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- // Discordgo - Discord bindings for Go
- // Available at https://github.com/bwmarrin/discordgo
- // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // This file contains experimental functions for interacting with the Discord
- // Voice websocket and UDP connections.
- //
- // EVERYTHING in this file is very experimental and will change.
- package discordgo
- import (
- "encoding/binary"
- "encoding/json"
- "fmt"
- "net"
- "strings"
- "sync"
- "time"
- "github.com/gorilla/websocket"
- )
- // ------------------------------------------------------------------------------------------------
- // Code related to both Voice Websocket and UDP connections.
- // ------------------------------------------------------------------------------------------------
- // A Voice struct holds all data and functions related to Discord Voice support.
- type voice struct {
- sync.Mutex
- Ready bool
- Debug bool
- Chan chan struct{}
- UDPConn *net.UDPConn // exported for dgvoice, may change.
- wsConn *websocket.Conn
- sessionID string
- token string
- endpoint string
- guildID string
- channelID string
- userID string
- OP2 *voiceOP2 // exported for dgvoice, may change.
- }
- // ------------------------------------------------------------------------------------------------
- // Code related to the Voice websocket connection
- // ------------------------------------------------------------------------------------------------
- // A voiceOP2 stores the data for voice operation 2 websocket events
- // which is sort of like the voice READY packet
- type voiceOP2 struct {
- SSRC uint32 `json:"ssrc"`
- Port int `json:"port"`
- Modes []string `json:"modes"`
- HeartbeatInterval time.Duration `json:"heartbeat_interval"`
- }
- type voiceHandshakeData struct {
- ServerID string `json:"server_id"`
- UserID string `json:"user_id"`
- SessionID string `json:"session_id"`
- Token string `json:"token"`
- }
- type voiceHandshakeOp struct {
- Op int `json:"op"` // Always 0
- Data voiceHandshakeData `json:"d"`
- }
- // Open opens a voice connection. This should be called
- // after VoiceChannelJoin is used and the data VOICE websocket events
- // are captured.
- func (v *voice) Open() (err error) {
- // TODO: How do we handle changing channels?
- // Don't open a websocket if one is already open
- if v.wsConn != nil {
- return
- }
- // Connect to Voice Websocket
- vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
- v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
- if err != nil {
- fmt.Println("VOICE cannot open websocket:", err)
- return
- }
- data := voiceHandshakeOp{0, voiceHandshakeData{v.guildID, v.userID, v.sessionID, v.token}}
- err = v.wsConn.WriteJSON(data)
- if err != nil {
- fmt.Println("VOICE ERROR sending init packet:", err)
- return
- }
- // Start a listening for voice websocket events
- // TODO add a check here to make sure Listen worked by monitoring
- // a chan or bool?
- // go vws.Listen()
- go v.wsListen()
- return
- }
- // Close closes the voice connection
- func (v *voice) Close() {
- if v.UDPConn != nil {
- v.UDPConn.Close()
- }
- if v.wsConn != nil {
- v.wsConn.Close()
- }
- }
- // wsListen listens on the voice websocket for messages and passes them
- // to the voice event handler. This is automaticly called by the WS.Open
- // func when needed.
- func (v *voice) wsListen() {
- for {
- messageType, message, err := v.wsConn.ReadMessage()
- if err != nil {
- // TODO: Handle this problem better.
- // TODO: needs proper logging
- fmt.Println("Voice Listen Error:", err)
- break
- }
- // Pass received message to voice event handler
- go v.wsEvent(messageType, message)
- }
- return
- }
- // wsEvent handles any voice websocket events. This is only called by the
- // wsListen() function.
- func (v *voice) wsEvent(messageType int, message []byte) {
- if v.Debug {
- fmt.Println("wsEvent received: ", messageType)
- printJSON(message)
- }
- var e Event
- if err := json.Unmarshal(message, &e); err != nil {
- fmt.Println("wsEvent Unmarshall error: ", err)
- return
- }
- switch e.Operation {
- case 2: // READY
- v.OP2 = &voiceOP2{}
- if err := json.Unmarshal(e.RawData, v.OP2); err != nil {
- fmt.Println("voiceWS.onEvent OP2 Unmarshall error: ", err)
- printJSON(e.RawData) // TODO: Better error logging
- return
- }
- // Start the voice websocket heartbeat to keep the connection alive
- go v.wsHeartbeat(v.OP2.HeartbeatInterval)
- // TODO monitor a chan/bool to verify this was successful
- // We now have enough data to start the UDP connection
- v.udpOpen()
- return
- case 3: // HEARTBEAT response
- // add code to use this to track latency?
