voice.go 20 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains code related to Discord voice suppport
  7. package discordgo
  8. import (
  9. "encoding/binary"
  10. "encoding/json"
  11. "fmt"
  12. "log"
  13. "net"
  14. "runtime"
  15. "strings"
  16. "sync"
  17. "time"
  18. "github.com/gorilla/websocket"
  19. "golang.org/x/crypto/nacl/secretbox"
  20. )
  21. // ------------------------------------------------------------------------------------------------
  22. // Code related to both VoiceConnection Websocket and UDP connections.
  23. // ------------------------------------------------------------------------------------------------
  24. // A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.
  25. type VoiceConnection struct {
  26. sync.RWMutex
  27. Debug bool // If true, print extra logging -- DEPRECATED
  28. LogLevel int
  29. Ready bool // If true, voice is ready to send/receive audio
  30. UserID string
  31. GuildID string
  32. ChannelID string
  33. deaf bool
  34. mute bool
  35. OpusSend chan []byte // Chan for sending opus audio
  36. OpusRecv chan *Packet // Chan for receiving opus audio
  37. wsConn *websocket.Conn
  38. wsMutex sync.Mutex
  39. udpConn *net.UDPConn
  40. session *Session
  41. sessionID string
  42. token string
  43. endpoint string
  44. // Used to send a close signal to goroutines
  45. close chan struct{}
  46. // Used to allow blocking until connected
  47. connected chan bool
  48. // Used to pass the sessionid from onVoiceStateUpdate
  49. sessionRecv chan string
  50. op4 voiceOP4
  51. op2 voiceOP2
  52. voiceSpeakingUpdateHandlers []VoiceSpeakingUpdateHandler
  53. }
  54. // VoiceSpeakingUpdateHandler type provides a function defination for the
  55. // VoiceSpeakingUpdate event
  56. type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)
  57. // Speaking sends a speaking notification to Discord over the voice websocket.
  58. // This must be sent as true prior to sending audio and should be set to false
  59. // once finished sending audio.
  60. // b : Send true if speaking, false if not.
  61. func (v *VoiceConnection) Speaking(b bool) (err error) {
  62. type voiceSpeakingData struct {
  63. Speaking bool `json:"speaking"`
  64. Delay int `json:"delay"`
  65. }
  66. type voiceSpeakingOp struct {
  67. Op int `json:"op"` // Always 5
  68. Data voiceSpeakingData `json:"d"`
  69. }
  70. if v.wsConn == nil {
  71. return fmt.Errorf("No VoiceConnection websocket.")
  72. }
  73. data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
  74. v.wsMutex.Lock()
  75. err = v.wsConn.WriteJSON(data)
  76. v.wsMutex.Unlock()
  77. if err != nil {
  78. log.Println("Speaking() write json error:", err)
  79. return
  80. }
  81. return
  82. }
  83. // ChangeChannel sends Discord a request to change channels within a Guild
  84. // !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin
  85. func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error) {
  86. data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, &channelID, mute, deaf}}
  87. v.wsMutex.Lock()
  88. err = v.session.wsConn.WriteJSON(data)
  89. v.wsMutex.Unlock()
  90. return
  91. }
  92. // Disconnect disconnects from this voice channel and closes the websocket
  93. // and udp connections to Discord.
  94. // !!! NOTE !!! this function may be removed in favour of ChannelVoiceLeave
  95. func (v *VoiceConnection) Disconnect() (err error) {
  96. // Send a OP4 with a nil channel to disconnect
  97. if v.sessionID != "" {
  98. data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
  99. v.wsMutex.Lock()
  100. err = v.session.wsConn.WriteJSON(data)
  101. v.wsMutex.Unlock()
  102. v.sessionID = ""
  103. }
  104. // Close websocket and udp connections
  105. v.Close()
  106. v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID)
  107. delete(v.session.VoiceConnections, v.GuildID)
  108. return
  109. }
  110. // Close closes the voice ws and udp connections
  111. func (v *VoiceConnection) Close() {
  112. v.Lock()
  113. defer v.Unlock()
  114. v.Ready = false
  115. if v.close != nil {
  116. close(v.close)
  117. v.close = nil
  118. }
  119. if v.udpConn != nil {
  120. err := v.udpConn.Close()
  121. if err != nil {
  122. log.Println("error closing udp connection: ", err)
  123. }
  124. v.udpConn = nil
  125. }
  126. if v.wsConn != nil {
  127. err := v.wsConn.Close()
  128. if err != nil {
  129. log.Println("error closing websocket connection: ", err)
  130. }
  131. v.wsConn = nil
  132. }
  133. }
  134. // AddHandler adds a Handler for VoiceSpeakingUpdate events.
