wsapi.go 10 KB

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  1. /******************************************************************************
  2. * A Discord API for Golang.
  3. * See discord.go for more information.
  4. *
  5. * This file contains low level functions for interacting
  6. * with the Discord Websocket interface.
  7. */
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // Basic struct for all Websocket Event messages
  17. type Event struct {
  18. Type string `json:"t"`
  19. State int `json:"s"`
  20. Operation int `json:"o"`
  21. Direction int `json:"dir"`
  22. //Direction of command, 0-received, 1-sent -- thanks Xackery/discord
  23. RawData json.RawMessage `json:"d"`
  24. Session Session
  25. }
  26. // The Ready Event given after initial connection
  27. type Ready struct {
  28. Version int `json:"v"`
  29. SessionID string `json:"session_id"`
  30. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  31. User User `json:"user"`
  32. ReadState []ReadState
  33. PrivateChannels []PrivateChannel
  34. Guilds []Guild
  35. }
  36. // ReadState might need to move? Gives me the read status
  37. // of all my channels when first connecting. I think :)
  38. type ReadState struct {
  39. MentionCount int
  40. LastMessageID int `json:"last_message_id,string"`
  41. ID int `json:"id,string"`
  42. }
  43. type TypingStart struct {
  44. UserId int `json:"user_id,string"`
  45. ChannelId int `json:"channel_id,string"`
  46. Timestamp int `json:"timestamp"`
  47. }
  48. type PresenceUpdate struct {
  49. User User `json:"user"`
  50. Status string `json:"status"`
  51. Roles []string `json:"roles"` // TODO: Should be ints, see below
  52. GuildId int `json:"guild_id,string"`
  53. GameId int `json:"game_id"`
  54. }
  55. //Roles []string `json:"roles"` // TODO: Should be ints, see below
  56. // Above "Roles" should be an array of ints
  57. // TODO: Figure out how to make it be one.
  58. /*
  59. {
  60. "roles": [
  61. "89544728336416768",
  62. "110429733396676608"
  63. ],
  64. }
  65. */
  66. type MessageAck struct {
  67. MessageId int `json:"message_id,string"`
  68. ChannelId int `json:"channel_id,string"`
  69. }
  70. type MessageDelete struct {
  71. Id int `json:"id,string"`
  72. ChannelId int `json:"channel_id,string"`
  73. } // so much like MessageAck..
  74. type GuildIntegrationsUpdate struct {
  75. GuildId int `json:"guild_id,string"`
  76. }
  77. // Open a websocket connection to Discord
  78. func Open(s *Session) (err error) {
  79. // TODO: See if there's a use for the http response.
  80. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  81. s.wsConn, _, err = websocket.DefaultDialer.Dial(s.Gateway, nil)
  82. return
  83. }
  84. // maybe this is SendOrigin? not sure the right name here
  85. // also bson.M vs string interface map? Read about
  86. // how to send JSON the right way.
  87. func Handshake(s *Session) (err error) {
  88. err = s.wsConn.WriteJSON(map[string]interface{}{
  89. "op": 2,
  90. "d": map[string]interface{}{
  91. "v": 3,
  92. "token": s.Token,
  93. "properties": map[string]string{
  94. "$os": runtime.GOOS,
  95. "$browser": "Discordgo",
  96. "$device": "Discordgo",
  97. "$referer": "",
  98. "$referring_domain": "",
  99. },
  100. },
  101. })
  102. return
  103. }
  104. func UpdateStatus(s *Session, idleSince, gameId string) (err error) {
  105. err = s.wsConn.WriteJSON(map[string]interface{}{
  106. "op": 2,
  107. "d": map[string]interface{}{
  108. "idle_since": idleSince,
  109. "game_id": gameId,
  110. },
  111. })
  112. return
  113. }
  114. // TODO: need a channel or something to communicate
  115. // to this so I can tell it to stop listening
  116. func Listen(s *Session) (err error) {
  117. if s.wsConn == nil {
  118. fmt.Println("No websocket connection exists.")
  119. return // need to return an error.
  120. }
  121. for { // s.wsConn != nil { // need a cleaner way to exit? this doesn't acheive anything.
  122. messageType, message, err := s.wsConn.ReadMessage()
  123. if err != nil {
  124. fmt.Println(err)
  125. break
  126. }
  127. go event(s, messageType, message)
  128. }
  129. return
  130. }
  131. // Not sure how needed this is and where it would be best to call it.
  132. // somewhere.
  133. func Close(s *Session) {
  134. s.wsConn.Close()
  135. }
  136. // Front line handler for all Websocket Events. Determines the
  137. // event type and passes the message along to the next handler.
