state.go 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764
  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains code related to state tracking. If enabled, state
  7. // tracking will capture the initial READY packet and many other websocket
  8. // events and maintain an in-memory state of of guilds, channels, users, and
  9. // so forth. This information can be accessed through the Session.State struct.
  10. package discordgo
  11. import (
  12. "errors"
  13. "sync"
  14. )
  15. // ErrNilState is returned when the state is nil.
  16. var ErrNilState = errors.New("State not instantiated, please use discordgo.New() or assign Session.State.")
  17. // A State contains the current known state.
  18. // As discord sends this in a READY blob, it seems reasonable to simply
  19. // use that struct as the data store.
  20. type State struct {
  21. sync.RWMutex
  22. Ready
  23. MaxMessageCount int
  24. TrackChannels bool
  25. TrackEmojis bool
  26. TrackMembers bool
  27. TrackRoles bool
  28. TrackVoice bool
  29. guildMap map[string]*Guild
  30. channelMap map[string]*Channel
  31. }
  32. // NewState creates an empty state.
  33. func NewState() *State {
  34. return &State{
  35. Ready: Ready{
  36. PrivateChannels: []*Channel{},
  37. Guilds: []*Guild{},
  38. },
  39. TrackChannels: true,
  40. TrackEmojis: true,
  41. TrackMembers: true,
  42. TrackRoles: true,
  43. TrackVoice: true,
  44. guildMap: make(map[string]*Guild),
  45. channelMap: make(map[string]*Channel),
  46. }
  47. }
  48. // OnReady takes a Ready event and updates all internal state.
  49. func (s *State) OnReady(r *Ready) error {
  50. if s == nil {
  51. return ErrNilState
  52. }
  53. s.Lock()
  54. defer s.Unlock()
  55. s.Ready = *r
  56. for _, g := range s.Guilds {
  57. s.guildMap[g.ID] = g
  58. for _, c := range g.Channels {
  59. c.GuildID = g.ID
  60. s.channelMap[c.ID] = c
  61. }
  62. }
  63. for _, c := range s.PrivateChannels {
  64. s.channelMap[c.ID] = c
  65. }
  66. return nil
  67. }
  68. // GuildAdd adds a guild to the current world state, or
  69. // updates it if it already exists.
  70. func (s *State) GuildAdd(guild *Guild) error {
  71. if s == nil {
  72. return ErrNilState
  73. }
  74. s.Lock()
  75. defer s.Unlock()
  76. // Update the channels to point to the right guild, adding them to the channelMap as we go
  77. for _, c := range guild.Channels {
  78. c.GuildID = guild.ID
  79. s.channelMap[c.ID] = c
  80. }
  81. if g, ok := s.guildMap[guild.ID]; ok {
  82. // We are about to replace `g` in the state with `guild`, but first we need to
  83. // make sure we preserve any fields that the `guild` doesn't contain from `g`.
  84. if guild.Roles == nil {
  85. guild.Roles = g.Roles
  86. }
  87. if guild.Emojis == nil {
  88. guild.Emojis = g.Emojis
  89. }
  90. if guild.Members == nil {
  91. guild.Members = g.Members
  92. }
  93. if guild.Presences == nil {
  94. guild.Presences = g.Presences
  95. }
  96. if guild.Channels == nil {
  97. guild.Channels = g.Channels
  98. }
  99. if guild.VoiceStates == nil {
  100. guild.VoiceStates = g.VoiceStates
  101. }
  102. *g = *guild
  103. return nil
  104. }
  105. s.Guilds = append(s.Guilds, guild)
  106. s.guildMap[guild.ID] = guild
  107. return nil
  108. }
  109. // GuildRemove removes a guild from current world state.
  110. func (s *State) GuildRemove(guild *Guild) error {
  111. if s == nil {
  112. return ErrNilState
  113. }
  114. _, err := s.Guild(guild.ID)
  115. if err != nil {
  116. return err
  117. }
  118. s.Lock()
  119. defer s.Unlock()
  120. delete(s.guildMap, guild.ID)
  121. for i, g := range s.Guilds {
  122. if g.ID == guild.ID {
  123. s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
  124. return nil
  125. }
  126. }
  127. return nil
  128. }
  129. // Guild gets a guild by ID.
