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- /******************************************************************************
- * A Discord API for Golang.
- *
- * Currently only the REST API is functional. I will add on the websocket
- * layer once I get the API section where I want it.
- *
- * The idea is that this file is where we pull together the wsapi, and
- * restapi to create a single do-it-all struct
- *
- * NOTE!!! Currently this file has no purpose, it is here for future
- * access methods. EVERYTHING HERE will just go away or be changed
- * substantially in the future.
- */
- package discordgo
- // A Discord structure represents a all-inclusive (hopefully) structure to
- // access the Discord REST API for a given authenticated user.
- /*
- type Discord struct {
- Session *Session
- User User
- Servers []Server
- }
- */
- // New creates a new connection to Discord and returns a Discord structure.
- // This provides an easy entry where most commonly needed information is
- // automatically fetched.
- // TODO add websocket code in here too
- /*
- func New(email string, password string) (d *Discord, err error) {
- session := Session{}
- session.Token, err = session.Login(email, password)
- if err != nil {
- return
- }
- user, err := session.Self()
- if err != nil {
- return
- }
- servers, err := session.Servers()
- d = &Discord{session, user, servers}
- return
- }
- */
- // Renew essentially reruns the New command without creating a new session.
- // This will update all the user, server, and channel information that was
- // fetched with the New command. This is not an efficient way of doing this
- // but if used infrequently it does provide convenience.
- /*
- func (d *Discord) Renew() (err error) {
- d.User, err = Users(&d.Session, "@me")
- d.Servers, err = Servers(&d.Session, "@me")
- return
- }
- */
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