discord.go 6.9 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains high level helper functions and easy entry points for the
  7. // entire discordgo package. These functions are beling developed and are very
  8. // experimental at this point. They will most likley change so please use the
  9. // low level functions if that's a problem.
  10. // Package discordgo provides Discord binding for Go
  11. package discordgo
  12. import (
  13. "fmt"
  14. "reflect"
  15. )
  16. // VERSION of Discordgo, follows Symantic Versioning. (http://semver.org/)
  17. const VERSION = "0.13.0-alpha"
  18. // New creates a new Discord session and will automate some startup
  19. // tasks if given enough information to do so. Currently you can pass zero
  20. // arguments and it will return an empty Discord session.
  21. // There are 3 ways to call New:
  22. // With a single auth token - All requests will use the token blindly,
  23. // no verification of the token will be done and requests may fail.
  24. // With an email and password - Discord will sign in with the provided
  25. // credentials.
  26. // With an email, password and auth token - Discord will verify the auth
  27. // token, if it is invalid it will sign in with the provided
  28. // credentials. This is the Discord recommended way to sign in.
  29. func New(args ...interface{}) (s *Session, err error) {
  30. // Create an empty Session interface.
  31. s = &Session{
  32. State: NewState(),
  33. StateEnabled: true,
  34. Compress: true,
  35. ShouldReconnectOnError: true,
  36. ShardID: 0,
  37. ShardCount: 1,
  38. }
  39. // If no arguments are passed return the empty Session interface.
  40. if args == nil {
  41. return
  42. }
  43. // Variables used below when parsing func arguments
  44. var auth, pass string
  45. // Parse passed arguments
  46. for _, arg := range args {
  47. switch v := arg.(type) {
  48. case []string:
  49. if len(v) > 3 {
  50. err = fmt.Errorf("Too many string parameters provided.")
  51. return
  52. }
  53. // First string is either token or username
  54. if len(v) > 0 {
  55. auth = v[0]
  56. }
  57. // If second string exists, it must be a password.
  58. if len(v) > 1 {
  59. pass = v[1]
  60. }
  61. // If third string exists, it must be an auth token.
  62. if len(v) > 2 {
  63. s.Token = v[2]
  64. }
  65. case string:
  66. // First string must be either auth token or username.
  67. // Second string must be a password.
  68. // Only 2 input strings are supported.
  69. if auth == "" {
  70. auth = v
  71. } else if pass == "" {
  72. pass = v
  73. } else if s.Token == "" {
  74. s.Token = v
  75. } else {
  76. err = fmt.Errorf("Too many string parameters provided.")
  77. return
  78. }
  79. // case Config:
  80. // TODO: Parse configuration struct
  81. default:
  82. err = fmt.Errorf("Unsupported parameter type provided.")
  83. return
  84. }
  85. }
  86. // If only one string was provided, assume it is an auth token.
  87. // Otherwise get auth token from Discord, if a token was specified
  88. // Discord will verify it for free, or log the user in if it is
  89. // invalid.
  90. if pass == "" {
  91. s.Token = auth
  92. } else {
  93. err = s.Login(auth, pass)
  94. if err != nil || s.Token == "" {
  95. err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
  96. return
  97. }
  98. }
  99. // The Session is now able to have RestAPI methods called on it.
  100. // It is recommended that you now call Open() so that events will trigger.
  101. return
  102. }
  103. // validateHandler takes an event handler func, and returns the type of event.
  104. // eg.
  105. // Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
  106. // will return the reflect.Type of *discordgo.MessageCreate
  107. func (s *Session) validateHandler(handler interface{}) reflect.Type {
  108. handlerType := reflect.TypeOf(handler)
  109. if handlerType.NumIn() != 2 {
  110. panic("Unable to add event handler, handler must be of the type func(*discordgo.Session, *discordgo.EventType).")
  111. }
  112. if handlerType.In(0) != reflect.TypeOf(s) {
  113. panic("Unable to add event handler, first argument must be of type *discordgo.Session.")
  114. }
  115. eventType := handlerType.In(1)
  116. // Support handlers of type interface{}, this is a special handler, which is triggered on every event.
  117. if eventType.Kind() == reflect.Interface {
  118. eventType = nil
  119. }
  120. return eventType
  121. }
  122. // AddHandler allows you to add an event handler that will be fired anytime
  123. // the Discord WSAPI event that matches the interface fires.
  124. // eventToInterface in events.go has a list of all the Discord WSAPI events
  125. // and their respective interface.
  126. // eg:
  127. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
  128. // })
  129. //
  130. // or:
  131. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
  132. // })
  133. // The return value of this method is a function, that when called will remove the
  134. // event handler.
  135. func (s *Session) AddHandler(handler interface{}) func() {
  136. s.initialize()
  137. eventType := s.validateHandler(handler)
  138. s.handlersMu.Lock()
  139. defer s.handlersMu.Unlock()
  140. h := reflect.ValueOf(handler)
  141. s.handlers[eventType] = append(s.handlers[eventType], h)
  142. // This must be done as we need a consistent reference to the
  143. // reflected value, otherwise a RemoveHandler method would have
  144. // been nice.
  145. return func() {
  146. s.handlersMu.Lock()
  147. defer s.handlersMu.Unlock()
  148. handlers := s.handlers[eventType]
  149. for i, v := range handlers {
  150. if h == v {
  151. s.handlers[eventType] = append(handlers[:i], handlers[i+1:]...)
  152. return
  153. }
  154. }
  155. }
  156. }
  157. // handle calls any handlers that match the event type and any handlers of
  158. // interface{}.
  159. func (s *Session) handle(event interface{}) {
  160. s.handlersMu.RLock()
  161. defer s.handlersMu.RUnlock()
  162. if s.handlers == nil {
  163. return
  164. }
  165. handlerParameters := []reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)}
  166. if handlers, ok := s.handlers[nil]; ok {
  167. for _, handler := range handlers {
  168. go handler.Call(handlerParameters)
  169. }
  170. }
  171. if handlers, ok := s.handlers[reflect.TypeOf(event)]; ok {
  172. for _, handler := range handlers {
  173. go handler.Call(handlerParameters)
  174. }
  175. }
  176. }
  177. // initialize adds all internal handlers and state tracking handlers.
  178. func (s *Session) initialize() {
  179. s.log(LogInformational, "called")
  180. s.handlersMu.Lock()
  181. if s.handlers != nil {
  182. s.handlersMu.Unlock()
  183. return
  184. }
  185. s.handlers = map[interface{}][]reflect.Value{}
  186. s.handlersMu.Unlock()
  187. s.AddHandler(s.onReady)
  188. s.AddHandler(s.onResumed)
  189. s.AddHandler(s.onVoiceServerUpdate)
  190. s.AddHandler(s.onVoiceStateUpdate)
  191. s.AddHandler(s.State.onInterface)
  192. }
  193. // onReady handles the ready event.
  194. func (s *Session) onReady(se *Session, r *Ready) {
  195. // Store the SessionID within the Session struct.
  196. s.sessionID = r.SessionID
  197. // Start the heartbeat to keep the connection alive.
  198. go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
  199. }
  200. // onResumed handles the resumed event.
  201. func (s *Session) onResumed(se *Session, r *Resumed) {
  202. // Start the heartbeat to keep the connection alive.
  203. go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
  204. }