structs.go 14 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains all structures for the discordgo package. These
  7. // may be moved about later into separate files but I find it easier to have
  8. // them all located together.
  9. package discordgo
  10. import (
  11. "encoding/json"
  12. "reflect"
  13. "sync"
  14. "time"
  15. "github.com/gorilla/websocket"
  16. )
  17. // A Session represents a connection to the Discord API.
  18. type Session struct {
  19. sync.RWMutex
  20. // General configurable settings.
  21. // Authentication token for this session
  22. Token string
  23. // Debug for printing JSON request/responses
  24. Debug bool
  25. // Should the session reconnect the websocket on errors.
  26. ShouldReconnectOnError bool
  27. // Should the session request compressed websocket data.
  28. Compress bool
  29. // Should state tracking be enabled.
  30. // State tracking is the best way for getting the the users
  31. // active guilds and the members of the guilds.
  32. StateEnabled bool
  33. // Exposed but should not be modified by User.
  34. // Whether the Data Websocket is ready
  35. DataReady bool
  36. // Whether the Voice Websocket is ready
  37. VoiceReady bool
  38. // Whether the UDP Connection is ready
  39. UDPReady bool
  40. // Stores all details related to voice connections
  41. Voice *Voice
  42. // Managed state object, updated internally with events when
  43. // StateEnabled is true.
  44. State *State
  45. handlersMu sync.RWMutex
  46. // This is a mapping of event struct to a reflected value
  47. // for event handlers.
  48. // We store the reflected value instead of the function
  49. // reference as it is more performant, instead of re-reflecting
  50. // the function each event.
  51. handlers map[interface{}][]reflect.Value
  52. // The websocket connection.
  53. wsConn *websocket.Conn
  54. // When nil, the session is not listening.
  55. listening chan interface{}
  56. }
  57. // A VoiceRegion stores data for a specific voice region server.
  58. type VoiceRegion struct {
  59. ID string `json:"id"`
  60. Name string `json:"name"`
  61. Hostname string `json:"sample_hostname"`
  62. Port int `json:"sample_port"`
  63. }
  64. // A VoiceICE stores data for voice ICE servers.
  65. type VoiceICE struct {
  66. TTL string `json:"ttl"`
  67. Servers []*ICEServer `json:"servers"`
  68. }
  69. // A ICEServer stores data for a specific voice ICE server.
  70. type ICEServer struct {
  71. URL string `json:"url"`
  72. Username string `json:"username"`
  73. Credential string `json:"credential"`
  74. }
  75. // A Invite stores all data related to a specific Discord Guild or Channel invite.
  76. type Invite struct {
  77. Guild *Guild `json:"guild"`
  78. Channel *Channel `json:"channel"`
  79. Inviter *User `json:"inviter"`
  80. Code string `json:"code"`
  81. CreatedAt string `json:"created_at"` // TODO make timestamp
  82. MaxAge int `json:"max_age"`
  83. Uses int `json:"uses"`
  84. MaxUses int `json:"max_uses"`
  85. XkcdPass bool `json:"xkcdpass"`
  86. Revoked bool `json:"revoked"`
  87. Temporary bool `json:"temporary"`
  88. }
  89. // A Channel holds all data related to an individual Discord channel.
  90. type Channel struct {
  91. ID string `json:"id"`
  92. GuildID string `json:"guild_id"`
  93. Name string `json:"name"`
  94. Topic string `json:"topic"`
  95. Position int `json:"position"`
  96. Bitrate int `json:"bitrate"`
  97. Type string `json:"type"`
  98. PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
  99. IsPrivate bool `json:"is_private"`
  100. LastMessageID string `json:"last_message_id"`
  101. Recipient *User `json:"recipient"`
  102. Messages []*Message `json:"-"`
  103. }
  104. // A PermissionOverwrite holds permission overwrite data for a Channel
  105. type PermissionOverwrite struct {
  106. ID string `json:"id"`
  107. Type string `json:"type"`
  108. Deny int `json:"deny"`
  109. Allow int `json:"allow"`
  110. }
  111. // Emoji struct holds data related to Emoji's
  112. type Emoji struct {
  113. ID string `json:"id"`
  114. Name string `json:"name"`
  115. Roles []string `json:"roles"`
  116. Managed bool `json:"managed"`
  117. RequireColons bool `json:"require_colons"`
  118. }
  119. // Custom VerificationLevel typedef for int
  120. type VerificationLevel int
  121. // Constants for VerificationLevel levels from 0 to 3 inclusive
  122. const (
  123. VerificationLevelNone VerificationLevel = iota
  124. VerificationLevelLow
  125. VerificationLevelMedium
  126. VerificationLevelHigh
  127. )
  128. // A Guild holds all data related to a specific Discord Guild. Guilds are also
  129. // sometimes referred to as Servers in the Discord client.