  138. func event(s *Session, messageType int, message []byte) (err error) {
  139. if s.Debug {
  140. printJSON(message)
  141. }
  142. var e Event
  143. if err := json.Unmarshal(message, &e); err != nil {
  144. return err
  145. }
  146. switch e.Type {
  147. case "READY":
  148. if s.OnReady != nil {
  149. var st Ready
  150. if err := json.Unmarshal(e.RawData, &st); err != nil {
  151. fmt.Println(e.Type, err)
  152. printJSON(e.RawData) // TODO: Better error logging
  153. return err
  154. }
  155. s.OnReady(s, st)
  156. return
  157. }
  158. case "VOICE_STATE_UPDATE":
  159. if s.OnVoiceStateUpdate != nil {
  160. var st VoiceState
  161. if err := json.Unmarshal(e.RawData, &st); err != nil {
  162. fmt.Println(e.Type, err)
  163. printJSON(e.RawData) // TODO: Better error logging
  164. return err
  165. }
  166. s.OnVoiceStateUpdate(s, st)
  167. return
  168. }
  169. case "PRESENCE_UPDATE":
  170. if s.OnPresenceUpdate != nil {
  171. var st PresenceUpdate
  172. if err := json.Unmarshal(e.RawData, &st); err != nil {
  173. fmt.Println(e.Type, err)
  174. printJSON(e.RawData) // TODO: Better error logging
  175. return err
  176. }
  177. s.OnPresenceUpdate(s, st)
  178. return
  179. }
  180. case "TYPING_START":
  181. if s.OnTypingStart != nil {
  182. var st TypingStart
  183. if err := json.Unmarshal(e.RawData, &st); err != nil {
  184. fmt.Println(e.Type, err)
  185. printJSON(e.RawData) // TODO: Better error logging
  186. return err
  187. }
  188. s.OnTypingStart(s, st)
  189. return
  190. }
  191. case "MESSAGE_CREATE":
  192. if s.OnMessageCreate != nil {
  193. var st Message
  194. if err := json.Unmarshal(e.RawData, &st); err != nil {
  195. fmt.Println(e.Type, err)
  196. printJSON(e.RawData) // TODO: Better error logging
  197. return err
  198. }
  199. s.OnMessageCreate(s, st)
  200. return
  201. }
  202. case "MESSAGE_UPDATE":
  203. if s.OnMessageUpdate != nil {
  204. var st Message
  205. if err := json.Unmarshal(e.RawData, &st); err != nil {
  206. fmt.Println(e.Type, err)
  207. printJSON(e.RawData) // TODO: Better error logging
  208. return err
  209. }
  210. s.OnMessageUpdate(s, st)
  211. return
  212. }
  213. case "MESSAGE_DELETE":
  214. if s.OnMessageDelete != nil {
  215. var st MessageDelete
  216. if err := json.Unmarshal(e.RawData, &st); err != nil {
  217. fmt.Println(e.Type, err)
  218. printJSON(e.RawData) // TODO: Better error logging
  219. return err
  220. }
  221. s.OnMessageDelete(s, st)
  222. return
  223. }
  224. case "MESSAGE_ACK":
  225. if s.OnMessageAck != nil {
  226. var st MessageAck
  227. if err := json.Unmarshal(e.RawData, &st); err != nil {
  228. fmt.Println(e.Type, err)
  229. printJSON(e.RawData) // TODO: Better error logging
  230. return err
  231. }
  232. s.OnMessageAck(s, st)
  233. return
  234. }
  235. case "CHANNEL_CREATE":
  236. if s.OnChannelCreate != nil {
  237. var st Channel
  238. if err := json.Unmarshal(e.RawData, &st); err != nil {
  239. fmt.Println(e.Type, err)
  240. printJSON(e.RawData) // TODO: Better error logginEventg
  241. return err
  242. }
  243. s.OnChannelCreate(s, st)
  244. return
  245. }
  246. case "CHANNEL_UPDATE":
  247. if s.OnChannelUpdate != nil {
  248. var st Channel
  249. if err := json.Unmarshal(e.RawData, &st); err != nil {
  250. fmt.Println(e.Type, err)
  251. printJSON(e.RawData) // TODO: Better error logginEventg
  252. return err
  253. }
  254. s.OnChannelUpdate(s, st)
  255. return
  256. }
  257. case "CHANNEL_DELETE":
  258. if s.OnChannelDelete != nil {
  259. var st Channel
  260. if err := json.Unmarshal(e.RawData, &st); err != nil {
