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- package discordgo
- import (
- "fmt"
- "runtime"
- "time"
- "github.com/gorilla/websocket"
- )
- func (s *Session) Open() (err error) {
-
- g, err := s.Gateway()
- if err != nil {
- return
- }
-
-
- s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
- return
- }
- type handshakeProperties struct {
- OS string `json:"$os"`
- Browser string `json:"$browser"`
- Device string `json:"$device"`
- Referer string `json:"$referer"`
- ReferringDomain string `json:"$referring_domain"`
- }
- type handshakeData struct {
- Version int `json:"v"`
- Token string `json:"token"`
- Properties handshakeProperties `json:"properties"`
- }
- type handshakeOp struct {
- Op int `json:"op"`
- Data handshakeData `json:"d"`
- }
- func (s *Session) Handshake() (err error) {
-
- data := handshakeOp{2, handshakeData{3, s.Token, handshakeProperties{runtime.GOOS, "Discordgo v" + VERSION, "", "", ""}}}
- err = s.wsConn.WriteJSON(data)
- return
- }
- type updateStatusGame struct {
- Name string `json:"name"`
- }
- type updateStatusData struct {
- IdleSince *int `json:"idle_since"`
- Game *updateStatusGame `json:"game"`
- }
- type updateStatusOp struct {
- Op int `json:"op"`
- Data updateStatusData `json:"d"`
- }
- func (s *Session) UpdateStatus(idle int, game string) (err error) {
- var usd updateStatusData
- if idle > 0 {
- usd.IdleSince = &idle
- }
- if game != "" {
- usd.Game = &updateStatusGame{game}
- }
- data := updateStatusOp{3, usd}
- err = s.wsConn.WriteJSON(data)
- return
- }
- func (s *Session) Listen() (err error) {
-
-
- if s.wsConn == nil {
- fmt.Println("No websocket connection exists.")
- return
- }
-
- s.listenLock.Lock()
- if s.listenChan != nil {
- s.listenLock.Unlock()
- return
- }
- s.listenChan = make(chan struct{})
- s.listenLock.Unlock()
-
- defer func() {
- if s.listenChan == nil {
- return
- }
- select {
- case <-s.listenChan:
- break
- default:
- close(s.listenChan)
- }
- s.listenChan = nil
- }()
-
- defer func() {
- if s.heartbeatChan == nil {
- return
- }
- select {
- case <-s.heartbeatChan:
- break
- default:
- close(s.heartbeatChan)
- }
- s.listenChan = nil
- }()
- for {
- messageType, message, err := s.wsConn.ReadMessage()
- if err != nil {
- fmt.Println("Websocket Listen Error", err)
-
- break
- }
- go s.event(messageType, message)
-
-
-
- if s.listenChan == nil {
- return nil
- }
- }
- return
- }
- func unmarshalEvent(event *Event, i interface{}) (err error) {
- if err = unmarshal(event.RawData, i); err != nil {
- fmt.Println(event.Type, err)
- printJSON(event.RawData)
- }
- return
- }
- func (s *Session) event(messageType int, message []byte) (err error) {
- if s.Debug {
- printJSON(message)
- }
- var e *Event
- if err = unmarshal(message, &e); err != nil {
- fmt.Println(err)
- return
- }
- switch e.Type {
- case "READY":
- var st *Ready
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.OnReady(st)
- }
- if s.OnReady != nil {
- s.OnReady(s, st)
- }
- go s.Heartbeat(st.HeartbeatInterval)
- }
- if s.OnReady != nil {
- return
- }
- case "VOICE_SERVER_UPDATE":
-
- var st *VoiceServerUpdate
- if err = unmarshalEvent(e, &st); err == nil {
- s.onVoiceServerUpdate(st)
- }
- return
- case "VOICE_STATE_UPDATE":
-
- var st *VoiceState
- if err = unmarshalEvent(e, &st); err == nil {
- s.onVoiceStateUpdate(st)
- }
- return
- case "USER_UPDATE":
- if s.OnUserUpdate != nil {
- var st *User
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnUserUpdate(s, st)
- }
- return
- }
- case "PRESENCE_UPDATE":
- if s.OnPresenceUpdate != nil {
- var st *PresenceUpdate
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnPresenceUpdate(s, st)
- }
- return
- }
- case "TYPING_START":
- if s.OnTypingStart != nil {
- var st *TypingStart