  135. func (v *VoiceConnection) AddHandler(h VoiceSpeakingUpdateHandler) {
  136. v.Lock()
  137. defer v.Unlock()
  138. v.voiceSpeakingUpdateHandlers = append(v.voiceSpeakingUpdateHandlers, h)
  139. }
  140. // VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.
  141. type VoiceSpeakingUpdate struct {
  142. UserID string `json:"user_id"`
  143. SSRC int `json:"ssrc"`
  144. Speaking bool `json:"speaking"`
  145. }
  146. // ------------------------------------------------------------------------------------------------
  147. // Unexported Internal Functions Below.
  148. // ------------------------------------------------------------------------------------------------
  149. // A voiceOP4 stores the data for the voice operation 4 websocket event
  150. // which provides us with the NaCl SecretBox encryption key
  151. type voiceOP4 struct {
  152. SecretKey [32]byte `json:"secret_key"`
  153. Mode string `json:"mode"`
  154. }
  155. // A voiceOP2 stores the data for the voice operation 2 websocket event
  156. // which is sort of like the voice READY packet
  157. type voiceOP2 struct {
  158. SSRC uint32 `json:"ssrc"`
  159. Port int `json:"port"`
  160. Modes []string `json:"modes"`
  161. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  162. }
  163. // WaitUntilConnected waits for the Voice Connection to
  164. // become ready, if it does not become ready it retuns an err
  165. func (v *VoiceConnection) waitUntilConnected() error {
  166. i := 0
  167. for {
  168. if v.Ready {
  169. return nil
  170. }
  171. if i > 10 {
  172. return fmt.Errorf("Timeout waiting for voice.")
  173. }
  174. time.Sleep(1 * time.Second)
  175. i++
  176. }
  177. }
  178. // Open opens a voice connection. This should be called
  179. // after VoiceChannelJoin is used and the data VOICE websocket events
  180. // are captured.
  181. func (v *VoiceConnection) open() (err error) {
  182. v.Lock()
  183. defer v.Unlock()
  184. // Don't open a websocket if one is already open
  185. if v.wsConn != nil {
  186. return
  187. }
  188. // TODO temp? loop to wait for the SessionID
  189. i := 0
  190. for {
  191. if v.sessionID != "" {
  192. break
  193. }
  194. if i > 20 { // only loop for up to 1 second total
  195. return fmt.Errorf("Did not receive voice Session ID in time.")
  196. }
  197. time.Sleep(50 * time.Millisecond)
  198. i++
  199. }
  200. // Connect to VoiceConnection Websocket
  201. vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
  202. v.log(LogInformational, "connecting to voice endpoint %s", vg)
  203. v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
  204. if err != nil {
  205. v.log(LogWarning, "error connecting to voice endpoint %s, %s", vg, err)
  206. return
  207. }
  208. type voiceHandshakeData struct {
  209. ServerID string `json:"server_id"`
  210. UserID string `json:"user_id"`
  211. SessionID string `json:"session_id"`
  212. Token string `json:"token"`
  213. }
  214. type voiceHandshakeOp struct {
  215. Op int `json:"op"` // Always 0
  216. Data voiceHandshakeData `json:"d"`
  217. }
  218. data := voiceHandshakeOp{0, voiceHandshakeData{v.GuildID, v.UserID, v.sessionID, v.token}}
  219. err = v.wsConn.WriteJSON(data)
  220. if err != nil {
  221. log.Println("VOICE error sending init packet:", err)
  222. return
  223. }
  224. // Start a listening for voice websocket events
  225. // TODO add a check here to make sure Listen worked by monitoring
  226. // a chan or bool?
