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- package discordgo
- import "github.com/gorilla/websocket"
- type Session struct {
- Token string
- Debug bool
- Cache int
-
- OnEvent func(*Session, Event) // should Event be *Event?
- OnReady func(*Session, Ready)
- OnTypingStart func(*Session, TypingStart)
- OnMessageCreate func(*Session, Message)
- OnMessageUpdate func(*Session, Message)
- OnMessageDelete func(*Session, MessageDelete)
- OnMessageAck func(*Session, MessageAck)
- OnPresenceUpdate func(*Session, PresenceUpdate)
- OnVoiceStateUpdate func(*Session, VoiceState)
- OnChannelCreate func(*Session, Channel)
- OnChannelUpdate func(*Session, Channel)
- OnChannelDelete func(*Session, Channel)
- OnGuildCreate func(*Session, Guild)
- OnGuildUpdate func(*Session, Guild)
- OnGuildDelete func(*Session, Guild)
- OnGuildMemberAdd func(*Session, Member)
- OnGuildMemberRemove func(*Session, Member)
- OnGuildMemberDelete func(*Session, Member) // which is it?
- OnGuildMemberUpdate func(*Session, Member)
- OnGuildRoleCreate func(*Session, GuildRole)
- OnGuildRoleUpdate func(*Session, GuildRole)
- OnGuildRoleDelete func(*Session, GuildRoleDelete)
- OnGuildIntegrationsUpdate func(*Session, GuildIntegrationsUpdate)
- // OnMessageCreate func(Session, Event, Message)
- // ^^ Any value to passing session, event, message?
- // probably just the Message is all one would need.
- // but having the sessin could be handy?
- wsConn *websocket.Conn
- //TODO, add bools for like.
- // are we connnected to websocket?
- // have we authenticated to login?
- // lets put all the general session
- // tracking and infos here.. clearly
- }
- /******************************************************************************
- * The below functions are "shortcut" methods for functions in restapi.go
- * Reference the client.go file for more documentation.
- */
- func (s *Session) Self() (user User, err error) {
- user, err = s.User("@me")
- return
- }
- func (s *Session) MyPrivateChannels() (channels []Channel, err error) {
- channels, err = s.UserChannels("@me")
- return
- }
- func (s *Session) MyGuilds() (servers []Guild, err error) {
- servers, err = s.UserGuilds("@me")
- return
- }
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