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnTypingStart(s, st)
- }
- return
- }
-
- case "MESSAGE_CREATE":
- if s.OnMessageCreate != nil {
- var st *Message
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnMessageCreate(s, st)
- }
- return
- }
- case "MESSAGE_UPDATE":
- if s.OnMessageUpdate != nil {
- var st *Message
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnMessageUpdate(s, st)
- }
- return
- }
- case "MESSAGE_DELETE":
- if s.OnMessageDelete != nil {
- var st *MessageDelete
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnMessageDelete(s, st)
- }
- return
- }
- case "MESSAGE_ACK":
- if s.OnMessageAck != nil {
- var st *MessageAck
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnMessageAck(s, st)
- }
- return
- }
- case "CHANNEL_CREATE":
- if !s.StateEnabled && s.OnChannelCreate == nil {
- break
- }
- var st *Channel
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.ChannelAdd(st)
- }
- if s.OnChannelCreate != nil {
- s.OnChannelCreate(s, st)
- }
- }
- if s.OnChannelCreate != nil {
- return
- }
- case "CHANNEL_UPDATE":
- if !s.StateEnabled && s.OnChannelUpdate == nil {
- break
- }
- var st *Channel
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.ChannelAdd(st)
- }
- if s.OnChannelUpdate != nil {
- s.OnChannelUpdate(s, st)
- }
- }
- if s.OnChannelUpdate != nil {
- return
- }
- case "CHANNEL_DELETE":
- if !s.StateEnabled && s.OnChannelDelete == nil {
- break
- }
- var st *Channel
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.ChannelRemove(st)
- }
- if s.OnChannelDelete != nil {
- s.OnChannelDelete(s, st)
- }
- }
- if s.OnChannelDelete != nil {
- return
- }
- case "GUILD_CREATE":
- if !s.StateEnabled && s.OnGuildCreate == nil {
- break
- }
- var st *Guild
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.GuildAdd(st)
- }
- if s.OnGuildCreate != nil {
- s.OnGuildCreate(s, st)
- }
- }
- if s.OnGuildCreate != nil {
- return
- }
- case "GUILD_UPDATE":
- if !s.StateEnabled && s.OnGuildUpdate == nil {
- break
- }
- var st *Guild
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.GuildAdd(st)
- }
- if s.OnGuildCreate != nil {
- s.OnGuildUpdate(s, st)
- }
- }
- if s.OnGuildUpdate != nil {
- return
- }
- case "GUILD_DELETE":
- if !s.StateEnabled && s.OnGuildDelete == nil {
- break
- }
- var st *Guild
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.GuildRemove(st)
- }
- if s.OnGuildDelete != nil {
- s.OnGuildDelete(s, st)
- }
- }
- if s.OnGuildDelete != nil {
- return
- }
- case "GUILD_MEMBER_ADD":
- if !s.StateEnabled && s.OnGuildMemberAdd == nil {
- break
- }
- var st *Member
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.MemberAdd(st)
- }
- if s.OnGuildMemberAdd != nil {
- s.OnGuildMemberAdd(s, st)
- }
- }
- if s.OnGuildMemberAdd != nil {
- return
- }
- case "GUILD_MEMBER_REMOVE":
- if !s.StateEnabled && s.OnGuildMemberRemove == nil {
- break
- }
- var st *Member
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.MemberRemove(st)
- }
- if s.OnGuildMemberRemove != nil {
- s.OnGuildMemberRemove(s, st)
- }
- }
- if s.OnGuildMemberRemove != nil {
- return
- }
- case "GUILD_MEMBER_UPDATE":
- if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
- break
- }
- var st *Member
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.MemberAdd(st)
- }
- if s.OnGuildMemberUpdate != nil {
- s.OnGuildMemberUpdate(s, st)
- }
- }
- if s.OnGuildMemberUpdate != nil {
- return
- }
- case "GUILD_ROLE_CREATE":
- if s.OnGuildRoleCreate != nil {
- var st *GuildRole
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnGuildRoleCreate(s, st)
- }
- return
- }
- case "GUILD_ROLE_UPDATE":
- if s.OnGuildRoleUpdate != nil {
- var st *GuildRole
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnGuildRoleUpdate(s, st)