- return
- case 4:
- // TODO
- default:
- fmt.Println("UNKNOWN VOICE OP: ", e.Operation)
- printJSON(e.RawData)
- }
- return
- }
- type voiceHeartbeatOp struct {
- Op int `json:"op"` // Always 3
- Data int `json:"d"`
- }
- // wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
- // is still connected. If you do not send these heartbeats Discord will
- // disconnect the websocket connection after a few seconds.
- func (v *voice) wsHeartbeat(i time.Duration) {
- ticker := time.NewTicker(i * time.Millisecond)
- for {
- err := v.wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
- if err != nil {
- v.Ready = false
- fmt.Println("wsHeartbeat send error: ", err)
- return // TODO better logging
- }
- <-ticker.C
- }
- }
- type voiceSpeakingData struct {
- Speaking bool `json:"speaking"`
- Delay int `json:"delay"`
- }
- type voiceSpeakingOp struct {
- Op int `json:"op"` // Always 5
- Data voiceSpeakingData `json:"d"`
- }
- // Speaking sends a speaking notification to Discord over the voice websocket.
- // This must be sent as true prior to sending audio and should be set to false
- // once finished sending audio.
- // b : Send true if speaking, false if not.
- func (v *voice) Speaking(b bool) (err error) {
- if v.wsConn == nil {
- return fmt.Errorf("No Voice websocket.")
- }
- data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
- err = v.wsConn.WriteJSON(data)
- if err != nil {
- fmt.Println("Speaking() write json error:", err)
- return
- }
- return
- }
- // ------------------------------------------------------------------------------------------------
- // Code related to the Voice UDP connection
- // ------------------------------------------------------------------------------------------------
- type voiceUDPData struct {
- Address string `json:"address"` // Public IP of machine running this code
- Port uint16 `json:"port"` // UDP Port of machine running this code
- Mode string `json:"mode"` // plain or ? (plain or encrypted)
- }
- type voiceUDPD struct {
- Protocol string `json:"protocol"` // Always "udp" ?
- Data voiceUDPData `json:"data"`
- }
- type voiceUDPOp struct {
- Op int `json:"op"` // Always 1
- Data voiceUDPD `json:"d"`
- }
- // udpOpen opens a UDP connect to the voice server and completes the
- // initial required handshake. This connect is left open in the session
- // and can be used to send or receive audio. This should only be called
- // from voice.wsEvent OP2
- func (v *voice) udpOpen() (err error) {
- host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.OP2.Port)
- addr, err := net.ResolveUDPAddr("udp", host)
- if err != nil {
- fmt.Println("udpOpen() resolve addr error: ", err)
- // TODO better logging
- return
- }
- v.UDPConn, err = net.DialUDP("udp", nil, addr)
- if err != nil {
- fmt.Println("udpOpen() dial udp error: ", err)
- // TODO better logging
- return
- }
- // Create a 70 byte array and put the SSRC code from the Op 2 Voice event
- // into it. Then send that over the UDP connection to Discord
- sb := make([]byte, 70)
- binary.BigEndian.PutUint32(sb, v.OP2.SSRC)
- v.UDPConn.Write(sb)
- // Create a 70 byte array and listen for the initial handshake response
- // from Discord. Once we get it parse the IP and PORT information out
- // of the response. This should be our public IP and PORT as Discord
- // saw us.
- rb := make([]byte, 70)
- rlen, _, err := v.UDPConn.ReadFromUDP(rb)
- if rlen < 70 {
- fmt.Println("Voice RLEN should be 70 but isn't")
- }
- // Loop over position 4 though 20 to grab the IP address
- // Should never be beyond position 20.
- var ip string
- for i := 4; i < 20; i++ {
- if rb[i] == 0 {
- break
- }
- ip += string(rb[i])
- }
- // Grab port from postion 68 and 69
- port := binary.LittleEndian.Uint16(rb[68:70])
- // Take the parsed data from above and send it back to Discord
- // to finalize the UDP handshake.
- data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "plain"}}}
- err = v.wsConn.WriteJSON(data)
- if err != nil {
- fmt.Println("udpOpen write json error:", err)
- return
- }
- v.Ready = true
- return
- }
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