wsapi.go 14 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "bytes"
  11. "compress/zlib"
  12. "encoding/json"
  13. "errors"
  14. "fmt"
  15. "io"
  16. "log"
  17. "net/http"
  18. "reflect"
  19. "runtime"
  20. "time"
  21. "github.com/gorilla/websocket"
  22. )
  23. var GATEWAY_VERSION int = 4
  24. type handshakeProperties struct {
  25. OS string `json:"$os"`
  26. Browser string `json:"$browser"`
  27. Device string `json:"$device"`
  28. Referer string `json:"$referer"`
  29. ReferringDomain string `json:"$referring_domain"`
  30. }
  31. type handshakeData struct {
  32. Token string `json:"token"`
  33. Properties handshakeProperties `json:"properties"`
  34. LargeThreshold int `json:"large_threshold"`
  35. Compress bool `json:"compress"`
  36. }
  37. type handshakeOp struct {
  38. Op int `json:"op"`
  39. Data handshakeData `json:"d"`
  40. }
  41. type ResumePacket struct {
  42. Op int `json:"ip"`
  43. Data struct {
  44. Token string `json:"token"`
  45. SessionID string `json:"session_id"`
  46. Sequence int `json:"seq"`
  47. } `json:"d"`
  48. }
  49. // Open opens a websocket connection to Discord.
  50. func (s *Session) Open() (err error) {
  51. s.log(LogInformational, "called")
  52. s.Lock()
  53. defer func() {
  54. if err != nil {
  55. s.Unlock()
  56. }
  57. }()
  58. if s.VoiceConnections == nil {
  59. s.log(LogInformational, "creating new VoiceConnections map")
  60. s.VoiceConnections = make(map[string]*VoiceConnection)
  61. }
  62. if s.wsConn != nil {
  63. err = errors.New("Web socket already opened.")
  64. return
  65. }
  66. // Get the gateway to use for the Websocket connection
  67. if s.gateway == "" {
  68. s.gateway, err = s.Gateway()
  69. if err != nil {
  70. return
  71. }
  72. // Add the version and encoding to the URL
  73. s.gateway = fmt.Sprintf("%s?v=%v&encoding=json", s.gateway, GATEWAY_VERSION)
  74. }
  75. header := http.Header{}
  76. header.Add("accept-encoding", "zlib")
  77. s.log(LogInformational, "connecting to gateway %s", s.gateway)
  78. s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
  79. if err != nil {
  80. s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
  81. s.gateway = "" // clear cached gateway
  82. // TODO: should we add a retry block here?
  83. return
  84. }
  85. if s.sessionID != "" && s.sequence > 0 {
  86. p := ResumePacket{}
  87. p.Op = 6
  88. p.Data.Token = s.Token
  89. p.Data.SessionID = s.sessionID
  90. p.Data.Sequence = s.sequence
  91. s.log(LogInformational, "sending resume packet to gateway")
  92. temp, _ := json.Marshal(p)
  93. printJSON(temp)
  94. err = s.wsConn.WriteJSON(p)
  95. if err != nil {
  96. s.log(LogWarning, "error sending gateway resume packet, %s, %s", s.gateway, err)
  97. return
  98. }
  99. } else {
  100. s.log(LogInformational, "sending identify packet to gateway")
  101. err = s.wsConn.WriteJSON(handshakeOp{2, handshakeData{s.Token, handshakeProperties{runtime.GOOS, "Discordgo v" + VERSION, "", "", ""}, 250, s.Compress}})
  102. if err != nil {
  103. s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
  104. return
  105. }
  106. }
  107. // Create listening outside of listen, as it needs to happen inside the mutex
  108. // lock.
  109. s.listening = make(chan interface{})
  110. go s.listen(s.wsConn, s.listening)
  111. s.Unlock()
  112. s.initialize()
  113. s.handle(&Connect{})
  114. return
  115. }
  116. // Close closes a websocket and stops all listening/heartbeat goroutines.
