wsapi.go 19 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "bytes"
  11. "compress/zlib"
  12. "encoding/json"
  13. "errors"
  14. "fmt"
  15. "io"
  16. "net/http"
  17. "runtime"
  18. "time"
  19. "github.com/gorilla/websocket"
  20. )
  21. type handshakeProperties struct {
  22. OS string `json:"$os"`
  23. Browser string `json:"$browser"`
  24. Device string `json:"$device"`
  25. Referer string `json:"$referer"`
  26. ReferringDomain string `json:"$referring_domain"`
  27. }
  28. type handshakeData struct {
  29. Version int `json:"v"`
  30. Token string `json:"token"`
  31. Properties handshakeProperties `json:"properties"`
  32. Compress bool `json:"compress"`
  33. }
  34. type handshakeOp struct {
  35. Op int `json:"op"`
  36. Data handshakeData `json:"d"`
  37. }
  38. // Open opens a websocket connection to Discord.
  39. func (s *Session) Open() (err error) {
  40. s.Lock()
  41. defer func() {
  42. if err != nil {
  43. s.Unlock()
  44. }
  45. }()
  46. if s.wsConn != nil {
  47. err = errors.New("Web socket already opened.")
  48. return
  49. }
  50. // Get the gateway to use for the Websocket connection
  51. g, err := s.Gateway()
  52. if err != nil {
  53. return
  54. }
  55. header := http.Header{}
  56. header.Add("accept-encoding", "zlib")
  57. // TODO: See if there's a use for the http response.
  58. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  59. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, header)
  60. if err != nil {
  61. return
  62. }
  63. err = s.wsConn.WriteJSON(handshakeOp{2, handshakeData{3, s.Token, handshakeProperties{runtime.GOOS, "Discordgo v" + VERSION, "", "", ""}, s.Compress}})
  64. if err != nil {
  65. return
  66. }
  67. // Create listening outside of listen, as it needs to happen inside the mutex
  68. // lock.
  69. s.listening = make(chan interface{})
  70. go s.listen(s.wsConn, s.listening)
  71. s.Unlock()
  72. if s.OnConnect != nil {
  73. s.OnConnect(s)
  74. }
  75. return
  76. }
  77. // Close closes a websocket and stops all listening/heartbeat goroutines.
  78. // TODO: Add support for Voice WS/UDP connections
  79. func (s *Session) Close() (err error) {
  80. s.Lock()
  81. s.DataReady = false
  82. if s.listening != nil {
  83. close(s.listening)
  84. s.listening = nil
  85. }
  86. if s.wsConn != nil {
  87. err = s.wsConn.Close()
  88. s.wsConn = nil
  89. }
  90. s.Unlock()
  91. if s.OnDisconnect != nil {
  92. s.OnDisconnect(s)
  93. }
  94. return
  95. }
  96. // listen polls the websocket connection for events, it will stop when
  97. // the listening channel is closed, or an error occurs.
  98. func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
  99. for {
  100. messageType, message, err := wsConn.ReadMessage()
  101. if err != nil {
  102. // Detect if we have been closed manually. If a Close() has already
  103. // happened, the websocket we are listening on will be different to the
  104. // current session.
  105. s.RLock()
  106. sameConnection := s.wsConn == wsConn
  107. s.RUnlock()
  108. if sameConnection {
  109. // There has been an error reading, Close() the websocket so that
  110. // OnDisconnect is fired.
  111. err := s.Close()
  112. if err != nil {
  113. fmt.Println("error closing session connection: ", err)
  114. }
  115. // Attempt to reconnect, with expenonential backoff up to 10 minutes.
  116. if s.ShouldReconnectOnError {
  117. wait := time.Duration(1)
  118. for {
  119. if s.Open() == nil {
  120. return
  121. }
  122. <-time.After(wait * time.Second)
  123. wait *= 2
  124. if wait > 600 {
  125. wait = 600
  126. }
  127. }
  128. }
  129. }
  130. return
  131. }
  132. select {
  133. case <-listening:
  134. return
  135. default:
  136. go s.event(messageType, message)
  137. }
  138. }
  139. }
  140. type heartbeatOp struct {
  141. Op int `json:"op"`
  142. Data int `json:"d"`
  143. }
  144. func (s *Session) sendHeartbeat(wsConn *websocket.Conn) error {
  145. return wsConn.WriteJSON(heartbeatOp{1, int(time.Now().Unix())})
  146. }
  147. // heartbeat sends regular heartbeats to Discord so it knows the client
  148. // is still connected. If you do not send these heartbeats Discord will
  149. // disconnect the websocket connection after a few seconds.