  227. v.close = make(chan struct{})
  228. go v.wsListen(v.wsConn, v.close)
  229. return
  230. }
  231. // wsListen listens on the voice websocket for messages and passes them
  232. // to the voice event handler. This is automatically called by the Open func
  233. func (v *VoiceConnection) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
  234. for {
  235. _, message, err := v.wsConn.ReadMessage()
  236. if err != nil {
  237. // Detect if we have been closed manually. If a Close() has already
  238. // happened, the websocket we are listening on will be different to the
  239. // current session.
  240. v.RLock()
  241. sameConnection := v.wsConn == wsConn
  242. v.RUnlock()
  243. if sameConnection {
  244. log.Println("voice endpoint %s websocket closed unexpectantly,", v.endpoint, err)
  245. // temp code.
  246. neterr, ok := err.(net.Error)
  247. if ok {
  248. if neterr.Timeout() {
  249. v.log(LogDebug, "neterr udp timeout error")
  250. }
  251. if neterr.Temporary() {
  252. v.log(LogDebug, "neterr udp tempoary error")
  253. }
  254. v.log(LogDebug, "neterr udp error %s", neterr.Error())
  255. }
  256. // There has been an error reading, Close() the websocket so that
  257. // OnDisconnect is fired.
  258. // TODO add Voice OnDisconnect event :)
  259. v.Close()
  260. // TODO: close should return errs like data websocket Close
  261. // Attempt to reconnect, with expenonential backoff up to 10 minutes.
  262. // TODO add reconnect code
  263. }
  264. return
  265. }
  266. // Pass received message to voice event handler
  267. select {
  268. case <-close:
  269. return
  270. default:
  271. go v.onEvent(message)
  272. }
  273. }
  274. }
  275. // wsEvent handles any voice websocket events. This is only called by the
  276. // wsListen() function.
  277. func (v *VoiceConnection) onEvent(message []byte) {
  278. v.log(LogDebug, "received: %s", string(message))
  279. var e Event
  280. if err := json.Unmarshal(message, &e); err != nil {
  281. log.Println("unmarshall error, %s", err)
  282. return
  283. }
  284. switch e.Operation {
  285. case 2: // READY
  286. if err := json.Unmarshal(e.RawData, &v.op2); err != nil {
  287. v.log(LogError, "OP2 unmarshall error, %s, %s", err, string(e.RawData))
  288. return
  289. }
  290. // Start the voice websocket heartbeat to keep the connection alive
  291. go v.wsHeartbeat(v.wsConn, v.close, v.op2.HeartbeatInterval)
  292. // TODO monitor a chan/bool to verify this was successful
  293. // Start the UDP connection
  294. err := v.udpOpen()
  295. if err != nil {
  296. v.log(LogError, "error opening udp connection, %s", err)
  297. return
  298. }
  299. // Start the opusSender.
  300. // TODO: Should we allow 48000/960 values to be user defined?
  301. if v.OpusSend == nil {
  302. v.OpusSend = make(chan []byte, 2)
  303. }
  304. go v.opusSender(v.udpConn, v.close, v.OpusSend, 48000, 960)
  305. // Start the opusReceiver
  306. if !v.deaf {
  307. if v.OpusRecv == nil {
  308. v.OpusRecv = make(chan *Packet, 2)
  309. }
  310. go v.opusReceiver(v.udpConn, v.close, v.OpusRecv)
  311. }
  312. // Send the ready event
  313. v.connected <- true
  314. return
  315. case 3: // HEARTBEAT response
  316. // add code to use this to track latency?