  130. // Useful for querying if @me is in a guild:
  131. // _, err := discordgo.Session.State.Guild(guildID)
  132. // isInGuild := err == nil
  133. func (s *State) Guild(guildID string) (*Guild, error) {
  134. if s == nil {
  135. return nil, ErrNilState
  136. }
  137. s.RLock()
  138. defer s.RUnlock()
  139. if g, ok := s.guildMap[guildID]; ok {
  140. return g, nil
  141. }
  142. return nil, errors.New("Guild not found.")
  143. }
  144. // TODO: Consider moving Guild state update methods onto *Guild.
  145. // MemberAdd adds a member to the current world state, or
  146. // updates it if it already exists.
  147. func (s *State) MemberAdd(member *Member) error {
  148. if s == nil {
  149. return ErrNilState
  150. }
  151. guild, err := s.Guild(member.GuildID)
  152. if err != nil {
  153. return err
  154. }
  155. s.Lock()
  156. defer s.Unlock()
  157. for i, m := range guild.Members {
  158. if m.User.ID == member.User.ID {
  159. guild.Members[i] = member
  160. return nil
  161. }
  162. }
  163. guild.Members = append(guild.Members, member)
  164. return nil
  165. }
  166. // MemberRemove removes a member from current world state.
  167. func (s *State) MemberRemove(member *Member) error {
  168. if s == nil {
  169. return ErrNilState
  170. }
  171. guild, err := s.Guild(member.GuildID)
  172. if err != nil {
  173. return err
  174. }
  175. s.Lock()
  176. defer s.Unlock()
  177. for i, m := range guild.Members {
  178. if m.User.ID == member.User.ID {
  179. guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
  180. return nil
  181. }
  182. }
  183. return errors.New("Member not found.")
  184. }
  185. // Member gets a member by ID from a guild.
  186. func (s *State) Member(guildID, userID string) (*Member, error) {
  187. if s == nil {
  188. return nil, ErrNilState
  189. }
  190. guild, err := s.Guild(guildID)
  191. if err != nil {
  192. return nil, err
  193. }
  194. s.RLock()
  195. defer s.RUnlock()
  196. for _, m := range guild.Members {
  197. if m.User.ID == userID {
  198. return m, nil
  199. }
  200. }
  201. return nil, errors.New("Member not found.")
  202. }
  203. // RoleAdd adds a role to the current world state, or
  204. // updates it if it already exists.
  205. func (s *State) RoleAdd(guildID string, role *Role) error {
  206. if s == nil {
  207. return ErrNilState
  208. }
  209. guild, err := s.Guild(guildID)
  210. if err != nil {
  211. return err
  212. }
  213. s.Lock()
  214. defer s.Unlock()
  215. for i, r := range guild.Roles {
  216. if r.ID == role.ID {
  217. guild.Roles[i] = role
  218. return nil
  219. }
  220. }
  221. guild.Roles = append(guild.Roles, role)
  222. return nil
  223. }
  224. // RoleRemove removes a role from current world state by ID.
  225. func (s *State) RoleRemove(guildID, roleID string) error {
  226. if s == nil {
  227. return ErrNilState
  228. }
  229. guild, err := s.Guild(guildID)
  230. if err != nil {
  231. return err
  232. }
  233. s.Lock()
  234. defer s.Unlock()
  235. for i, r := range guild.Roles {
  236. if r.ID == roleID {
  237. guild.Roles = append(guild.Roles[:i], guild.Roles[i+1:]...)
  238. return nil
  239. }
  240. }
  241. return errors.New("Role not found.")
  242. }
  243. // Role gets a role by ID from a guild.
  244. func (s *State) Role(guildID, roleID string) (*Role, error) {
  245. if s == nil {
  246. return nil, ErrNilState
  247. }
  248. guild, err := s.Guild(guildID)
  249. if err != nil {
  250. return nil, err
  251. }
  252. s.RLock()
  253. defer s.RUnlock()
  254. for _, r := range guild.Roles {
  255. if r.ID == roleID {
  256. return r, nil
  257. }
  258. }
  259. return nil, errors.New("Role not found.")
