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- // Discordgo - Discord bindings for Go
- // Available at https://github.com/bwmarrin/discordgo
- // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // This file contains all structures for the discordgo package. These
- // may be moved about later into seperate files but I find it easier to have
- // them all located together.
- package discordgo
- import (
- "encoding/json"
- "sync"
- "time"
- "github.com/gorilla/websocket"
- )
- // A Session represents a connection to the Discord REST API.
- // token : The authentication token returned from Discord
- // Debug : If set to ture debug logging will be displayed.
- type Session struct {
- // General configurable settings.
- Token string // Authentication token for this session
- Debug bool // Debug for printing JSON request/responses
- // Settable Callback functions for Websocket Events
- OnEvent func(*Session, *Event)
- OnReady func(*Session, *Ready)
- OnTypingStart func(*Session, *TypingStart)
- OnMessageCreate func(*Session, *Message)
- OnMessageUpdate func(*Session, *Message)
- OnMessageDelete func(*Session, *MessageDelete)
- OnMessageAck func(*Session, *MessageAck)
- OnUserUpdate func(*Session, *User)
- OnPresenceUpdate func(*Session, *PresenceUpdate)
- OnVoiceStateUpdate func(*Session, *VoiceState)
- OnChannelCreate func(*Session, *Channel)
- OnChannelUpdate func(*Session, *Channel)
- OnChannelDelete func(*Session, *Channel)
- OnGuildCreate func(*Session, *Guild)
- OnGuildUpdate func(*Session, *Guild)
- OnGuildDelete func(*Session, *Guild)
- OnGuildMemberAdd func(*Session, *Member)
- OnGuildMemberRemove func(*Session, *Member)
- OnGuildMemberDelete func(*Session, *Member) // which is it?
- OnGuildMemberUpdate func(*Session, *Member)
- OnGuildRoleCreate func(*Session, *GuildRole)
- OnGuildRoleUpdate func(*Session, *GuildRole)
- OnGuildRoleDelete func(*Session, *GuildRoleDelete)
- OnGuildIntegrationsUpdate func(*Session, *GuildIntegrationsUpdate)
- OnGuildBanAdd func(*Session, *GuildBan)
- OnGuildBanRemove func(*Session, *GuildBan)
- OnGuildEmojisUpdate func(*Session, *GuildEmojisUpdate)
- OnUserSettingsUpdate func(*Session, map[string]interface{}) // TODO: Find better way?
- // Exposed but should not be modified by User.
- SessionID string // from websocket READY packet
- DataReady bool // Set to true when Data Websocket is ready
- VoiceReady bool // Set to true when Voice Websocket is ready
- UDPReady bool // Set to true when UDP Connection is ready
- // Other..
- wsConn *websocket.Conn
- //TODO, add bools for like.
- // are we connnected to websocket?
- // have we authenticated to login?
- // lets put all the general session
- // tracking and infos here.. clearly
- // Everything below here is used for Voice testing.
- // This stuff is almost guarenteed to change a lot
- // and is even a bit hackish right now.
- Voice *voice // Stores all details related to voice connections
- // Managed state object, updated with events.
- State *State
- StateEnabled bool
- // Mutex/Bools for locks that prevent accidents.
- // TODO: Add channels.
- heartbeatLock sync.Mutex
- heartbeatChan chan struct{}
- listenLock sync.Mutex
- listenChan chan struct{}
- }
- // A VoiceRegion stores data for a specific voice region server.
- type VoiceRegion struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Hostname string `json:"sample_hostname"`
- Port int `json:"sample_port"`
- }
- // A VoiceICE stores data for voice ICE servers.
- type VoiceICE struct {
- TTL string `json:"ttl"`
- Servers []*ICEServer `json:"servers"`
- }
- // A ICEServer stores data for a specific voice ICE server.
- type ICEServer struct {
- URL string `json:"url"`
- Username string `json:"username"`
- Credential string `json:"credential"`
- }
- // A Invite stores all data related to a specific Discord Guild or Channel invite.
- type Invite struct {
- MaxAge int `json:"max_age"`
- Code string `json:"code"`
- Guild *Guild `json:"guild"`
- Revoked bool `json:"revoked"`
- CreatedAt string `json:"created_at"` // TODO make timestamp
- Temporary bool `json:"temporary"`
- Uses int `json:"uses"`
- MaxUses int `json:"max_uses"`
- Inviter *User `json:"inviter"`
- XkcdPass bool `json:"xkcdpass"`
- Channel *Channel `json:"channel"`
- }
- // A Channel holds all data related to an individual Discord channel.
- type Channel struct {
- ID string `json:"id"`
- GuildID string `json:"guild_id"`
- Name string `json:"name"`
- Topic string `json:"topic"`
- Position int `json:"position"`
- Type string `json:"type"`
- PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
- IsPrivate bool `json:"is_private"`
- LastMessageID string `json:"last_message_id"`
- Recipient *User `json:"recipient"`
- }
- // A PermissionOverwrite holds permission overwrite data for a Channel
- type PermissionOverwrite struct {
- ID string `json:"id"`
- Type string `json:"type"`
- Deny int `json:"deny"`
- Allow int `json:"allow"`
- }
- type Emoji struct {
- Roles []string `json:"roles"`
- RequireColons bool `json:"require_colons"`
- Name string `json:"name"`
- Managed bool `json:"managed"`
- ID string `json:"id"`
- }
- // A Guild holds all data related to a specific Discord Guild. Guilds are also
- // sometimes referred to as Servers in the Discord client.
- type Guild struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Icon string `json:"icon"`
- Region string `json:"region"`
- AfkTimeout int `json:"afk_timeout"`
- AfkChannelID string `json:"afk_channel_id"`
- EmbedChannelID string `json:"embed_channel_id"`
- EmbedEnabled bool `json:"embed_enabled"`
- OwnerID string `json:"owner_id"`
- Large bool `json:"large"` // ??