  317. return
  318. case 4: // udp encryption secret key
  319. v.op4 = voiceOP4{}
  320. if err := json.Unmarshal(e.RawData, &v.op4); err != nil {
  321. v.log(LogError, "OP4 unmarshall error, %s, %s", err, string(e.RawData))
  322. return
  323. }
  324. return
  325. case 5:
  326. if len(v.voiceSpeakingUpdateHandlers) == 0 {
  327. return
  328. }
  329. voiceSpeakingUpdate := &VoiceSpeakingUpdate{}
  330. if err := json.Unmarshal(e.RawData, voiceSpeakingUpdate); err != nil {
  331. v.log(LogError, "OP5 unmarshall error, %s, %s", err, string(e.RawData))
  332. return
  333. }
  334. for _, h := range v.voiceSpeakingUpdateHandlers {
  335. h(v, voiceSpeakingUpdate)
  336. }
  337. default:
  338. v.log(LogError, "unknown voice operation, %d, %s", e.Operation, string(e.RawData))
  339. }
  340. return
  341. }
  342. type voiceHeartbeatOp struct {
  343. Op int `json:"op"` // Always 3
  344. Data int `json:"d"`
  345. }
  346. // NOTE :: When a guild voice server changes how do we shut this down
  347. // properly, so a new connection can be setup without fuss?
  348. //
  349. // wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
  350. // is still connected. If you do not send these heartbeats Discord will
  351. // disconnect the websocket connection after a few seconds.
  352. func (v *VoiceConnection) wsHeartbeat(wsConn *websocket.Conn, close <-chan struct{}, i time.Duration) {
  353. if close == nil || wsConn == nil {
  354. return
  355. }
  356. var err error
  357. ticker := time.NewTicker(i * time.Millisecond)
  358. for {
  359. v.log(LogDebug, "sending heartbeat packet")
  360. v.wsMutex.Lock()
  361. err = wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
  362. v.wsMutex.Unlock()
  363. if err != nil {
  364. v.log(LogError, "error sending heartbeat to voice endpoint %s, %s", v.endpoint, err)
  365. return
  366. }
  367. select {
  368. case <-ticker.C:
  369. // continue loop and send heartbeat
  370. case <-close:
  371. return
  372. }
  373. }
  374. }
  375. // ------------------------------------------------------------------------------------------------
  376. // Code related to the VoiceConnection UDP connection
  377. // ------------------------------------------------------------------------------------------------
  378. type voiceUDPData struct {
  379. Address string `json:"address"` // Public IP of machine running this code
  380. Port uint16 `json:"port"` // UDP Port of machine running this code
  381. Mode string `json:"mode"` // always "xsalsa20_poly1305"
  382. }
  383. type voiceUDPD struct {
  384. Protocol string `json:"protocol"` // Always "udp" ?
  385. Data voiceUDPData `json:"data"`
  386. }
  387. type voiceUDPOp struct {
  388. Op int `json:"op"` // Always 1
  389. Data voiceUDPD `json:"d"`
  390. }
  391. // udpOpen opens a UDP connection to the voice server and completes the
  392. // initial required handshake. This connection is left open in the session
  393. // and can be used to send or receive audio. This should only be called
  394. // from voice.wsEvent OP2
  395. func (v *VoiceConnection) udpOpen() (err error) {
  396. v.Lock()
  397. defer v.Unlock()
  398. if v.wsConn == nil {
  399. return fmt.Errorf("nil voice websocket")
  400. }
  401. if v.udpConn != nil {
  402. return fmt.Errorf("udp connection already open")
  403. }
  404. if v.close == nil {
  405. return fmt.Errorf("nil close channel")
  406. }
  407. if v.endpoint == "" {
  408. return fmt.Errorf("empty endpoint")
  409. }
  410. host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.op2.Port)
  411. addr, err := net.ResolveUDPAddr("udp", host)
  412. if err != nil {
  413. v.log(LogWarning, "error resolving udp host %s, %s", host, err)
  414. return
  415. }
  416. v.log(LogInformational, "connecting to udp addr %s", addr.String())
  417. v.udpConn, err = net.DialUDP("udp", nil, addr)
  418. if err != nil {
  419. v.log(LogWarning, "error connecting to udp addr %s, %s", addr.String(), err)
  420. return
  421. }
  422. // Create a 70 byte array and put the SSRC code from the Op 2 VoiceConnection event
  423. // into it. Then send that over the UDP connection to Discord
  424. sb := make([]byte, 70)
  425. binary.BigEndian.PutUint32(sb, v.op2.SSRC)
  426. _, err = v.udpConn.Write(sb)
  427. if err != nil {
  428. v.log(LogWarning, "udp write error to %s, %s", addr.String(), err)
  429. return
  430. }
  431. // Create a 70 byte array and listen for the initial handshake response
  432. // from Discord. Once we get it parse the IP and PORT information out
  433. // of the response. This should be our public IP and PORT as Discord
  434. // saw us.
