structs.go 13 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains all structures for the discordgo package. These
  7. // may be moved about later into separate files but I find it easier to have
  8. // them all located together.
  9. package discordgo
  10. import (
  11. "encoding/json"
  12. "reflect"
  13. "sync"
  14. "time"
  15. "github.com/gorilla/websocket"
  16. )
  17. // A Session represents a connection to the Discord API.
  18. type Session struct {
  19. sync.RWMutex
  20. // General configurable settings.
  21. // Authentication token for this session
  22. Token string
  23. // Debug for printing JSON request/responses
  24. Debug bool
  25. // Should the session reconnect the websocket on errors.
  26. ShouldReconnectOnError bool
  27. // Should the session request compressed websocket data.
  28. Compress bool
  29. // Should state tracking be enabled.
  30. // State tracking is the best way for getting the the users
  31. // active guilds and the members of the guilds.
  32. StateEnabled bool
  33. // Exposed but should not be modified by User.
  34. // Whether the Data Websocket is ready
  35. DataReady bool
  36. // Whether the Voice Websocket is ready
  37. VoiceReady bool
  38. // Whether the UDP Connection is ready
  39. UDPReady bool
  40. // Stores a mapping of guild id's to VoiceConnections
  41. VoiceConnections map[string]*VoiceConnection
  42. // Managed state object, updated internally with events when
  43. // StateEnabled is true.
  44. State *State
  45. handlersMu sync.RWMutex
  46. // This is a mapping of event struct to a reflected value
  47. // for event handlers.
  48. // We store the reflected value instead of the function
  49. // reference as it is more performant, instead of re-reflecting
  50. // the function each event.
  51. handlers map[interface{}][]reflect.Value
  52. // The websocket connection.
  53. wsConn *websocket.Conn
  54. // When nil, the session is not listening.
  55. listening chan interface{}
  56. }
  57. // A VoiceRegion stores data for a specific voice region server.
  58. type VoiceRegion struct {
  59. ID string `json:"id"`
  60. Name string `json:"name"`
  61. Hostname string `json:"sample_hostname"`
  62. Port int `json:"sample_port"`
  63. }
  64. // A VoiceICE stores data for voice ICE servers.
  65. type VoiceICE struct {
  66. TTL string `json:"ttl"`
  67. Servers []*ICEServer `json:"servers"`
  68. }
  69. // A ICEServer stores data for a specific voice ICE server.
  70. type ICEServer struct {
  71. URL string `json:"url"`
  72. Username string `json:"username"`
  73. Credential string `json:"credential"`
  74. }
  75. // A Invite stores all data related to a specific Discord Guild or Channel invite.
  76. type Invite struct {
  77. Guild *Guild `json:"guild"`
  78. Channel *Channel `json:"channel"`
  79. Inviter *User `json:"inviter"`
  80. Code string `json:"code"`
  81. CreatedAt string `json:"created_at"` // TODO make timestamp
  82. MaxAge int `json:"max_age"`
  83. Uses int `json:"uses"`
  84. MaxUses int `json:"max_uses"`
  85. XkcdPass bool `json:"xkcdpass"`
  86. Revoked bool `json:"revoked"`
  87. Temporary bool `json:"temporary"`
  88. }
  89. // A Channel holds all data related to an individual Discord channel.
  90. type Channel struct {
  91. ID string `json:"id"`
  92. GuildID string `json:"guild_id"`
  93. Name string `json:"name"`
  94. Topic string `json:"topic"`
  95. Position int `json:"position"`
  96. Bitrate int `json:"bitrate"`
  97. Type string `json:"type"`
  98. PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
  99. IsPrivate bool `json:"is_private"`
  100. LastMessageID string `json:"last_message_id"`
  101. Recipient *User `json:"recipient"`
  102. Messages []*Message `json:"-"`
  103. }
  104. // A PermissionOverwrite holds permission overwrite data for a Channel
  105. type PermissionOverwrite struct {
  106. ID string `json:"id"`
  107. Type string `json:"type"`
  108. Deny int `json:"deny"`
  109. Allow int `json:"allow"`
  110. }
  111. // Emoji struct holds data related to Emoji's
  112. type Emoji struct {
  113. ID string `json:"id"`
  114. Name string `json:"name"`
  115. Roles []string `json:"roles"`
  116. Managed bool `json:"managed"`
  117. RequireColons bool `json:"require_colons"`
  118. }
  119. // Custom VerificationLevel typedef for int
  120. type VerificationLevel int
  121. // Constants for VerificationLevel levels from 0 to 3 inclusive
  122. const (
  123. VerificationLevelNone VerificationLevel = iota
  124. VerificationLevelLow
  125. VerificationLevelMedium
  126. VerificationLevelHigh
  127. )
  128. // A Guild holds all data related to a specific Discord Guild. Guilds are also
  129. // sometimes referred to as Servers in the Discord client.