  150. func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, i time.Duration) {
  151. if listening == nil || wsConn == nil {
  152. return
  153. }
  154. s.Lock()
  155. s.DataReady = true
  156. s.Unlock()
  157. // Send first heartbeat immediately because lag could put the
  158. // first heartbeat outside the required heartbeat interval window.
  159. err := s.sendHeartbeat(wsConn)
  160. if err != nil {
  161. fmt.Println("Error sending initial heartbeat:", err)
  162. return
  163. }
  164. ticker := time.NewTicker(i * time.Millisecond)
  165. for {
  166. select {
  167. case <-ticker.C:
  168. err := s.sendHeartbeat(wsConn)
  169. if err != nil {
  170. fmt.Println("Error sending heartbeat:", err)
  171. return
  172. }
  173. case <-listening:
  174. return
  175. }
  176. }
  177. }
  178. type updateStatusGame struct {
  179. Name string `json:"name"`
  180. }
  181. type updateStatusData struct {
  182. IdleSince *int `json:"idle_since"`
  183. Game *updateStatusGame `json:"game"`
  184. }
  185. type updateStatusOp struct {
  186. Op int `json:"op"`
  187. Data updateStatusData `json:"d"`
  188. }
  189. // UpdateStatus is used to update the authenticated user's status.
  190. // If idle>0 then set status to idle. If game>0 then set game.
  191. // if otherwise, set status to active, and no game.
  192. func (s *Session) UpdateStatus(idle int, game string) (err error) {
  193. s.RLock()
  194. defer s.RUnlock()
  195. if s.wsConn == nil {
  196. return errors.New("No websocket connection exists.")
  197. }
  198. var usd updateStatusData
  199. if idle > 0 {
  200. usd.IdleSince = &idle
  201. }
  202. if game != "" {
  203. usd.Game = &updateStatusGame{game}
  204. }
  205. err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
  206. return
  207. }
  208. // Not sure how needed this is and where it would be best to call it.
  209. // somewhere.
  210. func unmarshalEvent(event *Event, i interface{}) (err error) {
  211. if err = unmarshal(event.RawData, i); err != nil {
  212. fmt.Println("Unable to unmarshal event data.")
  213. printEvent(event)
  214. }
  215. return
  216. }
  217. // Front line handler for all Websocket Events. Determines the
  218. // event type and passes the message along to the next handler.
  219. // event is the front line handler for all events. This needs to be
  220. // broken up into smaller functions to be more idiomatic Go.
  221. // Events will be handled by any implemented handler in Session.
  222. // All unhandled events will then be handled by OnEvent.
