wsapi.go 11 KB

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  1. /******************************************************************************
  2. * A Discord API for Golang.
  3. * See discord.go for more information.
  4. *
  5. * This file contains low level functions for interacting
  6. * with the Discord Websocket interface.
  7. */
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // Basic struct for all Websocket Event messages
  17. type Event struct {
  18. Type string `json:"t"`
  19. State int `json:"s"`
  20. Operation int `json:"o"`
  21. Direction int `json:"dir"`
  22. //Direction of command, 0-received, 1-sent -- thanks Xackery/discord
  23. RawData json.RawMessage `json:"d"`
  24. Session *Session
  25. }
  26. // The Ready Event given after initial connection
  27. type Ready struct {
  28. Version int `json:"v"`
  29. SessionID string `json:"session_id"`
  30. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  31. User User `json:"user"`
  32. ReadState []ReadState
  33. PrivateChannels []PrivateChannel
  34. Guilds []Guild
  35. }
  36. // ReadState might need to move? Gives me the read status
  37. // of all my channels when first connecting. I think :)
  38. type ReadState struct {
  39. MentionCount int
  40. LastMessageId string `json:"last_message_id"`
  41. Id string `json:"id"`
  42. }
  43. type TypingStart struct {
  44. UserId string `json:"user_id"`
  45. ChannelId string `json:"channel_id"`
  46. Timestamp int `json:"timestamp"`
  47. }
  48. type PresenceUpdate struct {
  49. User User `json:"user"`
  50. Status string `json:"status"`
  51. Roles []string `json:"roles"`
  52. GuildId string `json:"guild_id"`
  53. GameId int `json:"game_id"`
  54. }
  55. type MessageAck struct {
  56. MessageId string `json:"message_id"`
  57. ChannelId string `json:"channel_id"`
  58. }
  59. type MessageDelete struct {
  60. Id string `json:"id"`
  61. ChannelId string `json:"channel_id"`
  62. } // so much like MessageAck..
  63. type GuildIntegrationsUpdate struct {
  64. GuildId string `json:"guild_id"`
  65. }
  66. type GuildRole struct {
  67. Role Role `json:"role"`
  68. GuildId string `json:"guild_id"`
  69. }
  70. type GuildRoleDelete struct {
  71. RoleId string `json:"role_id"`
  72. GuildId string `json:"guild_id"`
  73. }
  74. // Open a websocket connection to Discord
  75. func (s *Session) Open() (err error) {
  76. // Get the gateway to use for the Websocket connection
  77. g, err := s.Gateway()
  78. // TODO: See if there's a use for the http response.
  79. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  80. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  81. return
  82. }
  83. // maybe this is SendOrigin? not sure the right name here
  84. // also bson.M vs string interface map? Read about
  85. // how to send JSON the right way.
  86. func (s *Session) Handshake() (err error) {
  87. err = s.wsConn.WriteJSON(map[string]interface{}{
  88. "op": 2,
  89. "d": map[string]interface{}{
  90. "v": 3,
  91. "token": s.Token,
  92. "properties": map[string]string{
  93. "$os": runtime.GOOS,
  94. "$browser": "Discordgo",
  95. "$device": "Discordgo",
  96. "$referer": "",
  97. "$referring_domain": "",
  98. },
  99. },
  100. })
  101. return
  102. }
  103. func (s *Session) UpdateStatus(idleSince, gameId string) (err error) {
  104. err = s.wsConn.WriteJSON(map[string]interface{}{
  105. "op": 2,
  106. "d": map[string]interface{}{
  107. "idle_since": idleSince,
  108. "game_id": gameId,
  109. },
  110. })
  111. return
  112. }
  113. // TODO: need a channel or something to communicate
  114. // to this so I can tell it to stop listening
  115. func (s *Session) Listen() (err error) {
  116. if s.wsConn == nil {
  117. fmt.Println("No websocket connection exists.")
  118. return // need to return an error.
  119. }
  120. for { // s.wsConn != nil { // need a cleaner way to exit? this doesn't acheive anything.
  121. messageType, message, err := s.wsConn.ReadMessage()
  122. if err != nil {
  123. fmt.Println(err)
  124. break
  125. }
  126. go s.event(messageType, message)
  127. }
  128. return
  129. }
  130. // Not sure how needed this is and where it would be best to call it.
  131. // somewhere.
  132. func (s *Session) Close() {
  133. s.wsConn.Close()
  134. }
  135. // Front line handler for all Websocket Events. Determines the
  136. // event type and passes the message along to the next handler.