  130. type Guild struct {
  131. ID string `json:"id"`
  132. Name string `json:"name"`
  133. Icon string `json:"icon"`
  134. Region string `json:"region"`
  135. AfkChannelID string `json:"afk_channel_id"`
  136. EmbedChannelID string `json:"embed_channel_id"`
  137. OwnerID string `json:"owner_id"`
  138. JoinedAt string `json:"joined_at"` // make this a timestamp
  139. Splash string `json:"splash"`
  140. AfkTimeout int `json:"afk_timeout"`
  141. VerificationLevel VerificationLevel `json:"verification_level"`
  142. EmbedEnabled bool `json:"embed_enabled"`
  143. Large bool `json:"large"` // ??
  144. Roles []*Role `json:"roles"`
  145. Emojis []*Emoji `json:"emojis"`
  146. Members []*Member `json:"members"`
  147. Presences []*Presence `json:"presences"`
  148. Channels []*Channel `json:"channels"`
  149. VoiceStates []*VoiceState `json:"voice_states"`
  150. }
  151. // A GuildParams stores all the data needed to update discord guild settings
  152. type GuildParams struct {
  153. Name string `json:"name"`
  154. Region string `json:"region"`
  155. VerificationLevel *VerificationLevel `json:"verification_level"`
  156. }
  157. // A Role stores information about Discord guild member roles.
  158. type Role struct {
  159. ID string `json:"id"`
  160. Name string `json:"name"`
  161. Managed bool `json:"managed"`
  162. Hoist bool `json:"hoist"`
  163. Color int `json:"color"`
  164. Position int `json:"position"`
  165. Permissions int `json:"permissions"`
  166. }
  167. // A VoiceState stores the voice states of Guilds
  168. type VoiceState struct {
  169. UserID string `json:"user_id"`
  170. SessionID string `json:"session_id"`
  171. ChannelID string `json:"channel_id"`
  172. GuildID string `json:"guild_id"`
  173. Suppress bool `json:"suppress"`
  174. SelfMute bool `json:"self_mute"`
  175. SelfDeaf bool `json:"self_deaf"`
  176. Mute bool `json:"mute"`
  177. Deaf bool `json:"deaf"`
  178. }
  179. // A Presence stores the online, offline, or idle and game status of Guild members.
  180. type Presence struct {
  181. User *User `json:"user"`
  182. Status string `json:"status"`
  183. Game *Game `json:"game"`
  184. }
  185. // A Game struct holds the name of the "playing .." game for a user
  186. type Game struct {
  187. Name string `json:"name"`
  188. }
  189. // A Member stores user information for Guild members.
  190. type Member struct {
  191. GuildID string `json:"guild_id"`
  192. JoinedAt string `json:"joined_at"`
  193. Deaf bool `json:"deaf"`
  194. Mute bool `json:"mute"`
  195. User *User `json:"user"`
  196. Roles []string `json:"roles"`
  197. }
  198. // A User stores all data for an individual Discord user.
  199. type User struct {
  200. ID string `json:"id"`
  201. Email string `json:"email"`
  202. Username string `json:"username"`
  203. Avatar string `json:"Avatar"`
  204. Discriminator string `json:"discriminator"`
  205. Token string `json:"token"`
  206. Verified bool `json:"verified"`
  207. Bot bool `json:"bot"`
  208. }
  209. // A Settings stores data for a specific users Discord client settings.
  210. type Settings struct {
  211. RenderEmbeds bool `json:"render_embeds"`
  212. InlineEmbedMedia bool `json:"inline_embed_media"`
  213. EnableTtsCommand bool `json:"enable_tts_command"`
  214. MessageDisplayCompact bool `json:"message_display_compact"`
  215. ShowCurrentGame bool `json:"show_current_game"`
  216. Locale string `json:"locale"`
  217. Theme string `json:"theme"`
  218. MutedChannels []string `json:"muted_channels"`
  219. }
  220. // An Event provides a basic initial struct for all websocket event.
  221. type Event struct {
  222. Type string `json:"t"`
  223. State int `json:"s"`
  224. Operation int `json:"op"`
  225. Direction int `json:"dir"`
  226. RawData json.RawMessage `json:"d"`
  227. }
  228. // A Ready stores all data for the websocket READY event.
  229. type Ready struct {
  230. Version int `json:"v"`
  231. SessionID string `json:"session_id"`
  232. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  233. User *User `json:"user"`
  234. ReadState []*ReadState `json:"read_state"`
  235. PrivateChannels []*Channel `json:"private_channels"`
  236. Guilds []*Guild `json:"guilds"`
  237. }
  238. // A RateLimit struct holds information related to a specific rate limit.
  239. type RateLimit struct {
  240. Bucket string `json:"bucket"`
  241. Message string `json:"message"`
  242. RetryAfter time.Duration `json:"retry_after"`
  243. }
  244. // A ReadState stores data on the read state of channels.