  130. type Guild struct {
  131. ID string `json:"id"`
  132. Name string `json:"name"`
  133. Icon string `json:"icon"`
  134. Region string `json:"region"`
  135. AfkChannelID string `json:"afk_channel_id"`
  136. EmbedChannelID string `json:"embed_channel_id"`
  137. OwnerID string `json:"owner_id"`
  138. JoinedAt string `json:"joined_at"` // make this a timestamp
  139. Splash string `json:"splash"`
  140. AfkTimeout int `json:"afk_timeout"`
  141. VerificationLevel VerificationLevel `json:"verification_level"`
  142. EmbedEnabled bool `json:"embed_enabled"`
  143. Large bool `json:"large"` // ??
  144. Roles []*Role `json:"roles"`
  145. Emojis []*Emoji `json:"emojis"`
  146. Members []*Member `json:"members"`
  147. Presences []*Presence `json:"presences"`
  148. Channels []*Channel `json:"channels"`
  149. VoiceStates []*VoiceState `json:"voice_states"`
  150. }
  151. // A GuildParams stores all the data needed to update discord guild settings
  152. type GuildParams struct {
  153. Name string `json:"name"`
  154. Region string `json:"region"`
  155. VerificationLevel *VerificationLevel `json:"verification_level"`
  156. }
  157. // A Role stores information about Discord guild member roles.
  158. type Role struct {
  159. ID string `json:"id"`
  160. Name string `json:"name"`
  161. Managed bool `json:"managed"`
  162. Hoist bool `json:"hoist"`
  163. Color int `json:"color"`
  164. Position int `json:"position"`
  165. Permissions int `json:"permissions"`
  166. }
  167. // A VoiceState stores the voice states of Guilds
  168. type VoiceState struct {
  169. UserID string `json:"user_id"`
  170. SessionID string `json:"session_id"`
  171. ChannelID string `json:"channel_id"`
  172. Suppress bool `json:"suppress"`
  173. SelfMute bool `json:"self_mute"`
  174. SelfDeaf bool `json:"self_deaf"`
  175. Mute bool `json:"mute"`
  176. Deaf bool `json:"deaf"`
  177. }
  178. // A Presence stores the online, offline, or idle and game status of Guild members.
  179. type Presence struct {
  180. User *User `json:"user"`
  181. Status string `json:"status"`
  182. Game *Game `json:"game"`
  183. }
  184. // A Game struct holds the name of the "playing .." game for a user
  185. type Game struct {
  186. Name string `json:"name"`
  187. }
  188. // A Member stores user information for Guild members.
  189. type Member struct {
  190. GuildID string `json:"guild_id"`
  191. JoinedAt string `json:"joined_at"`
  192. Deaf bool `json:"deaf"`
  193. Mute bool `json:"mute"`
  194. User *User `json:"user"`
  195. Roles []string `json:"roles"`
  196. }
  197. // A User stores all data for an individual Discord user.
  198. type User struct {
  199. ID string `json:"id"`
  200. Email string `json:"email"`
  201. Username string `json:"username"`
  202. Avatar string `json:"Avatar"`
  203. Verified bool `json:"verified"`
  204. Discriminator string `json:"discriminator"`
  205. }
  206. // A Settings stores data for a specific users Discord client settings.
  207. type Settings struct {
  208. RenderEmbeds bool `json:"render_embeds"`
  209. InlineEmbedMedia bool `json:"inline_embed_media"`
  210. EnableTtsCommand bool `json:"enable_tts_command"`
  211. MessageDisplayCompact bool `json:"message_display_compact"`
  212. ShowCurrentGame bool `json:"show_current_game"`
  213. Locale string `json:"locale"`
  214. Theme string `json:"theme"`
  215. MutedChannels []string `json:"muted_channels"`
  216. }
  217. // An Event provides a basic initial struct for all websocket event.
  218. type Event struct {
  219. Type string `json:"t"`
  220. State int `json:"s"`
  221. Operation int `json:"op"`
  222. Direction int `json:"dir"`
  223. RawData json.RawMessage `json:"d"`
  224. }
  225. // A Ready stores all data for the websocket READY event.
  226. type Ready struct {
  227. Version int `json:"v"`
  228. SessionID string `json:"session_id"`
  229. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  230. User *User `json:"user"`
  231. ReadState []*ReadState `json:"read_state"`
  232. PrivateChannels []*Channel `json:"private_channels"`
  233. Guilds []*Guild `json:"guilds"`
  234. }
  235. // A RateLimit struct holds information related to a specific rate limit.
  236. type RateLimit struct {
  237. Bucket string `json:"bucket"`
  238. Message string `json:"message"`
  239. RetryAfter time.Duration `json:"retry_after"`
  240. }
  241. // A ReadState stores data on the read state of channels.