  137. func (s *Session) event(messageType int, message []byte) (err error) {
  138. if s.Debug {
  139. printJSON(message)
  140. }
  141. var e Event
  142. if err := json.Unmarshal(message, &e); err != nil {
  143. return err
  144. }
  145. switch e.Type {
  146. case "READY":
  147. if s.OnReady != nil {
  148. var st Ready
  149. if err := json.Unmarshal(e.RawData, &st); err != nil {
  150. fmt.Println(e.Type, err)
  151. printJSON(e.RawData) // TODO: Better error logging
  152. return err
  153. }
  154. s.OnReady(s, st)
  155. return
  156. }
  157. case "VOICE_STATE_UPDATE":
  158. if s.OnVoiceStateUpdate != nil {
  159. var st VoiceState
  160. if err := json.Unmarshal(e.RawData, &st); err != nil {
  161. fmt.Println(e.Type, err)
  162. printJSON(e.RawData) // TODO: Better error logging
  163. return err
  164. }
  165. s.OnVoiceStateUpdate(s, st)
  166. return
  167. }
  168. case "PRESENCE_UPDATE":
  169. if s.OnPresenceUpdate != nil {
  170. var st PresenceUpdate
  171. if err := json.Unmarshal(e.RawData, &st); err != nil {
  172. fmt.Println(e.Type, err)
  173. printJSON(e.RawData) // TODO: Better error logging
  174. return err
  175. }
  176. s.OnPresenceUpdate(s, st)
  177. return
  178. }
  179. case "TYPING_START":
  180. if s.OnTypingStart != nil {
  181. var st TypingStart
  182. if err := json.Unmarshal(e.RawData, &st); err != nil {
  183. fmt.Println(e.Type, err)
  184. printJSON(e.RawData) // TODO: Better error logging
  185. return err
  186. }
  187. s.OnTypingStart(s, st)
  188. return
  189. }
  190. case "MESSAGE_CREATE":
  191. if s.OnMessageCreate != nil {
  192. var st Message
  193. if err := json.Unmarshal(e.RawData, &st); err != nil {
  194. fmt.Println(e.Type, err)
  195. printJSON(e.RawData) // TODO: Better error logging
  196. return err
  197. }
  198. s.OnMessageCreate(s, st)
  199. return
  200. }
  201. case "MESSAGE_UPDATE":
  202. if s.OnMessageUpdate != nil {
  203. var st Message
  204. if err := json.Unmarshal(e.RawData, &st); err != nil {
  205. fmt.Println(e.Type, err)
  206. printJSON(e.RawData) // TODO: Better error logging
  207. return err
  208. }
  209. s.OnMessageUpdate(s, st)
  210. return
  211. }
  212. case "MESSAGE_DELETE":
  213. if s.OnMessageDelete != nil {
  214. var st MessageDelete
  215. if err := json.Unmarshal(e.RawData, &st); err != nil {
  216. fmt.Println(e.Type, err)
  217. printJSON(e.RawData) // TODO: Better error logging
  218. return err
  219. }
  220. s.OnMessageDelete(s, st)
  221. return
  222. }
  223. case "MESSAGE_ACK":
  224. if s.OnMessageAck != nil {
  225. var st MessageAck
  226. if err := json.Unmarshal(e.RawData, &st); err != nil {
  227. fmt.Println(e.Type, err)
  228. printJSON(e.RawData) // TODO: Better error logging
  229. return err
  230. }
  231. s.OnMessageAck(s, st)
  232. return
  233. }
  234. case "CHANNEL_CREATE":
  235. if s.OnChannelCreate != nil {
  236. var st Channel
  237. if err := json.Unmarshal(e.RawData, &st); err != nil {
  238. fmt.Println(e.Type, err)
  239. printJSON(e.RawData) // TODO: Better error logginEventg
  240. return err
  241. }
  242. s.OnChannelCreate(s, st)
  243. return
  244. }
  245. case "CHANNEL_UPDATE":
  246. if s.OnChannelUpdate != nil {
  247. var st Channel
  248. if err := json.Unmarshal(e.RawData, &st); err != nil {
  249. fmt.Println(e.Type, err)
  250. printJSON(e.RawData) // TODO: Better error logginEventg
  251. return err
  252. }
  253. s.OnChannelUpdate(s, st)
  254. return
  255. }
  256. case "CHANNEL_DELETE":
  257. if s.OnChannelDelete != nil {
  258. var st Channel
  259. if err := json.Unmarshal(e.RawData, &st); err != nil {
  260. fmt.Println(e.Type, err)
  261. printJSON(e.RawData) // TODO: Better error logginEventg
  262. return err
  263. }
  264. s.OnChannelDelete(s, st)
  265. return
  266. }
  267. case "GUILD_CREATE":
  268. if s.OnGuildCreate != nil {
  269. var st Guild
  270. if err := json.Unmarshal(e.RawData, &st); err != nil {
  271. fmt.Println(e.Type, err)
  272. printJSON(e.RawData) // TODO: Better error logginEventg