  117. // TODO: Add support for Voice WS/UDP connections
  118. func (s *Session) Close() (err error) {
  119. s.Lock()
  120. s.DataReady = false
  121. if s.listening != nil {
  122. close(s.listening)
  123. s.listening = nil
  124. }
  125. if s.wsConn != nil {
  126. err = s.wsConn.Close()
  127. s.wsConn = nil
  128. }
  129. s.Unlock()
  130. s.handle(&Disconnect{})
  131. return
  132. }
  133. // listen polls the websocket connection for events, it will stop when
  134. // the listening channel is closed, or an error occurs.
  135. func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
  136. for {
  137. messageType, message, err := wsConn.ReadMessage()
  138. if err != nil {
  139. // Detect if we have been closed manually. If a Close() has already
  140. // happened, the websocket we are listening on will be different to the
  141. // current session.
  142. s.RLock()
  143. sameConnection := s.wsConn == wsConn
  144. s.RUnlock()
  145. if sameConnection {
  146. // There has been an error reading, Close() the websocket so that
  147. // OnDisconnect is fired.
  148. err := s.Close()
  149. if err != nil {
  150. log.Println("error closing session connection: ", err)
  151. }
  152. // Attempt to reconnect, with expenonential backoff up to 10 minutes.
  153. if s.ShouldReconnectOnError {
  154. wait := time.Duration(1)
  155. for {
  156. if s.Open() == nil {
  157. return
  158. }
  159. <-time.After(wait * time.Second)
  160. wait *= 2
  161. if wait > 600 {
  162. wait = 600
  163. }
  164. }
  165. }
  166. }
  167. return
  168. }
  169. select {
  170. case <-listening:
  171. return
  172. default:
  173. // TODO make s.event a variable that points to a function
  174. // this way it will be possible for an end-user to write
  175. // a completely custom event handler if needed.
  176. go s.onEvent(messageType, message)
  177. }
  178. }
  179. }
  180. type heartbeatOp struct {
  181. Op int `json:"op"`
  182. Data int `json:"d"`
  183. }
  184. // heartbeat sends regular heartbeats to Discord so it knows the client
  185. // is still connected. If you do not send these heartbeats Discord will
  186. // disconnect the websocket connection after a few seconds.
  187. func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, i time.Duration) {
  188. if listening == nil || wsConn == nil {
  189. return
  190. }
  191. s.Lock()
  192. s.DataReady = true
  193. s.Unlock()
  194. var err error
  195. ticker := time.NewTicker(i * time.Millisecond)
  196. for {
  197. s.wsMutex.Lock()
  198. err = wsConn.WriteJSON(heartbeatOp{1, s.sequence})
  199. s.wsMutex.Unlock()
  200. if err != nil {
  201. log.Println("Error sending heartbeat:", err)
  202. return
  203. }
  204. select {
  205. case <-ticker.C:
  206. // continue loop and send heartbeat
  207. case <-listening:
  208. return
  209. }
  210. }
  211. }
  212. type updateStatusGame struct {
  213. Name string `json:"name"`
  214. }
  215. type updateStatusData struct {
  216. IdleSince *int `json:"idle_since"`
  217. Game *updateStatusGame `json:"game"`
  218. }
  219. type updateStatusOp struct {
  220. Op int `json:"op"`
  221. Data updateStatusData `json:"d"`
  222. }
  223. // UpdateStatus is used to update the authenticated user's status.
  224. // If idle>0 then set status to idle. If game>0 then set game.
  225. // if otherwise, set status to active, and no game.
  226. func (s *Session) UpdateStatus(idle int, game string) (err error) {
  227. s.RLock()
  228. defer s.RUnlock()
  229. if s.wsConn == nil {
  230. return errors.New("No websocket connection exists.")
  231. }
  232. var usd updateStatusData
  233. if idle > 0 {
  234. usd.IdleSince = &idle
  235. }
  236. if game != "" {
  237. usd.Game = &updateStatusGame{game}
  238. }
  239. s.wsMutex.Lock()
  240. err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
  241. s.wsMutex.Unlock()
  242. return
  243. }
  244. // onEvent is the "event handler" for all messages received on the
  245. // Discord Gateway API websocket connection.
  246. //
  247. // If you use the AddHandler() function to register a handler for a
  248. // specific event this function will pass the event along to that handler.