  435. rb := make([]byte, 70)
  436. rlen, _, err := v.udpConn.ReadFromUDP(rb)
  437. if err != nil {
  438. v.log(LogWarning, "udp read error, %s, %s", addr.String(), err)
  439. return
  440. }
  441. if rlen < 70 {
  442. v.log(LogWarning, "received udp packet too small")
  443. return fmt.Errorf("received udp packet too small")
  444. }
  445. // Loop over position 4 though 20 to grab the IP address
  446. // Should never be beyond position 20.
  447. var ip string
  448. for i := 4; i < 20; i++ {
  449. if rb[i] == 0 {
  450. break
  451. }
  452. ip += string(rb[i])
  453. }
  454. // Grab port from position 68 and 69
  455. port := binary.LittleEndian.Uint16(rb[68:70])
  456. // Take the data from above and send it back to Discord to finalize
  457. // the UDP connection handshake.
  458. data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "xsalsa20_poly1305"}}}
  459. v.wsMutex.Lock()
  460. err = v.wsConn.WriteJSON(data)
  461. v.wsMutex.Unlock()
  462. if err != nil {
  463. v.log(LogWarning, "udp write error, %#v, %s", data, err)
  464. return
  465. }
  466. // start udpKeepAlive
  467. go v.udpKeepAlive(v.udpConn, v.close, 5*time.Second)
  468. // TODO: find a way to check that it fired off okay
  469. return
  470. }
  471. // udpKeepAlive sends a udp packet to keep the udp connection open
  472. // This is still a bit of a "proof of concept"
  473. func (v *VoiceConnection) udpKeepAlive(udpConn *net.UDPConn, close <-chan struct{}, i time.Duration) {
  474. if udpConn == nil || close == nil {
  475. return
  476. }
  477. var err error
  478. var sequence uint64
  479. packet := make([]byte, 8)
  480. ticker := time.NewTicker(i)
  481. for {
  482. binary.LittleEndian.PutUint64(packet, sequence)
  483. sequence++
  484. _, err = udpConn.Write(packet)
  485. if err != nil {
  486. v.log(LogError, "write error, %s")
  487. return
  488. }
  489. select {
  490. case <-ticker.C:
  491. // continue loop and send keepalive
  492. case <-close:
  493. return
  494. }
  495. }
  496. }
  497. // opusSender will listen on the given channel and send any
  498. // pre-encoded opus audio to Discord. Supposedly.
  499. func (v *VoiceConnection) opusSender(udpConn *net.UDPConn, close <-chan struct{}, opus <-chan []byte, rate, size int) {
  500. if udpConn == nil || close == nil {
  501. return
  502. }
  503. runtime.LockOSThread()
  504. // VoiceConnection is now ready to receive audio packets
  505. // TODO: this needs reviewed as I think there must be a better way.
  506. v.Ready = true
  507. defer func() { v.Ready = false }()
  508. var sequence uint16
  509. var timestamp uint32
  510. var recvbuf []byte
  511. var ok bool
  512. udpHeader := make([]byte, 12)
  513. var nonce [24]byte
  514. // build the parts that don't change in the udpHeader
  515. udpHeader[0] = 0x80
  516. udpHeader[1] = 0x78
  517. binary.BigEndian.PutUint32(udpHeader[8:], v.op2.SSRC)
  518. // start a send loop that loops until buf chan is closed
  519. ticker := time.NewTicker(time.Millisecond * time.Duration(size/(rate/1000)))
  520. for {
  521. // Get data from chan. If chan is closed, return.
