":
  280. i = &GuildBanRemove{}
  281. }
  282. // case "CHANNEL_CREATE":
  283. // if !s.StateEnabled && s.OnChannelCreate == nil {
  284. // break
  285. // }
  286. // var st *Channel
  287. // if err = unmarshalEvent(e, &st); err == nil {
  288. // if s.StateEnabled {
  289. // err := s.State.ChannelAdd(st)
  290. // if err != nil {
  291. // fmt.Println("error :", err)
  292. // }
  293. // }
  294. // if s.OnChannelCreate != nil {
  295. // s.OnChannelCreate(s, st)
  296. // }
  297. // }
  298. // if s.OnChannelCreate != nil {
  299. // return
  300. // }
  301. // case "CHANNEL_UPDATE":
  302. // if !s.StateEnabled && s.OnChannelUpdate == nil {
  303. // break
  304. // }
  305. // var st *Channel
  306. // if err = unmarshalEvent(e, &st); err == nil {
  307. // if s.StateEnabled {
  308. // err := s.State.ChannelAdd(st)
  309. // if err != nil {
  310. // fmt.Println("error :", err)
  311. // }
  312. // }
  313. // if s.OnChannelUpdate != nil {
  314. // s.OnChannelUpdate(s, st)
  315. // }
  316. // }
  317. // if s.OnChannelUpdate != nil {
  318. // return
  319. // }
  320. // case "CHANNEL_DELETE":
  321. // if !s.StateEnabled && s.OnChannelDelete == nil {
  322. // break
  323. // }
  324. // var st *Channel
  325. // if err = unmarshalEvent(e, &st); err == nil {
  326. // if s.StateEnabled {
  327. // err := s.State.ChannelRemove(st)
  328. // if err != nil {
  329. // fmt.Println("error :", err)
  330. // }
  331. // }
  332. // if s.OnChannelDelete != nil {
  333. // s.OnChannelDelete(s, st)
  334. // }
  335. // }
  336. // if s.OnChannelDelete != nil {
  337. // return
  338. // }
  339. // case "GUILD_CREATE":
  340. // if !s.StateEnabled && s.OnGuildCreate == nil {
  341. // break
  342. // }
  343. // var st *Guild
  344. // if err = unmarshalEvent(e, &st); err == nil {
  345. // if s.StateEnabled {
  346. // err := s.State.GuildAdd(st)
  347. // if err != nil {
  348. // fmt.Println("error :", err)
  349. // }
  350. // }
  351. // if s.OnGuildCreate != nil {
  352. // s.OnGuildCreate(s, st)
  353. // }
  354. // }
  355. // if s.OnGuildCreate != nil {
  356. // return
  357. // }
  358. // case "GUILD_UPDATE":
  359. // if !s.StateEnabled && s.OnGuildUpdate == nil {
  360. // break
  361. // }
  362. // var st *Guild
  363. // if err = unmarshalEvent(e, &st); err == nil {
  364. // if s.StateEnabled {
  365. // err := s.State.GuildAdd(st)
  366. // if err != nil {
  367. // fmt.Println("error :", err)
  368. // }
  369. // }
  370. // if s.OnGuildCreate != nil {
  371. // s.OnGuildUpdate(s, st)
  372. // }
  373. // }
  374. // if s.OnGuildUpdate != nil {
  375. // return
  376. // }
  377. // case "GUILD_DELETE":
  378. // if !s.StateEnabled && s.OnGuildDelete == nil {
  379. // break
  380. // }
  381. // var st *Guild
  382. // if err = unmarshalEvent(e, &st); err == nil {
  383. // if s.StateEnabled {
  384. // err := s.State.GuildRemove(st)
  385. // if err != nil {
  386. // fmt.Println("error :", err)
  387. // }
  388. // }
  389. // if s.OnGuildDelete != nil {
  390. // s.OnGuildDelete(s, st)
  391. // }
  392. // }
  393. // if s.OnGuildDelete != nil {
  394. // return
  395. // }
  396. // case "GUILD_MEMBER_ADD":
  397. // if !s.StateEnabled && s.OnGuildMemberAdd == nil {
  398. // break
  399. // }
  400. // var st *Member
  401. // if err = unmarshalEvent(e, &st); err == nil {
  402. // if s.StateEnabled {
  403. // err := s.State.MemberAdd(st)
  404. // if err != nil {
  405. // fmt.Println("error :", err)
  406. // }
  407. // }
  408. // if s.OnGuildMemberAdd != nil {