  249. //
  250. // If you use the AddHandler() function to register a handler for the
  251. // "OnEvent" event then all events will be passed to that handler.
  252. //
  253. // TODO: You may also register a custom event handler entirely using...
  254. func (s *Session) onEvent(messageType int, message []byte) {
  255. var err error
  256. var reader io.Reader
  257. reader = bytes.NewBuffer(message)
  258. // If this is a compressed message, uncompress it.
  259. if messageType == 2 {
  260. z, err := zlib.NewReader(reader)
  261. if err != nil {
  262. s.log(LogError, "error uncompressing websocket message, %s", err)
  263. return
  264. }
  265. defer func() {
  266. err := z.Close()
  267. if err != nil {
  268. s.log(LogWarning, "error closing zlib, %s", err)
  269. }
  270. }()
  271. reader = z
  272. }
  273. // Decode the event into an Event struct.
  274. var e *Event
  275. decoder := json.NewDecoder(reader)
  276. if err = decoder.Decode(&e); err != nil {
  277. s.log(LogError, "error decoding websocket message, %s", err)
  278. return
  279. }
  280. if s.Debug {
  281. s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData))
  282. }
  283. // Ping request.
  284. // Must respond with a heartbeat packet within 5 seconds
  285. if e.Operation == 1 {
  286. s.log(LogInformational, "sending heartbeat in response to Op1")
  287. s.wsMutex.Lock()
  288. err = s.wsConn.WriteJSON(heartbeatOp{1, s.sequence})
  289. s.wsMutex.Unlock()
  290. if err != nil {
  291. s.log(LogError, "error sending heartbeat in response to Op1")
  292. return
  293. }
  294. }
  295. // Reconnect
  296. // Must immediately disconnect from gateway and reconnect to new gateway.
  297. if e.Operation == 7 {
  298. // TODO
  299. }
  300. // Invalid Session
  301. // Must respond with a Identify packet.
  302. if e.Operation == 9 {
  303. s.log(LogInformational, "sending identify packet to gateway in response to Op9")
  304. s.wsMutex.Lock()
  305. err = s.wsConn.WriteJSON(handshakeOp{2, handshakeData{s.Token, handshakeProperties{runtime.GOOS, "Discordgo v" + VERSION, "", "", ""}, 250, s.Compress}})
  306. s.wsMutex.Unlock()
  307. if err != nil {
  308. s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
  309. return
  310. }
  311. }
  312. // Do not try to Dispatch a non-Dispatch Message
  313. if e.Operation != 0 {
  314. // But we probably should be doing something with them.
  315. // TEMP
  316. s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
  317. return
  318. }
  319. // Store the message sequence
  320. s.sequence = e.Sequence
  321. // Map event to registered event handlers and pass it along
  322. // to any registered functions
  323. i := eventToInterface[e.Type]
  324. if i != nil {
  325. // Create a new instance of the event type.
  326. i = reflect.New(reflect.TypeOf(i)).Interface()
  327. // Attempt to unmarshal our event.
  328. if err = json.Unmarshal(e.RawData, i); err != nil {
  329. s.log(LogError, "error unmarshalling %s event, %s", e.Type, err)
  330. }
  331. // Send event to any registered event handlers for it's type.
  332. // Because the above doesn't cancel this, in case of an error
  333. // the struct could be partially populated or at default values.
  334. // However, most errors are due to a single field and I feel
  335. // it's better to pass along what we received than nothing at all.
  336. // TODO: Think about that decision :)
  337. // Either way, READY events must fire, even with errors.
  338. s.handle(i)
  339. } else {
  340. s.log(LogWarning, "unknown event, %#v", e)
  341. }
  342. // Emit event to the OnEvent handler
  343. e.Struct = i
  344. s.handle(e)
  345. }
  346. // ------------------------------------------------------------------------------------------------
  347. // Code related to voice connections that initiate over the data websocket
  348. // ------------------------------------------------------------------------------------------------
  349. // A VoiceServerUpdate stores the data received during the Voice Server Update
  350. // data websocket event. This data is used during the initial Voice Channel
  351. // join handshaking.