- }
- return
- }
- case "GUILD_ROLE_DELETE":
- if s.OnGuildRoleDelete != nil {
- var st *GuildRoleDelete
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnGuildRoleDelete(s, st)
- }
- return
- }
- case "GUILD_INTEGRATIONS_UPDATE":
- if s.OnGuildIntegrationsUpdate != nil {
- var st *GuildIntegrationsUpdate
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnGuildIntegrationsUpdate(s, st)
- }
- return
- }
- case "GUILD_BAN_ADD":
- if s.OnGuildBanAdd != nil {
- var st *GuildBan
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnGuildBanAdd(s, st)
- }
- return
- }
- case "GUILD_BAN_REMOVE":
- if s.OnGuildBanRemove != nil {
- var st *GuildBan
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnGuildBanRemove(s, st)
- }
- return
- }
- case "GUILD_EMOJIS_UPDATE":
- if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
- break
- }
- var st *GuildEmojisUpdate
- if err = unmarshalEvent(e, &st); err == nil {
- if s.StateEnabled {
- s.State.EmojisAdd(st.GuildID, st.Emojis)
- }
- if s.OnGuildEmojisUpdate != nil {
- s.OnGuildEmojisUpdate(s, st)
- }
- }
- if s.OnGuildEmojisUpdate != nil {
- return
- }
- case "USER_SETTINGS_UPDATE":
- if s.OnUserSettingsUpdate != nil {
- var st map[string]interface{}
- if err = unmarshalEvent(e, &st); err == nil {
- s.OnUserSettingsUpdate(s, st)
- }
- return
- }
- default:
- fmt.Println("UNKNOWN EVENT: ", e.Type)
- printJSON(message)
- }
-
- if s.OnEvent != nil {
- s.OnEvent(s, e)
- return
- }
- return
- }
- func (s *Session) Heartbeat(i time.Duration) {
- if s.wsConn == nil {
- fmt.Println("No websocket connection exists.")
- return
- }
-
- s.heartbeatLock.Lock()
- if s.heartbeatChan != nil {
- s.heartbeatLock.Unlock()
- return
- }
- s.heartbeatChan = make(chan struct{})
- s.heartbeatLock.Unlock()
-
- defer func() {
- if s.heartbeatChan == nil {
- return
- }
- select {
- case <-s.heartbeatChan:
- break
- default:
- close(s.heartbeatChan)
- }
- s.listenChan = nil
- }()
-
-
- ticker := time.NewTicker(i * time.Millisecond)
- for {
- err := s.wsConn.WriteJSON(map[string]int{
- "op": 1,
- "d": int(time.Now().Unix()),
- })
- if err != nil {
- fmt.Println("error sending data heartbeat:", err)
- s.DataReady = false
- return
- }
- s.DataReady = true
- select {
- case <-ticker.C:
- case <-s.heartbeatChan:
- return
- }
- }
- }
- type VoiceServerUpdate struct {
- Token string `json:"token"`
- GuildID string `json:"guild_id"`
- Endpoint string `json:"endpoint"`
- }
- type voiceChannelJoinData struct {
- GuildID string `json:"guild_id"`
- ChannelID string `json:"channel_id"`
- SelfMute bool `json:"self_mute"`
- SelfDeaf bool `json:"self_deaf"`
- }
- type voiceChannelJoinOp struct {
- Op int `json:"op"`
- Data voiceChannelJoinData `json:"d"`
- }
- func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error) {
- if s.wsConn == nil {
- return fmt.Errorf("no websocket connection exists.")
- }
-
-
-
- if s.Voice == nil {
- s.Voice = &Voice{}
- }
-
-
-
- data := voiceChannelJoinOp{4, voiceChannelJoinData{gID, cID, mute, deaf}}
- err = s.wsConn.WriteJSON(data)
- if err != nil {
- return
- }
-
- s.Voice.guildID = gID
- s.Voice.channelID = cID
- return
- }
- func (s *Session) onVoiceStateUpdate(st *VoiceState) {
-
-
- if s.Voice == nil {
- return
- }
-
-
-
- self, err := s.User("@me")
- if err != nil {
- fmt.Println(err)
- return
- }
-
-
-
- if st.UserID != self.ID {
- return
- }
-
- s.Voice.userID = self.ID
- s.Voice.sessionID = st.SessionID
- }
- func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
-
- if s.Voice == nil {
- return
- }
-
- s.Voice.token = st.Token
- s.Voice.endpoint = st.Endpoint
- s.Voice.guildID = st.GuildID
-
-
- err := s.Voice.Open()
- if err != nil {
- fmt.Println("onVoiceServerUpdate Voice.Open error: ", err)
-
- }
- }
|