  409. // s.OnGuildMemberAdd(s, st)
  410. // }
  411. // }
  412. // if s.OnGuildMemberAdd != nil {
  413. // return
  414. // }
  415. // case "GUILD_MEMBER_REMOVE":
  416. // if !s.StateEnabled && s.OnGuildMemberRemove == nil {
  417. // break
  418. // }
  419. // var st *Member
  420. // if err = unmarshalEvent(e, &st); err == nil {
  421. // if s.StateEnabled {
  422. // err := s.State.MemberRemove(st)
  423. // if err != nil {
  424. // fmt.Println("error :", err)
  425. // }
  426. // }
  427. // if s.OnGuildMemberRemove != nil {
  428. // s.OnGuildMemberRemove(s, st)
  429. // }
  430. // }
  431. // if s.OnGuildMemberRemove != nil {
  432. // return
  433. // }
  434. // case "GUILD_MEMBER_UPDATE":
  435. // if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
  436. // break
  437. // }
  438. // var st *Member
  439. // if err = unmarshalEvent(e, &st); err == nil {
  440. // if s.StateEnabled {
  441. // err := s.State.MemberAdd(st)
  442. // if err != nil {
  443. // fmt.Println("error :", err)
  444. // }
  445. // }
  446. // if s.OnGuildMemberUpdate != nil {
  447. // s.OnGuildMemberUpdate(s, st)
  448. // }
  449. // }
  450. // if s.OnGuildMemberUpdate != nil {
  451. // return
  452. // }
  453. // case "GUILD_ROLE_CREATE":
  454. // if s.OnGuildRoleCreate != nil {
  455. // var st *GuildRole
  456. // if err = unmarshalEvent(e, &st); err == nil {
  457. // s.OnGuildRoleCreate(s, st)
  458. // }
  459. // return
  460. // }
  461. // case "GUILD_ROLE_UPDATE":
  462. // if s.OnGuildRoleUpdate != nil {
  463. // var st *GuildRole
  464. // if err = unmarshalEvent(e, &st); err == nil {
  465. // s.OnGuildRoleUpdate(s, st)
  466. // }
  467. // return
  468. // }
  469. // case "GUILD_ROLE_DELETE":
  470. // if s.OnGuildRoleDelete != nil {
  471. // var st *GuildRoleDelete
  472. // if err = unmarshalEvent(e, &st); err == nil {
  473. // s.OnGuildRoleDelete(s, st)
  474. // }
  475. // return
  476. // }
  477. // case "GUILD_INTEGRATIONS_UPDATE":
  478. // if s.OnGuildIntegrationsUpdate != nil {
  479. // var st *GuildIntegrationsUpdate
  480. // if err = unmarshalEvent(e, &st); err == nil {
  481. // s.OnGuildIntegrationsUpdate(s, st)
  482. // }
  483. // return
  484. // }
  485. // case "GUILD_BAN_ADD":
  486. // if s.OnGuildBanAdd != nil {
  487. // var st *GuildBan
  488. // if err = unmarshalEvent(e, &st); err == nil {
  489. // s.OnGuildBanAdd(s, st)
  490. // }
  491. // return
  492. // }
  493. // case "GUILD_BAN_REMOVE":
  494. // if s.OnGuildBanRemove != nil {
  495. // var st *GuildBan
  496. // if err = unmarshalEvent(e, &st); err == nil {
  497. // s.OnGuildBanRemove(s, st)
  498. // }
  499. // return
  500. // }
  501. // case "GUILD_EMOJIS_UPDATE":
  502. // if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
  503. // break
  504. // }
  505. // var st *GuildEmojisUpdate
  506. // if err = unmarshalEvent(e, &st); err == nil {
  507. // if s.StateEnabled {
  508. // err := s.State.EmojisAdd(st.GuildID, st.Emojis)
  509. // if err != nil {
  510. // fmt.Println("error :", err)
  511. // }
  512. // }
  513. // if s.OnGuildEmojisUpdate != nil {
  514. // s.OnGuildEmojisUpdate(s, st)
  515. // }
  516. // }
  517. // if s.OnGuildEmojisUpdate != nil {
  518. // return
  519. // }
  520. // case "USER_SETTINGS_UPDATE":
  521. // if s.OnUserSettingsUpdate != nil {
  522. // var st map[string]interface{}
  523. // if err = unmarshalEvent(e, &st); err == nil {
  524. // s.OnUserSettingsUpdate(s, st)
  525. // }
  526. // return
  527. // }
  528. // default:
  529. // fmt.Println("Unknown Event.")