  223. func (s *Session) event(messageType int, message []byte) {
  224. var err error
  225. var reader io.Reader
  226. reader = bytes.NewBuffer(message)
  227. if messageType == 2 {
  228. z, err1 := zlib.NewReader(reader)
  229. if err1 != nil {
  230. fmt.Println(err1)
  231. return
  232. }
  233. defer func() {
  234. err := z.Close()
  235. if err != nil {
  236. fmt.Println("error closing zlib:", err)
  237. }
  238. }()
  239. reader = z
  240. }
  241. var e *Event
  242. decoder := json.NewDecoder(reader)
  243. if err = decoder.Decode(&e); err != nil {
  244. fmt.Println(err)
  245. return
  246. }
  247. if s.Debug {
  248. printEvent(e)
  249. }
  250. switch e.Type {
  251. case "READY":
  252. var st *Ready
  253. if err = unmarshalEvent(e, &st); err == nil {
  254. go s.heartbeat(s.wsConn, s.listening, st.HeartbeatInterval)
  255. if s.StateEnabled {
  256. err := s.State.OnReady(st)
  257. if err != nil {
  258. fmt.Println("error: ", err)
  259. }
  260. }
  261. if s.OnReady != nil {
  262. s.OnReady(s, st)
  263. }
  264. }
  265. if s.OnReady != nil {
  266. return
  267. }
  268. case "VOICE_SERVER_UPDATE":
  269. // TEMP CODE FOR TESTING VOICE
  270. var st *VoiceServerUpdate
  271. if err = unmarshalEvent(e, &st); err == nil {
  272. s.onVoiceServerUpdate(st)
  273. }
  274. return
  275. case "VOICE_STATE_UPDATE":
  276. // TEMP CODE FOR TESTING VOICE
  277. var st *VoiceState
  278. if err = unmarshalEvent(e, &st); err == nil {
  279. s.onVoiceStateUpdate(st)
  280. }
  281. return
  282. case "USER_UPDATE":
  283. if s.OnUserUpdate != nil {
  284. var st *User
  285. if err = unmarshalEvent(e, &st); err == nil {
  286. s.OnUserUpdate(s, st)
  287. }
  288. return
  289. }
  290. case "PRESENCE_UPDATE":
  291. if s.OnPresenceUpdate != nil {
  292. var st *PresenceUpdate
  293. if err = unmarshalEvent(e, &st); err == nil {
  294. s.OnPresenceUpdate(s, st)
  295. }
  296. return
  297. }
  298. case "TYPING_START":
  299. if s.OnTypingStart != nil {
  300. var st *TypingStart
  301. if err = unmarshalEvent(e, &st); err == nil {
  302. s.OnTypingStart(s, st)
  303. }
  304. return
  305. }
  306. /* Never seen this come in but saw it in another Library.
  307. case "MESSAGE_ACK":
  308. if s.OnMessageAck != nil {
  309. }
  310. */
  311. case "MESSAGE_CREATE":
  312. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  313. if !stateEnabled && s.OnMessageCreate == nil {
  314. break
  315. }
  316. var st *Message
  317. if err = unmarshalEvent(e, &st); err == nil {
  318. if stateEnabled {
  319. err := s.State.MessageAdd(st)
  320. if err != nil {
  321. fmt.Println("error :", err)
  322. }
  323. }
  324. if s.OnMessageCreate != nil {
  325. s.OnMessageCreate(s, st)
  326. }
  327. }
  328. if s.OnMessageCreate != nil {
  329. return
  330. }
  331. case "MESSAGE_UPDATE":
  332. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  333. if !stateEnabled && s.OnMessageUpdate == nil {
  334. break
  335. }
  336. var st *Message
  337. if err = unmarshalEvent(e, &st); err == nil {
  338. if stateEnabled {
  339. err := s.State.MessageAdd(st)
  340. if err != nil {
  341. fmt.Println("error :", err)
  342. }
  343. }
  344. if s.OnMessageUpdate != nil {
  345. s.OnMessageUpdate(s, st)
  346. }
  347. }
  348. return
  349. case "MESSAGE_DELETE":
  350. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  351. if !stateEnabled && s.OnMessageDelete == nil {
  352. break