  242. type ReadState struct {
  243. MentionCount int `json:"mention_count"`
  244. LastMessageID string `json:"last_message_id"`
  245. ID string `json:"id"`
  246. }
  247. // A TypingStart stores data for the typing start websocket event.
  248. type TypingStart struct {
  249. UserID string `json:"user_id"`
  250. ChannelID string `json:"channel_id"`
  251. Timestamp int `json:"timestamp"`
  252. }
  253. // A PresenceUpdate stores data for the pressence update websocket event.
  254. type PresenceUpdate struct {
  255. User *User `json:"user"`
  256. Status string `json:"status"`
  257. Roles []string `json:"roles"`
  258. GuildID string `json:"guild_id"`
  259. Game *Game `json:"game"`
  260. }
  261. // A MessageAck stores data for the message ack websocket event.
  262. type MessageAck struct {
  263. MessageID string `json:"message_id"`
  264. ChannelID string `json:"channel_id"`
  265. }
  266. // A GuildIntegrationsUpdate stores data for the guild integrations update
  267. // websocket event.
  268. type GuildIntegrationsUpdate struct {
  269. GuildID string `json:"guild_id"`
  270. }
  271. // A GuildRole stores data for guild role websocket events.
  272. type GuildRole struct {
  273. Role *Role `json:"role"`
  274. GuildID string `json:"guild_id"`
  275. }
  276. // A GuildRoleDelete stores data for the guild role delete websocket event.
  277. type GuildRoleDelete struct {
  278. RoleID string `json:"role_id"`
  279. GuildID string `json:"guild_id"`
  280. }
  281. // A GuildBan stores data for a guild ban.
  282. type GuildBan struct {
  283. User *User `json:"user"`
  284. GuildID string `json:"guild_id"`
  285. }
  286. // A GuildEmojisUpdate stores data for a guild emoji update event.
  287. type GuildEmojisUpdate struct {
  288. GuildID string `json:"guild_id"`
  289. Emojis []*Emoji `json:"emojis"`
  290. }
  291. // A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
  292. type UserGuildSettingsChannelOverride struct {
  293. Muted bool `json:"muted"`
  294. MessageNotifications int `json:"message_notifications"`
  295. ChannelID string `json:"channel_id"`
  296. }
  297. // A UserGuildSettings stores data for a users guild settings.
  298. type UserGuildSettings struct {
  299. SupressEveryone bool `json:"suppress_everyone"`
  300. Muted bool `json:"muted"`
  301. MobilePush bool `json:"mobile_push"`
  302. MessageNotifications int `json:"message_notifications"`
  303. GuildID string `json:"guild_id"`
  304. ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
  305. }
  306. // A State contains the current known state.
  307. // As discord sends this in a READY blob, it seems reasonable to simply
  308. // use that struct as the data store.
  309. type State struct {
  310. sync.RWMutex
  311. Ready
  312. MaxMessageCount int
  313. }
  314. // Constants for the different bit offsets of text channel permissions
  315. const (
  316. PermissionReadMessages = 1 << (iota + 10)
  317. PermissionSendMessages
  318. PermissionSendTTSMessages
  319. PermissionManageMessages
  320. PermissionEmbedLinks
  321. PermissionAttachFiles
  322. PermissionReadMessageHistory
  323. PermissionMentionEveryone
  324. )
  325. // Constants for the different bit offsets of voice permissions
  326. const (
  327. PermissionVoiceConnect = 1 << (iota + 20)
  328. PermissionVoiceSpeak
  329. PermissionVoiceMuteMembers
  330. PermissionVoiceDeafenMembers
  331. PermissionVoiceMoveMembers
  332. PermissionVoiceUseVAD
  333. )
  334. // Constants for the different bit offsets of general permissions
  335. const (
  336. PermissionCreateInstantInvite = 1 << iota
  337. PermissionKickMembers
  338. PermissionBanMembers
  339. PermissionManageRoles
  340. PermissionManageChannels
  341. PermissionManageServer
  342. PermissionAllText = PermissionReadMessages |
  343. PermissionSendMessages |
  344. PermissionSendTTSMessages |
  345. PermissionManageMessages |
  346. PermissionEmbedLinks |
  347. PermissionAttachFiles |
  348. PermissionReadMessageHistory |
  349. PermissionMentionEveryone
  350. PermissionAllVoice = PermissionVoiceConnect |
  351. PermissionVoiceSpeak |
  352. PermissionVoiceMuteMembers |
  353. PermissionVoiceDeafenMembers |
  354. PermissionVoiceMoveMembers |
  355. PermissionVoiceUseVAD
  356. PermissionAllChannel = PermissionAllText |
  357. PermissionAllVoice |
  358. PermissionCreateInstantInvite |
  359. PermissionManageRoles |
  360. PermissionManageChannels
  361. PermissionAll = PermissionAllChannel |
  362. PermissionKickMembers |
  363. PermissionBanMembers |
  364. PermissionManageServer
  365. )