  530. // printEvent(e)
  531. // }
  532. // Attempt to unmarshal our event.
  533. // If there is an error (eg. we don't know how to handle it) we should handle the event itself.
  534. if err = unmarshal(e.RawData, i); err != nil {
  535. fmt.Println("Unable to unmarshal event data.")
  536. printEvent(e)
  537. i = e
  538. }
  539. if !s.Handle(i) {
  540. if i != e {
  541. // If there was not a handler for the struct, handle the event, as long as it wasn't the
  542. // event we were trying to handle.
  543. s.Handle(e)
  544. }
  545. }
  546. return
  547. }
  548. // ------------------------------------------------------------------------------------------------
  549. // Code related to voice connections that initiate over the data websocket
  550. // ------------------------------------------------------------------------------------------------
  551. // A VoiceServerUpdate stores the data received during the Voice Server Update
  552. // data websocket event. This data is used during the initial Voice Channel
  553. // join handshaking.
  554. type VoiceServerUpdate struct {
  555. Token string `json:"token"`
  556. GuildID string `json:"guild_id"`
  557. Endpoint string `json:"endpoint"`
  558. }
  559. type voiceChannelJoinData struct {
  560. GuildID string `json:"guild_id"`
  561. ChannelID string `json:"channel_id"`
  562. SelfMute bool `json:"self_mute"`
  563. SelfDeaf bool `json:"self_deaf"`
  564. }
  565. type voiceChannelJoinOp struct {
  566. Op int `json:"op"`
  567. Data voiceChannelJoinData `json:"d"`
  568. }
  569. // ChannelVoiceJoin joins the session user to a voice channel. After calling
  570. // this func please monitor the Session.Voice.Ready bool to determine when
  571. // it is ready and able to send/receive audio, that should happen quickly.
  572. //
  573. // gID : Guild ID of the channel to join.
  574. // cID : Channel ID of the channel to join.
  575. // mute : If true, you will be set to muted upon joining.
  576. // deaf : If true, you will be set to deafened upon joining.
  577. func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error) {
  578. if s.wsConn == nil {
  579. return fmt.Errorf("no websocket connection exists")
  580. }
  581. // Create new voice{} struct if one does not exist.
  582. // If you create this prior to calling this func then you can manually
  583. // set some variables if needed, such as to enable debugging.
  584. if s.Voice == nil {
  585. s.Voice = &Voice{}
  586. }
  587. // TODO : Determine how to properly change channels and change guild
  588. // and channel when you are already connected to an existing channel.
  589. // Send the request to Discord that we want to join the voice channel
  590. data := voiceChannelJoinOp{4, voiceChannelJoinData{gID, cID, mute, deaf}}
  591. err = s.wsConn.WriteJSON(data)
  592. if err != nil {
  593. return
  594. }
  595. // Store gID and cID for later use
  596. s.Voice.guildID = gID
  597. s.Voice.channelID = cID
  598. return
  599. }
  600. // onVoiceStateUpdate handles Voice State Update events on the data
  601. // websocket. This comes immediately after the call to VoiceChannelJoin
  602. // for the session user.
  603. func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
  604. // Need to have this happen at login and store it in the Session
  605. // TODO : This should be done upon connecting to Discord, or
  606. // be moved to a small helper function
  607. self, err := s.User("@me") // TODO: move to Login/New
  608. if err != nil {
  609. fmt.Println(err)
  610. return
  611. }
  612. // This event comes for all users, if it's not for the session
  613. // user just ignore it.
  614. // TODO Move this IF to the event() func
  615. if st.UserID != self.ID {
  616. return
  617. }
  618. // Store the SessionID for later use.
  619. s.Voice.userID = self.ID // TODO: Review
  620. s.Voice.sessionID = st.SessionID
  621. }
  622. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  623. // This event tells us the information needed to open a voice websocket
  624. // connection and should happen after the VOICE_STATE event.
  625. func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
  626. // Store values for later use
  627. s.Voice.token = st.Token
  628. s.Voice.endpoint = st.Endpoint
  629. s.Voice.guildID = st.GuildID
  630. // We now have enough information to open a voice websocket conenction
  631. // so, that's what the next call does.
  632. err := s.Voice.Open()
  633. if err != nil {
  634. fmt.Println("onVoiceServerUpdate Voice.Open error: ", err)
  635. // TODO better logging
  636. }
  637. }