  353. }
  354. var st *Message
  355. if err = unmarshalEvent(e, &st); err == nil {
  356. if stateEnabled {
  357. err := s.State.MessageRemove(st)
  358. if err != nil {
  359. fmt.Println("error :", err)
  360. }
  361. }
  362. if s.OnMessageDelete != nil {
  363. s.OnMessageDelete(s, st)
  364. }
  365. }
  366. return
  367. case "MESSAGE_ACK":
  368. if s.OnMessageAck != nil {
  369. var st *MessageAck
  370. if err = unmarshalEvent(e, &st); err == nil {
  371. s.OnMessageAck(s, st)
  372. }
  373. return
  374. }
  375. case "CHANNEL_CREATE":
  376. if !s.StateEnabled && s.OnChannelCreate == nil {
  377. break
  378. }
  379. var st *Channel
  380. if err = unmarshalEvent(e, &st); err == nil {
  381. if s.StateEnabled {
  382. err := s.State.ChannelAdd(st)
  383. if err != nil {
  384. fmt.Println("error :", err)
  385. }
  386. }
  387. if s.OnChannelCreate != nil {
  388. s.OnChannelCreate(s, st)
  389. }
  390. }
  391. if s.OnChannelCreate != nil {
  392. return
  393. }
  394. case "CHANNEL_UPDATE":
  395. if !s.StateEnabled && s.OnChannelUpdate == nil {
  396. break
  397. }
  398. var st *Channel
  399. if err = unmarshalEvent(e, &st); err == nil {
  400. if s.StateEnabled {
  401. err := s.State.ChannelAdd(st)
  402. if err != nil {
  403. fmt.Println("error :", err)
  404. }
  405. }
  406. if s.OnChannelUpdate != nil {
  407. s.OnChannelUpdate(s, st)
  408. }
  409. }
  410. if s.OnChannelUpdate != nil {
  411. return
  412. }
  413. case "CHANNEL_DELETE":
  414. if !s.StateEnabled && s.OnChannelDelete == nil {
  415. break
  416. }
  417. var st *Channel
  418. if err = unmarshalEvent(e, &st); err == nil {
  419. if s.StateEnabled {
  420. err := s.State.ChannelRemove(st)
  421. if err != nil {
  422. fmt.Println("error :", err)
  423. }
  424. }
  425. if s.OnChannelDelete != nil {
  426. s.OnChannelDelete(s, st)
  427. }
  428. }
  429. if s.OnChannelDelete != nil {
  430. return
  431. }
  432. case "GUILD_CREATE":
  433. if !s.StateEnabled && s.OnGuildCreate == nil {
  434. break
  435. }
  436. var st *Guild
  437. if err = unmarshalEvent(e, &st); err == nil {
  438. if s.StateEnabled {
  439. err := s.State.GuildAdd(st)
  440. if err != nil {
  441. fmt.Println("error :", err)
  442. }
  443. }
  444. if s.OnGuildCreate != nil {
  445. s.OnGuildCreate(s, st)
  446. }
  447. }
  448. if s.OnGuildCreate != nil {
  449. return
  450. }
  451. case "GUILD_UPDATE":
  452. if !s.StateEnabled && s.OnGuildUpdate == nil {
  453. break
  454. }
  455. var st *Guild
  456. if err = unmarshalEvent(e, &st); err == nil {
  457. if s.StateEnabled {
  458. err := s.State.GuildAdd(st)
  459. if err != nil {
  460. fmt.Println("error :", err)
  461. }
  462. }
  463. if s.OnGuildCreate != nil {
  464. s.OnGuildUpdate(s, st)
  465. }
  466. }
  467. if s.OnGuildUpdate != nil {
  468. return
  469. }
  470. case "GUILD_DELETE":
  471. if !s.StateEnabled && s.OnGuildDelete == nil {
  472. break
  473. }
  474. var st *Guild
  475. if err = unmarshalEvent(e, &st); err == nil {
  476. if s.StateEnabled {
  477. err := s.State.GuildRemove(st)
  478. if err != nil {
  479. fmt.Println("error :", err)
  480. }
  481. }
  482. if s.OnGuildDelete != nil {
  483. s.OnGuildDelete(s, st)
  484. }
  485. }
  486. if s.OnGuildDelete != nil {
  487. return
  488. }
  489. case "GUILD_MEMBER_ADD":
  490. if !s.StateEnabled && s.OnGuildMemberAdd == nil {
  491. break
  492. }
  493. var st *Member