  352. type VoiceServerUpdate struct {
  353. Token string `json:"token"`
  354. GuildID string `json:"guild_id"`
  355. Endpoint string `json:"endpoint"`
  356. }
  357. type voiceChannelJoinData struct {
  358. GuildID *string `json:"guild_id"`
  359. ChannelID *string `json:"channel_id"`
  360. SelfMute bool `json:"self_mute"`
  361. SelfDeaf bool `json:"self_deaf"`
  362. }
  363. type voiceChannelJoinOp struct {
  364. Op int `json:"op"`
  365. Data voiceChannelJoinData `json:"d"`
  366. }
  367. // ChannelVoiceJoin joins the session user to a voice channel.
  368. //
  369. // gID : Guild ID of the channel to join.
  370. // cID : Channel ID of the channel to join.
  371. // mute : If true, you will be set to muted upon joining.
  372. // deaf : If true, you will be set to deafened upon joining.
  373. func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error) {
  374. // If a voice connection already exists for this guild then
  375. // return that connection. If the channel differs, also change channels.
  376. var ok bool
  377. if voice, ok = s.VoiceConnections[gID]; ok && voice.GuildID != "" {
  378. //TODO: consider a better variable than GuildID in the above check
  379. // to verify if this connection is valid or not.
  380. if voice.ChannelID != cID {
  381. err = voice.ChangeChannel(cID, mute, deaf)
  382. }
  383. return
  384. }
  385. // Create a new voice session
  386. // TODO review what all these things are for....
  387. voice = &VoiceConnection{
  388. GuildID: gID,
  389. ChannelID: cID,
  390. deaf: deaf,
  391. mute: mute,
  392. session: s,
  393. }
  394. // Store voice in VoiceConnections map for this GuildID
  395. s.VoiceConnections[gID] = voice
  396. // Send the request to Discord that we want to join the voice channel
  397. data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
  398. s.wsMutex.Lock()
  399. err = s.wsConn.WriteJSON(data)
  400. s.wsMutex.Unlock()
  401. if err != nil {
  402. s.log(LogInformational, "Deleting VoiceConnection %s", gID)
  403. delete(s.VoiceConnections, gID)
  404. return
  405. }
  406. // doesn't exactly work perfect yet.. TODO
  407. err = voice.waitUntilConnected()
  408. if err != nil {
  409. voice.Close()
  410. s.log(LogInformational, "Deleting VoiceConnection %s", gID)
  411. delete(s.VoiceConnections, gID)
  412. return
  413. }
  414. return
  415. }
  416. // onVoiceStateUpdate handles Voice State Update events on the data websocket.
  417. func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
  418. // If we don't have a connection for the channel, don't bother
  419. if st.ChannelID == "" {
  420. return
  421. }
  422. // Check if we have a voice connection to update
  423. voice, exists := s.VoiceConnections[st.GuildID]
  424. if !exists {
  425. return
  426. }
  427. // Need to have this happen at login and store it in the Session
  428. // TODO : This should be done upon connecting to Discord, or
  429. // be moved to a small helper function
  430. self, err := s.User("@me") // TODO: move to Login/New
  431. if err != nil {
  432. log.Println(err)
  433. return
  434. }
  435. // We only care about events that are about us
  436. if st.UserID != self.ID {
  437. return
  438. }
  439. // Store the SessionID for later use.
  440. voice.UserID = self.ID // TODO: Review
  441. voice.sessionID = st.SessionID
  442. }
  443. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  444. //
  445. // This is also fired if the Guild's voice region changes while connected
  446. // to a voice channel. In that case, need to re-establish connection to
  447. // the new region endpoint.
  448. func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
  449. voice, exists := s.VoiceConnections[st.GuildID]
  450. // If no VoiceConnection exists, just skip this
  451. if !exists {
  452. return
  453. }
  454. // If currently connected to voice ws/udp, then disconnect.
  455. // Has no effect if not connected.
  456. voice.Close()
  457. // Store values for later use
  458. voice.token = st.Token
  459. voice.endpoint = st.Endpoint
  460. voice.GuildID = st.GuildID
  461. // Open a conenction to the voice server
  462. err := voice.open()
  463. if err != nil {
  464. s.log(LogError, "onVoiceServerUpdate voice.open, ", err)
  465. }
  466. }