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- // This program provides a simple Ping/Pong bot example
- // using the DiscordGo API package.
- package main
- import (
- "fmt"
- "os"
- "github.com/bwmarrin/discordgo"
- )
- // Will use this to store the Bot's account ID
- var BotID string
- func main() {
- // Check for Token
- if len(os.Args) != 2 {
- fmt.Println("You must provide the authentication token for your bot account.")
- fmt.Println(os.Args[0], " [token]")
- return
- }
- dg, err := discordgo.New(os.Args[1])
- if err != nil {
- fmt.Println("error creating Discord session: ", err)
- return
- }
- // Get the Bot account information.
- u, err := dg.User("@me")
- if err != nil {
- fmt.Println("error obtaining bot account details: ", err)
- }
- // Store the account ID for later use.
- BotID = u.ID
- // Register messageCreate as a callback for the messageCreate events.
- dg.AddHandler(messageCreate)
- // Open the websocket and begin listening.
- dg.Open()
- // Simple way to keep program running until any key press.
- var input string
- fmt.Scanln(&input)
- return
- }
- // This function will be called (due to AddHandler above) every time a new
- // message is created on any channel that the autenticated user has access to.
- func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
- // Ignore all messages created by the bot itself
- if m.Author.ID == BotID {
- return
- }
- // If the message is "ping"
- if m.Content == "ping" {
- s.ChannelMessageSend(m.ChannelID, "Pong!")
- }
- if m.Content == "pong" {
- s.ChannelMessageSend(m.ChannelID, "Ping!")
- }
- }
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