  494. if err = unmarshalEvent(e, &st); err == nil {
  495. if s.StateEnabled {
  496. err := s.State.MemberAdd(st)
  497. if err != nil {
  498. fmt.Println("error :", err)
  499. }
  500. }
  501. if s.OnGuildMemberAdd != nil {
  502. s.OnGuildMemberAdd(s, st)
  503. }
  504. }
  505. if s.OnGuildMemberAdd != nil {
  506. return
  507. }
  508. case "GUILD_MEMBER_REMOVE":
  509. if !s.StateEnabled && s.OnGuildMemberRemove == nil {
  510. break
  511. }
  512. var st *Member
  513. if err = unmarshalEvent(e, &st); err == nil {
  514. if s.StateEnabled {
  515. err := s.State.MemberRemove(st)
  516. if err != nil {
  517. fmt.Println("error :", err)
  518. }
  519. }
  520. if s.OnGuildMemberRemove != nil {
  521. s.OnGuildMemberRemove(s, st)
  522. }
  523. }
  524. if s.OnGuildMemberRemove != nil {
  525. return
  526. }
  527. case "GUILD_MEMBER_UPDATE":
  528. if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
  529. break
  530. }
  531. var st *Member
  532. if err = unmarshalEvent(e, &st); err == nil {
  533. if s.StateEnabled {
  534. err := s.State.MemberAdd(st)
  535. if err != nil {
  536. fmt.Println("error :", err)
  537. }
  538. }
  539. if s.OnGuildMemberUpdate != nil {
  540. s.OnGuildMemberUpdate(s, st)
  541. }
  542. }
  543. if s.OnGuildMemberUpdate != nil {
  544. return
  545. }
  546. case "GUILD_ROLE_CREATE":
  547. if s.OnGuildRoleCreate != nil {
  548. var st *GuildRole
  549. if err = unmarshalEvent(e, &st); err == nil {
  550. s.OnGuildRoleCreate(s, st)
  551. }
  552. return
  553. }
  554. case "GUILD_ROLE_UPDATE":
  555. if s.OnGuildRoleUpdate != nil {
  556. var st *GuildRole
  557. if err = unmarshalEvent(e, &st); err == nil {
  558. s.OnGuildRoleUpdate(s, st)
  559. }
  560. return
  561. }
  562. case "GUILD_ROLE_DELETE":
  563. if s.OnGuildRoleDelete != nil {
  564. var st *GuildRoleDelete
  565. if err = unmarshalEvent(e, &st); err == nil {
  566. s.OnGuildRoleDelete(s, st)
  567. }
  568. return
  569. }
  570. case "GUILD_INTEGRATIONS_UPDATE":
  571. if s.OnGuildIntegrationsUpdate != nil {
  572. var st *GuildIntegrationsUpdate
  573. if err = unmarshalEvent(e, &st); err == nil {
  574. s.OnGuildIntegrationsUpdate(s, st)
  575. }
  576. return
  577. }
  578. case "GUILD_BAN_ADD":
  579. if s.OnGuildBanAdd != nil {
  580. var st *GuildBan
  581. if err = unmarshalEvent(e, &st); err == nil {
  582. s.OnGuildBanAdd(s, st)
  583. }
  584. return
  585. }
  586. case "GUILD_BAN_REMOVE":
  587. if s.OnGuildBanRemove != nil {
  588. var st *GuildBan
  589. if err = unmarshalEvent(e, &st); err == nil {
  590. s.OnGuildBanRemove(s, st)
  591. }
  592. return
  593. }
  594. case "GUILD_EMOJIS_UPDATE":
  595. if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
  596. break
  597. }
  598. var st *GuildEmojisUpdate
  599. if err = unmarshalEvent(e, &st); err == nil {
  600. if s.StateEnabled {
  601. err := s.State.EmojisAdd(st.GuildID, st.Emojis)
  602. if err != nil {
  603. fmt.Println("error :", err)
  604. }
  605. }
  606. if s.OnGuildEmojisUpdate != nil {
  607. s.OnGuildEmojisUpdate(s, st)
  608. }
  609. }
  610. if s.OnGuildEmojisUpdate != nil {
  611. return
  612. }
  613. case "USER_SETTINGS_UPDATE":
  614. if s.OnUserSettingsUpdate != nil {
  615. var st map[string]interface{}
  616. if err = unmarshalEvent(e, &st); err == nil {
  617. s.OnUserSettingsUpdate(s, st)
  618. }
  619. return
  620. }
  621. default:
  622. fmt.Println("Unknown Event.")