  260. }
  261. // ChannelAdd adds a guild to the current world state, or
  262. // updates it if it already exists.
  263. // Channels may exist either as PrivateChannels or inside
  264. // a guild.
  265. func (s *State) ChannelAdd(channel *Channel) error {
  266. if s == nil {
  267. return ErrNilState
  268. }
  269. s.Lock()
  270. defer s.Unlock()
  271. // If the channel exists, replace it
  272. if c, ok := s.channelMap[channel.ID]; ok {
  273. channel.Messages = c.Messages
  274. channel.PermissionOverwrites = c.PermissionOverwrites
  275. *c = *channel
  276. return nil
  277. }
  278. if channel.IsPrivate {
  279. s.PrivateChannels = append(s.PrivateChannels, channel)
  280. } else {
  281. guild, ok := s.guildMap[channel.GuildID]
  282. if !ok {
  283. return errors.New("Guild for channel not found.")
  284. }
  285. guild.Channels = append(guild.Channels, channel)
  286. }
  287. s.channelMap[channel.ID] = channel
  288. return nil
  289. }
  290. // ChannelRemove removes a channel from current world state.
  291. func (s *State) ChannelRemove(channel *Channel) error {
  292. if s == nil {
  293. return ErrNilState
  294. }
  295. _, err := s.Channel(channel.ID)
  296. if err != nil {
  297. return err
  298. }
  299. if channel.IsPrivate {
  300. s.Lock()
  301. defer s.Unlock()
  302. for i, c := range s.PrivateChannels {
  303. if c.ID == channel.ID {
  304. s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
  305. break
  306. }
  307. }
  308. } else {
  309. guild, err := s.Guild(channel.GuildID)
  310. if err != nil {
  311. return err
  312. }
  313. s.Lock()
  314. defer s.Unlock()
  315. for i, c := range guild.Channels {
  316. if c.ID == channel.ID {
  317. guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
  318. break
  319. }
  320. }
  321. }
  322. delete(s.channelMap, channel.ID)
  323. return nil
  324. }
  325. // GuildChannel gets a channel by ID from a guild.
  326. // This method is Deprecated, use Channel(channelID)
  327. func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
  328. return s.Channel(channelID)
  329. }
  330. // PrivateChannel gets a private channel by ID.
  331. // This method is Deprecated, use Channel(channelID)
  332. func (s *State) PrivateChannel(channelID string) (*Channel, error) {
  333. return s.Channel(channelID)
  334. }
  335. // Channel gets a channel by ID, it will look in all guilds an private channels.
  336. func (s *State) Channel(channelID string) (*Channel, error) {
  337. if s == nil {
  338. return nil, ErrNilState
  339. }
  340. s.RLock()
  341. defer s.RUnlock()
  342. if c, ok := s.channelMap[channelID]; ok {
  343. return c, nil
  344. }
  345. return nil, errors.New("Channel not found.")
  346. }
  347. // Emoji returns an emoji for a guild and emoji id.
  348. func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
  349. if s == nil {
  350. return nil, ErrNilState
  351. }
  352. guild, err := s.Guild(guildID)
  353. if err != nil {
  354. return nil, err
  355. }
  356. s.RLock()
  357. defer s.RUnlock()
  358. for _, e := range guild.Emojis {
  359. if e.ID == emojiID {
  360. return e, nil
  361. }
  362. }
  363. return nil, errors.New("Emoji not found.")
  364. }
  365. // EmojiAdd adds an emoji to the current world state.
  366. func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
  367. if s == nil {
  368. return ErrNilState
  369. }
  370. guild, err := s.Guild(guildID)
  371. if err != nil {
  372. return err
  373. }
  374. s.Lock()
  375. defer s.Unlock()
  376. for i, e := range guild.Emojis {
  377. if e.ID == emoji.ID {
  378. guild.Emojis[i] = emoji
  379. return nil
  380. }
  381. }
  382. guild.Emojis = append(guild.Emojis, emoji)
  383. return nil
  384. }
  385. // EmojisAdd adds multiple emojis to the world state.