  273. return err
  274. }
  275. s.OnGuildCreate(s, st)
  276. return
  277. }
  278. case "GUILD_UPDATE":
  279. if s.OnGuildCreate != nil {
  280. var st Guild
  281. if err := json.Unmarshal(e.RawData, &st); err != nil {
  282. fmt.Println(e.Type, err)
  283. printJSON(e.RawData) // TODO: Better error logginEventg
  284. return err
  285. }
  286. s.OnGuildUpdate(s, st)
  287. return
  288. }
  289. case "GUILD_DELETE":
  290. if s.OnGuildDelete != nil {
  291. var st Guild
  292. if err := json.Unmarshal(e.RawData, &st); err != nil {
  293. fmt.Println(e.Type, err)
  294. printJSON(e.RawData) // TODO: Better error logginEventg
  295. return err
  296. }
  297. s.OnGuildDelete(s, st)
  298. return
  299. }
  300. case "GUILD_MEMBER_ADD":
  301. if s.OnGuildMemberAdd != nil {
  302. var st Member
  303. if err := json.Unmarshal(e.RawData, &st); err != nil {
  304. fmt.Println(e.Type, err)
  305. printJSON(e.RawData) // TODO: Better error logginEventg
  306. return err
  307. }
  308. s.OnGuildMemberAdd(s, st)
  309. return
  310. }
  311. case "GUILD_MEMBER_REMOVE":
  312. if s.OnGuildMemberRemove != nil {
  313. var st Member
  314. if err := json.Unmarshal(e.RawData, &st); err != nil {
  315. fmt.Println(e.Type, err)
  316. printJSON(e.RawData) // TODO: Better error logginEventg
  317. return err
  318. }
  319. s.OnGuildMemberRemove(s, st)
  320. return
  321. }
  322. case "GUILD_MEMBER_UPDATE":
  323. if s.OnGuildMemberUpdate != nil {
  324. var st Member
  325. if err := json.Unmarshal(e.RawData, &st); err != nil {
  326. fmt.Println(e.Type, err)
  327. printJSON(e.RawData) // TODO: Better error logginEventg
  328. return err
  329. }
  330. s.OnGuildMemberUpdate(s, st)
  331. return
  332. }
  333. case "GUILD_ROLE_CREATE":
  334. if s.OnGuildRoleCreate != nil {
  335. var st GuildRole
  336. if err := json.Unmarshal(e.RawData, &st); err != nil {
  337. fmt.Println(e.Type, err)
  338. printJSON(e.RawData) // TODO: Better error logginEventg
  339. return err
  340. }
  341. s.OnGuildRoleCreate(s, st)
  342. return
  343. }
  344. case "GUILD_ROLE_UPDATE":
  345. if s.OnGuildRoleUpdate != nil {
  346. var st GuildRole
  347. if err := json.Unmarshal(e.RawData, &st); err != nil {
  348. fmt.Println(e.Type, err)
  349. printJSON(e.RawData) // TODO: Better error logginEventg
  350. return err
  351. }
  352. s.OnGuildRoleUpdate(s, st)
  353. return
  354. }
  355. case "GUILD_ROLE_DELETE":
  356. if s.OnGuildRoleDelete != nil {
  357. var st GuildRoleDelete
  358. if err := json.Unmarshal(e.RawData, &st); err != nil {
  359. fmt.Println(e.Type, err)
  360. printJSON(e.RawData) // TODO: Better error logginEventg
  361. return err
  362. }
  363. s.OnGuildRoleDelete(s, st)
  364. return
  365. }
  366. case "GUILD_INTEGRATIONS_UPDATE":
  367. if s.OnGuildIntegrationsUpdate != nil {
  368. var st GuildIntegrationsUpdate
  369. if err := json.Unmarshal(e.RawData, &st); err != nil {
  370. fmt.Println(e.Type, err)
  371. printJSON(e.RawData) // TODO: Better error logginEventg
  372. return err
  373. }
  374. s.OnGuildIntegrationsUpdate(s, st)
  375. return
  376. }
  377. default:
  378. fmt.Println("UNKNOWN EVENT: ", e.Type)
  379. // learn the log package
  380. // log.print type and JSON data
  381. }
  382. // if still here, send to generic OnEvent
  383. if s.OnEvent != nil {
  384. s.OnEvent(s, e)
  385. }
  386. return
  387. }
  388. // This heartbeat is sent to keep the Websocket conenction
  389. // to Discord alive. If not sent, Discord will close the
  390. // connection.
  391. func (s *Session) Heartbeat(i time.Duration) {
  392. if s.wsConn == nil {
  393. fmt.Println("No websocket connection exists.")
  394. return // need to return an error.
  395. }
  396. ticker := time.NewTicker(i * time.Millisecond)
  397. for range ticker.C {
  398. timestamp := int(time.Now().Unix())
  399. err := s.wsConn.WriteJSON(map[string]int{
  400. "op": 1,
  401. "d": timestamp,
  402. })
  403. if err != nil {
  404. return // log error?
  405. }
  406. }
  407. }