  623. printEvent(e)
  624. }
  625. // if still here, send to generic OnEvent
  626. if s.OnEvent != nil {
  627. s.OnEvent(s, e)
  628. return
  629. }
  630. return
  631. }
  632. // ------------------------------------------------------------------------------------------------
  633. // Code related to voice connections that initiate over the data websocket
  634. // ------------------------------------------------------------------------------------------------
  635. // A VoiceServerUpdate stores the data received during the Voice Server Update
  636. // data websocket event. This data is used during the initial Voice Channel
  637. // join handshaking.
  638. type VoiceServerUpdate struct {
  639. Token string `json:"token"`
  640. GuildID string `json:"guild_id"`
  641. Endpoint string `json:"endpoint"`
  642. }
  643. type voiceChannelJoinData struct {
  644. GuildID string `json:"guild_id"`
  645. ChannelID string `json:"channel_id"`
  646. SelfMute bool `json:"self_mute"`
  647. SelfDeaf bool `json:"self_deaf"`
  648. }
  649. type voiceChannelJoinOp struct {
  650. Op int `json:"op"`
  651. Data voiceChannelJoinData `json:"d"`
  652. }
  653. // ChannelVoiceJoin joins the session user to a voice channel. After calling
  654. // this func please monitor the Session.Voice.Ready bool to determine when
  655. // it is ready and able to send/receive audio, that should happen quickly.
  656. //
  657. // gID : Guild ID of the channel to join.
  658. // cID : Channel ID of the channel to join.
  659. // mute : If true, you will be set to muted upon joining.
  660. // deaf : If true, you will be set to deafened upon joining.
  661. func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error) {
  662. if s.wsConn == nil {
  663. return fmt.Errorf("no websocket connection exists")
  664. }
  665. // Create new voice{} struct if one does not exist.
  666. // If you create this prior to calling this func then you can manually
  667. // set some variables if needed, such as to enable debugging.
  668. if s.Voice == nil {
  669. s.Voice = &Voice{}
  670. }
  671. // TODO : Determine how to properly change channels and change guild
  672. // and channel when you are already connected to an existing channel.
  673. // Send the request to Discord that we want to join the voice channel
  674. data := voiceChannelJoinOp{4, voiceChannelJoinData{gID, cID, mute, deaf}}
  675. err = s.wsConn.WriteJSON(data)
  676. if err != nil {
  677. return
  678. }
  679. // Store gID and cID for later use
  680. s.Voice.guildID = gID
  681. s.Voice.channelID = cID
  682. return
  683. }
  684. // onVoiceStateUpdate handles Voice State Update events on the data
  685. // websocket. This comes immediately after the call to VoiceChannelJoin
  686. // for the session user.
  687. func (s *Session) onVoiceStateUpdate(st *VoiceState) {
  688. // If s.Voice is nil, we must not have even requested to join
  689. // a voice channel yet, so this shouldn't be processed.
  690. if s.Voice == nil {
  691. return
  692. }
  693. // Need to have this happen at login and store it in the Session
  694. // TODO : This should be done upon connecting to Discord, or
  695. // be moved to a small helper function
  696. self, err := s.User("@me") // TODO: move to Login/New
  697. if err != nil {
  698. fmt.Println(err)
  699. return
  700. }
  701. // This event comes for all users, if it's not for the session
  702. // user just ignore it.
  703. // TODO Move this IF to the event() func
  704. if st.UserID != self.ID {
  705. return
  706. }
  707. // Store the SessionID for later use.
  708. s.Voice.userID = self.ID // TODO: Review
  709. s.Voice.sessionID = st.SessionID
  710. }
  711. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  712. // This event tells us the information needed to open a voice websocket
  713. // connection and should happen after the VOICE_STATE event.
  714. func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
  715. // This shouldn't ever be the case, I don't think.
  716. if s.Voice == nil {
  717. return
  718. }
  719. // Store values for later use
  720. s.Voice.token = st.Token
  721. s.Voice.endpoint = st.Endpoint
  722. s.Voice.guildID = st.GuildID
  723. // We now have enough information to open a voice websocket conenction
  724. // so, that's what the next call does.
  725. err := s.Voice.Open()
  726. if err != nil {
  727. fmt.Println("onVoiceServerUpdate Voice.Open error: ", err)
  728. // TODO better logging
  729. }
  730. }