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- package main
- import (
- "flag"
- "fmt"
- "os"
- "os/signal"
- "syscall"
- "github.com/bwmarrin/discordgo"
- )
- // Variables used for command line parameters
- var (
- Token string
- )
- func init() {
- flag.StringVar(&Token, "t", "", "Bot Token")
- flag.Parse()
- }
- func main() {
- // Create a new Discord session using the provided bot token.
- dg, err := discordgo.New("Bot " + Token)
- if err != nil {
- fmt.Println("error creating Discord session,", err)
- return
- }
- // Register the messageCreate func as a callback for MessageCreate events.
- dg.AddHandler(messageCreate)
- // Just like the ping pong example, we only care about receiving message
- // events in this example.
- dg.Identify.Intents = discordgo.IntentsGuildMessages
- // Open a websocket connection to Discord and begin listening.
- err = dg.Open()
- if err != nil {
- fmt.Println("error opening connection,", err)
- return
- }
- // Wait here until CTRL-C or other term signal is received.
- fmt.Println("Bot is now running. Press CTRL-C to exit.")
- sc := make(chan os.Signal, 1)
- signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
- <-sc
- // Cleanly close down the Discord session.
- dg.Close()
- }
- // This function will be called (due to AddHandler above) every time a new
- // message is created on any channel that the authenticated bot has access to.
- //
- // It is called whenever a message is created but only when it's sent through a
- // server as we did not request IntentsDirectMessages.
- func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
- // Ignore all messages created by the bot itself
- // This isn't required in this specific example but it's a good practice.
- if m.Author.ID == s.State.User.ID {
- return
- }
- // In this example, we only care about messages that are "ping".
- if m.Content != "ping" {
- return
- }
- // We create the private channel with the user who sent the message.
- channel, err := s.UserChannelCreate(m.Author.ID)
- if err != nil {
- // If an error occurred, we failed to create the channel.
- //
- // Some common causes are:
- // 1. We don't share a server with the user (not possible here).
- // 2. We opened enough DM channels quickly enough for Discord to
- // label us as abusing the endpoint, blocking us from opening
- // new ones.
- fmt.Println("error creating channel:", err)
- s.ChannelMessageSend(
- m.ChannelID,
- "Something went wrong while sending the DM!",
- )
- return
- }
- // Then we send the message through the channel we created.
- _, err = s.ChannelMessageSend(channel.ID, "Pong!")
- if err != nil {
- // If an error occurred, we failed to send the message.
- //
- // It may occur either when we do not share a server with the
- // user (highly unlikely as we just received a message) or
- // the user disabled DM in their settings (more likely).
- fmt.Println("error sending DM message:", err)
- s.ChannelMessageSend(
- m.ChannelID,
- "Failed to send you a DM. "+
- "Did you disable DM in your privacy settings?",
- )
- }
- }
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