discord.go 6.7 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains high level helper functions and easy entry points for the
  7. // entire discordgo package. These functions are beling developed and are very
  8. // experimental at this point. They will most likley change so please use the
  9. // low level functions if that's a problem.
  10. // Package discordgo provides Discord binding for Go
  11. package discordgo
  12. import (
  13. "fmt"
  14. "reflect"
  15. )
  16. // VERSION of Discordgo, follows Symantic Versioning. (http://semver.org/)
  17. const VERSION = "0.12.0-alpha"
  18. // New creates a new Discord session and will automate some startup
  19. // tasks if given enough information to do so. Currently you can pass zero
  20. // arguments and it will return an empty Discord session.
  21. // There are 3 ways to call New:
  22. // With a single auth token - All requests will use the token blindly,
  23. // no verification of the token will be done and requests may fail.
  24. // With an email and password - Discord will sign in with the provided
  25. // credentials.
  26. // With an email, password and auth token - Discord will verify the auth
  27. // token, if it is invalid it will sign in with the provided
  28. // credentials. This is the Discord recommended way to sign in.
  29. func New(args ...interface{}) (s *Session, err error) {
  30. // Create an empty Session interface.
  31. s = &Session{
  32. State: NewState(),
  33. StateEnabled: true,
  34. Compress: true,
  35. ShouldReconnectOnError: true,
  36. }
  37. // If no arguments are passed return the empty Session interface.
  38. // Later I will add default values, if appropriate.
  39. if args == nil {
  40. return
  41. }
  42. // Variables used below when parsing func arguments
  43. var auth, pass string
  44. // Parse passed arguments
  45. for _, arg := range args {
  46. switch v := arg.(type) {
  47. case []string:
  48. if len(v) > 3 {
  49. err = fmt.Errorf("Too many string parameters provided.")
  50. return
  51. }
  52. // First string is either token or username
  53. if len(v) > 0 {
  54. auth = v[0]
  55. }
  56. // If second string exists, it must be a password.
  57. if len(v) > 1 {
  58. pass = v[1]
  59. }
  60. // If third string exists, it must be an auth token.
  61. if len(v) > 2 {
  62. s.Token = v[2]
  63. }
  64. case string:
  65. // First string must be either auth token or username.
  66. // Second string must be a password.
  67. // Only 2 input strings are supported.
  68. if auth == "" {
  69. auth = v
  70. } else if pass == "" {
  71. pass = v
  72. } else if s.Token == "" {
  73. s.Token = v
  74. } else {
  75. err = fmt.Errorf("Too many string parameters provided.")
  76. return
  77. }
  78. // case Config:
  79. // TODO: Parse configuration
  80. default:
  81. err = fmt.Errorf("Unsupported parameter type provided.")
  82. return
  83. }
  84. }
  85. // If only one string was provided, assume it is an auth token.
  86. // Otherwise get auth token from Discord, if a token was specified
  87. // Discord will verify it for free, or log the user in if it is
  88. // invalid.
  89. if pass == "" {
  90. s.Token = auth
  91. } else {
  92. err = s.Login(auth, pass)
  93. if err != nil || s.Token == "" {
  94. err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
  95. return
  96. }
  97. }
  98. // The Session is now able to have RestAPI methods called on it.
  99. // It is recommended that you now call Open() so that events will trigger.
  100. return
  101. }
  102. // validateHandler takes an event handler func, and returns the type of event.
  103. // eg.
  104. // Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
  105. // will return the reflect.Type of *discordgo.MessageCreate
  106. func (s *Session) validateHandler(handler interface{}) reflect.Type {
  107. handlerType := reflect.TypeOf(handler)
  108. if handlerType.NumIn() != 2 {
  109. panic("Unable to add event handler, handler must be of the type func(*discordgo.Session, *discordgo.EventType).")
  110. }
  111. if handlerType.In(0) != reflect.TypeOf(s) {
  112. panic("Unable to add event handler, first argument must be of type *discordgo.Session.")
  113. }
  114. eventType := handlerType.In(1)
  115. // Support handlers of type interface{}, this is a special handler, which is triggered on every event.
  116. if eventType.Kind() == reflect.Interface {
  117. eventType = nil
  118. }
  119. return eventType
  120. }
  121. // AddHandler allows you to add an event handler that will be fired anytime
  122. // the Discord WSAPI event that matches the interface fires.
  123. // eventToInterface in events.go has a list of all the Discord WSAPI events
  124. // and their respective interface.
  125. // eg:
  126. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
  127. // })
  128. //
  129. // or:
  130. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
  131. // })
  132. // The return value of this method is a function, that when called will remove the
  133. // event handler.
  134. func (s *Session) AddHandler(handler interface{}) func() {
  135. s.initialize()
  136. eventType := s.validateHandler(handler)
  137. s.handlersMu.Lock()
  138. defer s.handlersMu.Unlock()
  139. h := reflect.ValueOf(handler)
  140. s.handlers[eventType] = append(s.handlers[eventType], h)
  141. // This must be done as we need a consistent reference to the
  142. // reflected value, otherwise a RemoveHandler method would have
  143. // been nice.
  144. return func() {
  145. s.handlersMu.Lock()
  146. defer s.handlersMu.Unlock()
  147. handlers := s.handlers[eventType]
  148. for i, v := range handlers {
  149. if h == v {
  150. s.handlers[eventType] = append(handlers[:i], handlers[i+1:]...)
  151. return
  152. }
  153. }
  154. }
  155. }
  156. // handle calls any handlers that match the event type and any handlers of
  157. // interface{}.
  158. func (s *Session) handle(event interface{}) {
  159. s.handlersMu.RLock()
  160. defer s.handlersMu.RUnlock()
  161. if s.handlers == nil {
  162. return
  163. }
  164. handlerParameters := []reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)}
  165. if handlers, ok := s.handlers[reflect.TypeOf(event)]; ok {
  166. for _, handler := range handlers {
  167. handler.Call(handlerParameters)
  168. }
  169. }
  170. if handlers, ok := s.handlers[nil]; ok {
  171. for _, handler := range handlers {
  172. handler.Call(handlerParameters)
  173. }
  174. }
  175. }
  176. // initialize adds all internal handlers and state tracking handlers.
  177. func (s *Session) initialize() {
  178. s.handlersMu.Lock()
  179. if s.handlers != nil {
  180. s.handlersMu.Unlock()
  181. return
  182. }
  183. s.handlers = map[interface{}][]reflect.Value{}
  184. s.handlersMu.Unlock()
  185. s.AddHandler(s.onEvent)
  186. s.AddHandler(s.onReady)
  187. s.AddHandler(s.onVoiceServerUpdate)
  188. s.AddHandler(s.onVoiceStateUpdate)
  189. s.AddHandler(s.State.onInterface)
  190. }
  191. // onEvent handles events that are unhandled or errored while unmarshalling
  192. func (s *Session) onEvent(se *Session, e *Event) {
  193. printEvent(e)
  194. }
  195. // onReady handles the ready event.
  196. func (s *Session) onReady(se *Session, r *Ready) {
  197. go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
  198. }