  261. fmt.Println(e.Type, err)
  262. printJSON(e.RawData) // TODO: Better error logginEventg
  263. return err
  264. }
  265. s.OnChannelDelete(s, st)
  266. return
  267. }
  268. case "GUILD_CREATE":
  269. if s.OnGuildCreate != nil {
  270. var st Guild
  271. if err := json.Unmarshal(e.RawData, &st); err != nil {
  272. fmt.Println(e.Type, err)
  273. printJSON(e.RawData) // TODO: Better error logginEventg
  274. return err
  275. }
  276. s.OnGuildCreate(s, st)
  277. return
  278. }
  279. case "GUILD_UPDATE":
  280. if s.OnGuildCreate != nil {
  281. var st Guild
  282. if err := json.Unmarshal(e.RawData, &st); err != nil {
  283. fmt.Println(e.Type, err)
  284. printJSON(e.RawData) // TODO: Better error logginEventg
  285. return err
  286. }
  287. s.OnGuildUpdate(s, st)
  288. return
  289. }
  290. case "GUILD_DELETE":
  291. if s.OnGuildDelete != nil {
  292. var st Guild
  293. if err := json.Unmarshal(e.RawData, &st); err != nil {
  294. fmt.Println(e.Type, err)
  295. printJSON(e.RawData) // TODO: Better error logginEventg
  296. return err
  297. }
  298. s.OnGuildDelete(s, st)
  299. return
  300. }
  301. case "GUILD_MEMBER_ADD":
  302. if s.OnGuildMemberAdd != nil {
  303. var st Member
  304. if err := json.Unmarshal(e.RawData, &st); err != nil {
  305. fmt.Println(e.Type, err)
  306. printJSON(e.RawData) // TODO: Better error logginEventg
  307. return err
  308. }
  309. s.OnGuildMemberAdd(s, st)
  310. return
  311. }
  312. case "GUILD_MEMBER_REMOVE":
  313. if s.OnGuildMemberRemove != nil {
  314. var st Member
  315. if err := json.Unmarshal(e.RawData, &st); err != nil {
  316. fmt.Println(e.Type, err)
  317. printJSON(e.RawData) // TODO: Better error logginEventg
  318. return err
  319. }
  320. s.OnGuildMemberRemove(s, st)
  321. return
  322. }
  323. case "GUILD_MEMBER_UPDATE":
  324. if s.OnGuildMemberUpdate != nil {
  325. var st Member
  326. if err := json.Unmarshal(e.RawData, &st); err != nil {
  327. fmt.Println(e.Type, err)
  328. printJSON(e.RawData) // TODO: Better error logginEventg
  329. return err
  330. }
  331. s.OnGuildMemberUpdate(s, st)
  332. return
  333. }
  334. /*
  335. case "GUILD_ROLE_CREATE":
  336. if s.OnGuildRoleCreate != nil {
  337. }
  338. case "GUILD_ROLE_DELETE":
  339. if s.OnGuildRoleDelete != nil {
  340. }
  341. */
  342. case "GUILD_INTEGRATIONS_UPDATE":
  343. if s.OnGuildIntegrationsUpdate != nil {
  344. var st GuildIntegrationsUpdate
  345. if err := json.Unmarshal(e.RawData, &st); err != nil {
  346. fmt.Println(e.Type, err)
  347. printJSON(e.RawData) // TODO: Better error logginEventg
  348. return err
  349. }
  350. s.OnGuildIntegrationsUpdate(s, st)
  351. return
  352. }
  353. default:
  354. fmt.Println("UNKNOWN EVENT: ", e.Type)
  355. // learn the log package
  356. // log.print type and JSON data
  357. }
  358. // if still here, send to generic OnEvent
  359. if s.OnEvent != nil {
  360. s.OnEvent(s, e)
  361. }
  362. return
  363. }
  364. // This heartbeat is sent to keep the Websocket conenction
  365. // to Discord alive. If not sent, Discord will close the
  366. // connection.
  367. func Heartbeat(s *Session, i time.Duration) {
  368. if s.wsConn == nil {
  369. fmt.Println("No websocket connection exists.")
  370. return // need to return an error.
  371. }
  372. ticker := time.NewTicker(i * time.Millisecond)
  373. for range ticker.C {
  374. timestamp := int(time.Now().Unix())
  375. err := s.wsConn.WriteJSON(map[string]int{
  376. "op": 1,
  377. "d": timestamp,
  378. })
  379. if err != nil {
  380. return // log error?
  381. }
  382. }
  383. }