- JoinedAt string `json:"joined_at"` // make this a timestamp
- Roles []*Role `json:"roles"`
- Emojis []*Emoji `json:"emojis"`
- Members []*Member `json:"members"`
- Presences []*Presence `json:"presences"`
- Channels []*Channel `json:"channels"`
- VoiceStates []*VoiceState `json:"voice_states"`
- }
- // A Role stores information about Discord guild member roles.
- type Role struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Managed bool `json:"managed"`
- Color int `json:"color"`
- Hoist bool `json:"hoist"`
- Position int `json:"position"`
- Permissions int `json:"permissions"`
- }
- // A VoiceState stores the voice states of Guilds
- type VoiceState struct {
- UserID string `json:"user_id"`
- Suppress bool `json:"suppress"`
- SessionID string `json:"session_id"`
- SelfMute bool `json:"self_mute"`
- SelfDeaf bool `json:"self_deaf"`
- Mute bool `json:"mute"`
- Deaf bool `json:"deaf"`
- ChannelID string `json:"channel_id"`
- }
- // A Presence stores the online, offline, or idle and game status of Guild members.
- type Presence struct {
- User *User `json:"user"`
- Status string `json:"status"`
- Game *Game `json:"game"`
- }
- type Game struct {
- Name string `json:"name"`
- }
- // A Member stores user information for Guild members.
- type Member struct {
- GuildID string `json:"guild_id"`
- JoinedAt string `json:"joined_at"`
- Deaf bool `json:"deaf"`
- Mute bool `json:"mute"`
- User *User `json:"user"`
- Roles []string `json:"roles"`
- }
- // A User stores all data for an individual Discord user.
- type User struct {
- ID string `json:"id"`
- Email string `json:"email"`
- Username string `json:"username"`
- Avatar string `json:"Avatar"`
- Verified bool `json:"verified"`
- //Discriminator int `json:"discriminator,string"` // TODO: See below
- }
- // TODO: Research issue.
- // Discriminator sometimes comes as a string
- // and sometimes it comes as a int. Weird.
- // to avoid errors I've just commented it out
- // but it doesn't seem to just kill the whole
- // program. Heartbeat is taken on READY even
- // with error and the system continues to read
- // it just doesn't seem able to handle this one
- // field correctly. Need to research this more.
- // A Settings stores data for a specific users Discord client settings.
- type Settings struct {
- RenderEmbeds bool `json:"render_embeds"`
- InlineEmbedMedia bool `json:"inline_embed_media"`
- EnableTtsCommand bool `json:"enable_tts_command"`
- MessageDisplayCompact bool `json:"message_display_compact"`
- Locale string `json:"locale"`
- ShowCurrentGame bool `json:"show_current_game"`
- Theme string `json:"theme"`
- MutedChannels []string `json:"muted_channels"`
- }
- // An Event provides a basic initial struct for all websocket event.
- type Event struct {
- Type string `json:"t"`
- State int `json:"s"`
- Operation int `json:"op"`
- Direction int `json:"dir"`
- RawData json.RawMessage `json:"d"`
- }
- // A Ready stores all data for the websocket READY event.
- type Ready struct {
- Version int `json:"v"`
- SessionID string `json:"session_id"`
- HeartbeatInterval time.Duration `json:"heartbeat_interval"`
- User *User `json:"user"`
- ReadState []*ReadState
- PrivateChannels []*Channel `json:"private_channels"`
- Guilds []*Guild `json:"guilds"`
- }
- // A ReadState stores data on the read state of channels.
- type ReadState struct {
- MentionCount int
- LastMessageID string `json:"last_message_id"`
- ID string `json:"id"`
- }
- // A TypingStart stores data for the typing start websocket event.
- type TypingStart struct {
- UserID string `json:"user_id"`
- ChannelID string `json:"channel_id"`
- Timestamp int `json:"timestamp"`
- }
- // A PresenceUpdate stores data for the pressence update websocket event.
- type PresenceUpdate struct {
- User *User `json:"user"`
- Status string `json:"status"`
- Roles []string `json:"roles"`
- GuildID string `json:"guild_id"`
- Game *Game `json:"game"`
- }
- // A MessageAck stores data for the message ack websocket event.
- type MessageAck struct {
- MessageID string `json:"message_id"`
- ChannelID string `json:"channel_id"`
- }
- // A MessageDelete stores data for the message delete websocket event.
- type MessageDelete struct {
- ID string `json:"id"`
- ChannelID string `json:"channel_id"`
- } // so much like MessageAck..
- // A GuildIntegrationsUpdate stores data for the guild integrations update
- // websocket event.
- type GuildIntegrationsUpdate struct {
- GuildID string `json:"guild_id"`
- }
- // A GuildRole stores data for guild role websocket events.
- type GuildRole struct {
- Role *Role `json:"role"`
- GuildID string `json:"guild_id"`
- }
- // A GuildRoleDelete stores data for the guild role delete websocket event.
- type GuildRoleDelete struct {
- RoleID string `json:"role_id"`
- GuildID string `json:"guild_id"`
- }
- // A GuildBan stores data for a guild ban.
- type GuildBan struct {
- User *User `json:"user"`
- GuildID string `json:"guild_id"`
- }
- // A GuildEmojisUpdate stores data for a guild emoji update event.
- type GuildEmojisUpdate struct {
- GuildID string `json:"guild_id"`
- Emojis []*Emoji `json:"emojis"`
- }
- // A State contains the current known state.
- // As discord sends this in a READY blob, it seems reasonable to simply
- // use that struct as the data store.
- type State struct {
- Ready
- }
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