  386. func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
  387. for _, e := range emojis {
  388. if err := s.EmojiAdd(guildID, e); err != nil {
  389. return err
  390. }
  391. }
  392. return nil
  393. }
  394. // MessageAdd adds a message to the current world state, or updates it if it exists.
  395. // If the channel cannot be found, the message is discarded.
  396. // Messages are kept in state up to s.MaxMessageCount
  397. func (s *State) MessageAdd(message *Message) error {
  398. if s == nil {
  399. return ErrNilState
  400. }
  401. c, err := s.Channel(message.ChannelID)
  402. if err != nil {
  403. return err
  404. }
  405. s.Lock()
  406. defer s.Unlock()
  407. // If the message exists, merge in the new message contents.
  408. for _, m := range c.Messages {
  409. if m.ID == message.ID {
  410. if message.Content != "" {
  411. m.Content = message.Content
  412. }
  413. if message.EditedTimestamp != "" {
  414. m.EditedTimestamp = message.EditedTimestamp
  415. }
  416. if message.Mentions != nil {
  417. m.Mentions = message.Mentions
  418. }
  419. if message.Embeds != nil {
  420. m.Embeds = message.Embeds
  421. }
  422. if message.Attachments != nil {
  423. m.Attachments = message.Attachments
  424. }
  425. return nil
  426. }
  427. }
  428. c.Messages = append(c.Messages, message)
  429. if len(c.Messages) > s.MaxMessageCount {
  430. c.Messages = c.Messages[len(c.Messages)-s.MaxMessageCount:]
  431. }
  432. return nil
  433. }
  434. // MessageRemove removes a message from the world state.
  435. func (s *State) MessageRemove(message *Message) error {
  436. if s == nil {
  437. return ErrNilState
  438. }
  439. c, err := s.Channel(message.ChannelID)
  440. if err != nil {
  441. return err
  442. }
  443. s.Lock()
  444. defer s.Unlock()
  445. for i, m := range c.Messages {
  446. if m.ID == message.ID {
  447. c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
  448. return nil
  449. }
  450. }
  451. return errors.New("Message not found.")
  452. }
  453. func (s *State) voiceStateUpdate(update *VoiceStateUpdate) error {
  454. guild, err := s.Guild(update.GuildID)
  455. if err != nil {
  456. return err
  457. }
  458. s.Lock()
  459. defer s.Unlock()
  460. // Handle Leaving Channel
  461. if update.ChannelID == "" {
  462. for i, state := range guild.VoiceStates {
  463. if state.UserID == update.UserID {
  464. guild.VoiceStates = append(guild.VoiceStates[:i], guild.VoiceStates[i+1:]...)
  465. return nil
  466. }
  467. }
  468. } else {
  469. for i, state := range guild.VoiceStates {
  470. if state.UserID == update.UserID {
  471. guild.VoiceStates[i] = update.VoiceState
  472. return nil
  473. }
  474. }
  475. guild.VoiceStates = append(guild.VoiceStates, update.VoiceState)
  476. }
  477. return nil
  478. }
  479. // Message gets a message by channel and message ID.
  480. func (s *State) Message(channelID, messageID string) (*Message, error) {
  481. if s == nil {
  482. return nil, ErrNilState
  483. }
  484. c, err := s.Channel(channelID)
  485. if err != nil {
  486. return nil, err
  487. }
  488. s.RLock()
  489. defer s.RUnlock()
  490. for _, m := range c.Messages {
  491. if m.ID == messageID {
  492. return m, nil
  493. }
  494. }
  495. return nil, errors.New("Message not found.")
  496. }
  497. // onInterface handles all events related to states.