  522. select {
  523. case <-close:
  524. return
  525. case recvbuf, ok = <-opus:
  526. if !ok {
  527. return
  528. }
  529. // else, continue loop
  530. }
  531. // Add sequence and timestamp to udpPacket
  532. binary.BigEndian.PutUint16(udpHeader[2:], sequence)
  533. binary.BigEndian.PutUint32(udpHeader[4:], timestamp)
  534. // encrypt the opus data
  535. copy(nonce[:], udpHeader)
  536. sendbuf := secretbox.Seal(udpHeader, recvbuf, &nonce, &v.op4.SecretKey)
  537. // block here until we're exactly at the right time :)
  538. // Then send rtp audio packet to Discord over UDP
  539. select {
  540. case <-close:
  541. return
  542. case <-ticker.C:
  543. // continue
  544. }
  545. _, err := udpConn.Write(sendbuf)
  546. if err != nil {
  547. v.log(LogError, "udp write error, %s", err)
  548. neterr, ok := err.(net.Error)
  549. if ok {
  550. if neterr.Timeout() {
  551. v.log(LogDebug, "neterr udp timeout error")
  552. }
  553. if neterr.Temporary() {
  554. v.log(LogDebug, "neterr udp tempoary error")
  555. }
  556. v.log(LogDebug, "neterr udp error %s", neterr.Error())
  557. }
  558. return
  559. }
  560. if (sequence) == 0xFFFF {
  561. sequence = 0
  562. } else {
  563. sequence++
  564. }
  565. if (timestamp + uint32(size)) >= 0xFFFFFFFF {
  566. timestamp = 0
  567. } else {
  568. timestamp += uint32(size)
  569. }
  570. }
  571. }
  572. // A Packet contains the headers and content of a received voice packet.
  573. type Packet struct {
  574. SSRC uint32
  575. Sequence uint16
  576. Timestamp uint32
  577. Type []byte
  578. Opus []byte
  579. PCM []int16
  580. }
  581. // opusReceiver listens on the UDP socket for incoming packets
  582. // and sends them across the given channel
  583. // NOTE :: This function may change names later.
  584. func (v *VoiceConnection) opusReceiver(udpConn *net.UDPConn, close <-chan struct{}, c chan *Packet) {
  585. if udpConn == nil || close == nil {
  586. return
  587. }
  588. p := Packet{}
  589. recvbuf := make([]byte, 1024)
  590. var nonce [24]byte
  591. for {
  592. rlen, err := udpConn.Read(recvbuf)
  593. if err != nil {
  594. // Detect if we have been closed manually. If a Close() has already
  595. // happened, the udp connection we are listening on will be different
  596. // to the current session.
  597. v.RLock()
  598. sameConnection := v.udpConn == udpConn
  599. v.RUnlock()
  600. if sameConnection {
  601. v.log(LogError, "udp read error, %s, %s", v.endpoint, err)
  602. // temp code.
  603. neterr, ok := err.(net.Error)
  604. if ok {
  605. if neterr.Timeout() {
  606. v.log(LogDebug, "neterr udp timeout error")
  607. }
  608. if neterr.Temporary() {
  609. v.log(LogDebug, "neterr udp tempoary error")
  610. }
  611. v.log(LogDebug, "neterr udp error %s", neterr.Error())
  612. }
  613. // There has been an error reading, Close() the websocket so that
  614. // OnDisconnect is fired.
  615. // TODO add Voice OnDisconnect event :)
  616. v.Close()
  617. // TODO: close should return errs like data websocket Close
  618. // Attempt to reconnect, with expenonential backoff up to 10 minutes.
  619. // TODO add reconnect code
  620. }
  621. return
  622. }
  623. select {
  624. case <-close:
  625. return
  626. default:
  627. // continue loop
  628. }
  629. // For now, skip anything except audio.
  630. if rlen < 12 || recvbuf[0] != 0x80 {
  631. continue
  632. }
  633. // build a audio packet struct
  634. p.Type = recvbuf[0:2]
  635. p.Sequence = binary.BigEndian.Uint16(recvbuf[2:4])
  636. p.Timestamp = binary.BigEndian.Uint32(recvbuf[4:8])
  637. p.SSRC = binary.BigEndian.Uint32(recvbuf[8:12])
  638. // decrypt opus data
  639. copy(nonce[:], recvbuf[0:12])
  640. p.Opus, _ = secretbox.Open(nil, recvbuf[12:rlen], &nonce, &v.op4.SecretKey)
  641. if c != nil {
  642. c <- &p
  643. }
  644. }
  645. }