  245. type ReadState struct {
  246. MentionCount int `json:"mention_count"`
  247. LastMessageID string `json:"last_message_id"`
  248. ID string `json:"id"`
  249. }
  250. // A TypingStart stores data for the typing start websocket event.
  251. type TypingStart struct {
  252. UserID string `json:"user_id"`
  253. ChannelID string `json:"channel_id"`
  254. Timestamp int `json:"timestamp"`
  255. }
  256. // A PresenceUpdate stores data for the presence update websocket event.
  257. type PresenceUpdate struct {
  258. User *User `json:"user"`
  259. Status string `json:"status"`
  260. Roles []string `json:"roles"`
  261. GuildID string `json:"guild_id"`
  262. Game *Game `json:"game"`
  263. }
  264. // A MessageAck stores data for the message ack websocket event.
  265. type MessageAck struct {
  266. MessageID string `json:"message_id"`
  267. ChannelID string `json:"channel_id"`
  268. }
  269. // A GuildIntegrationsUpdate stores data for the guild integrations update
  270. // websocket event.
  271. type GuildIntegrationsUpdate struct {
  272. GuildID string `json:"guild_id"`
  273. }
  274. // A GuildRole stores data for guild role websocket events.
  275. type GuildRole struct {
  276. Role *Role `json:"role"`
  277. GuildID string `json:"guild_id"`
  278. }
  279. // A GuildRoleDelete stores data for the guild role delete websocket event.
  280. type GuildRoleDelete struct {
  281. RoleID string `json:"role_id"`
  282. GuildID string `json:"guild_id"`
  283. }
  284. // A GuildBan stores data for a guild ban.
  285. type GuildBan struct {
  286. User *User `json:"user"`
  287. GuildID string `json:"guild_id"`
  288. }
  289. // A GuildEmojisUpdate stores data for a guild emoji update event.
  290. type GuildEmojisUpdate struct {
  291. GuildID string `json:"guild_id"`
  292. Emojis []*Emoji `json:"emojis"`
  293. }
  294. // A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
  295. type UserGuildSettingsChannelOverride struct {
  296. Muted bool `json:"muted"`
  297. MessageNotifications int `json:"message_notifications"`
  298. ChannelID string `json:"channel_id"`
  299. }
  300. // A UserGuildSettings stores data for a users guild settings.
  301. type UserGuildSettings struct {
  302. SupressEveryone bool `json:"suppress_everyone"`
  303. Muted bool `json:"muted"`
  304. MobilePush bool `json:"mobile_push"`
  305. MessageNotifications int `json:"message_notifications"`
  306. GuildID string `json:"guild_id"`
  307. ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
  308. }
  309. // A State contains the current known state.
  310. // As discord sends this in a READY blob, it seems reasonable to simply
  311. // use that struct as the data store.
  312. type State struct {
  313. sync.RWMutex
  314. Ready
  315. MaxMessageCount int
  316. }
  317. // Constants for the different bit offsets of text channel permissions
  318. const (
  319. PermissionReadMessages = 1 << (iota + 10)
  320. PermissionSendMessages
  321. PermissionSendTTSMessages
  322. PermissionManageMessages
  323. PermissionEmbedLinks
  324. PermissionAttachFiles
  325. PermissionReadMessageHistory
  326. PermissionMentionEveryone
  327. )
  328. // Constants for the different bit offsets of voice permissions
  329. const (
  330. PermissionVoiceConnect = 1 << (iota + 20)
  331. PermissionVoiceSpeak
  332. PermissionVoiceMuteMembers
  333. PermissionVoiceDeafenMembers
  334. PermissionVoiceMoveMembers
  335. PermissionVoiceUseVAD
  336. )
  337. // Constants for the different bit offsets of general permissions
  338. const (
  339. PermissionCreateInstantInvite = 1 << iota
  340. PermissionKickMembers
  341. PermissionBanMembers
  342. PermissionManageRoles
  343. PermissionManageChannels
  344. PermissionManageServer
  345. PermissionAllText = PermissionReadMessages |
  346. PermissionSendMessages |
  347. PermissionSendTTSMessages |
  348. PermissionManageMessages |
  349. PermissionEmbedLinks |
  350. PermissionAttachFiles |
  351. PermissionReadMessageHistory |
  352. PermissionMentionEveryone
  353. PermissionAllVoice = PermissionVoiceConnect |
  354. PermissionVoiceSpeak |
  355. PermissionVoiceMuteMembers |
  356. PermissionVoiceDeafenMembers |
  357. PermissionVoiceMoveMembers |
  358. PermissionVoiceUseVAD
  359. PermissionAllChannel = PermissionAllText |
  360. PermissionAllVoice |
  361. PermissionCreateInstantInvite |
  362. PermissionManageRoles |
  363. PermissionManageChannels
  364. PermissionAll = PermissionAllChannel |
  365. PermissionKickMembers |
  366. PermissionBanMembers |
  367. PermissionManageServer
  368. )