  498. func (s *State) onInterface(se *Session, i interface{}) (err error) {
  499. if s == nil {
  500. return ErrNilState
  501. }
  502. if !se.StateEnabled {
  503. return nil
  504. }
  505. switch t := i.(type) {
  506. case *Ready:
  507. err = s.OnReady(t)
  508. case *GuildCreate:
  509. err = s.GuildAdd(t.Guild)
  510. case *GuildUpdate:
  511. err = s.GuildAdd(t.Guild)
  512. case *GuildDelete:
  513. err = s.GuildRemove(t.Guild)
  514. case *GuildMemberAdd:
  515. if s.TrackMembers {
  516. err = s.MemberAdd(t.Member)
  517. }
  518. case *GuildMemberUpdate:
  519. if s.TrackMembers {
  520. err = s.MemberAdd(t.Member)
  521. }
  522. case *GuildMemberRemove:
  523. if s.TrackMembers {
  524. err = s.MemberRemove(t.Member)
  525. }
  526. case *GuildRoleCreate:
  527. if s.TrackRoles {
  528. err = s.RoleAdd(t.GuildID, t.Role)
  529. }
  530. case *GuildRoleUpdate:
  531. if s.TrackRoles {
  532. err = s.RoleAdd(t.GuildID, t.Role)
  533. }
  534. case *GuildRoleDelete:
  535. if s.TrackRoles {
  536. err = s.RoleRemove(t.GuildID, t.RoleID)
  537. }
  538. case *GuildEmojisUpdate:
  539. if s.TrackEmojis {
  540. err = s.EmojisAdd(t.GuildID, t.Emojis)
  541. }
  542. case *ChannelCreate:
  543. if s.TrackChannels {
  544. err = s.ChannelAdd(t.Channel)
  545. }
  546. case *ChannelUpdate:
  547. if s.TrackChannels {
  548. err = s.ChannelAdd(t.Channel)
  549. }
  550. case *ChannelDelete:
  551. if s.TrackChannels {
  552. err = s.ChannelRemove(t.Channel)
  553. }
  554. case *MessageCreate:
  555. if s.MaxMessageCount != 0 {
  556. err = s.MessageAdd(t.Message)
  557. }
  558. case *MessageUpdate:
  559. if s.MaxMessageCount != 0 {
  560. err = s.MessageAdd(t.Message)
  561. }
  562. case *MessageDelete:
  563. if s.MaxMessageCount != 0 {
  564. err = s.MessageRemove(t.Message)
  565. }
  566. case *VoiceStateUpdate:
  567. if s.TrackVoice {
  568. err = s.voiceStateUpdate(t)
  569. }
  570. }
  571. return
  572. }
  573. // UserChannelPermissions returns the permission of a user in a channel.
  574. // userID : The ID of the user to calculate permissions for.
  575. // channelID : The ID of the channel to calculate permission for.
  576. func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
  577. channel, err := s.Channel(channelID)
  578. if err != nil {
  579. return
  580. }
  581. guild, err := s.Guild(channel.GuildID)
  582. if err != nil {
  583. return
  584. }
  585. if userID == guild.OwnerID {
  586. apermissions = PermissionAll
  587. return
  588. }
  589. member, err := s.Member(guild.ID, userID)
  590. if err != nil {
  591. return
  592. }
  593. for _, role := range guild.Roles {
  594. if role.ID == guild.ID {
  595. apermissions |= role.Permissions
  596. break
  597. }
  598. }
  599. for _, role := range guild.Roles {
  600. for _, roleID := range member.Roles {
  601. if role.ID == roleID {
  602. apermissions |= role.Permissions
  603. break
  604. }
  605. }
  606. }
  607. if apermissions&PermissionManageRoles > 0 {
  608. apermissions |= PermissionAll
  609. }
  610. // Member overwrites can override role overrides, so do two passes
  611. for _, overwrite := range channel.PermissionOverwrites {
  612. for _, roleID := range member.Roles {
  613. if overwrite.Type == "role" && roleID == overwrite.ID {
  614. apermissions &= ^overwrite.Deny
  615. apermissions |= overwrite.Allow
  616. break
  617. }
  618. }
  619. }
  620. for _, overwrite := range channel.PermissionOverwrites {
  621. if overwrite.Type == "member" && overwrite.ID == userID {
  622. apermissions &= ^overwrite.Deny
  623. apermissions |= overwrite.Allow
  624. break
  625. }
  626. }
  627. if apermissions&PermissionManageRoles > 0 {
  628. apermissions |= PermissionAllChannel
  629. }
  630. return
  631. }