voice.go 22 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains code related to Discord voice suppport
  7. package discordgo
  8. import (
  9. "encoding/binary"
  10. "encoding/json"
  11. "fmt"
  12. "log"
  13. "net"
  14. "runtime"
  15. "strings"
  16. "sync"
  17. "time"
  18. "github.com/gorilla/websocket"
  19. "golang.org/x/crypto/nacl/secretbox"
  20. )
  21. // ------------------------------------------------------------------------------------------------
  22. // Code related to both VoiceConnection Websocket and UDP connections.
  23. // ------------------------------------------------------------------------------------------------
  24. // A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.
  25. type VoiceConnection struct {
  26. sync.RWMutex
  27. Debug bool // If true, print extra logging -- DEPRECATED
  28. LogLevel int
  29. Ready bool // If true, voice is ready to send/receive audio
  30. UserID string
  31. GuildID string
  32. ChannelID string
  33. deaf bool
  34. mute bool
  35. speaking bool
  36. reconnecting bool // If true, voice connection is trying to reconnect
  37. OpusSend chan []byte // Chan for sending opus audio
  38. OpusRecv chan *Packet // Chan for receiving opus audio
  39. wsConn *websocket.Conn
  40. wsMutex sync.Mutex
  41. udpConn *net.UDPConn
  42. session *Session
  43. sessionID string
  44. token string
  45. endpoint string
  46. // Used to send a close signal to goroutines
  47. close chan struct{}
  48. // Used to allow blocking until connected
  49. connected chan bool
  50. // Used to pass the sessionid from onVoiceStateUpdate
  51. // sessionRecv chan string UNUSED ATM
  52. op4 voiceOP4
  53. op2 voiceOP2
  54. voiceSpeakingUpdateHandlers []VoiceSpeakingUpdateHandler
  55. }
  56. // VoiceSpeakingUpdateHandler type provides a function defination for the
  57. // VoiceSpeakingUpdate event
  58. type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)
  59. // Speaking sends a speaking notification to Discord over the voice websocket.
  60. // This must be sent as true prior to sending audio and should be set to false
  61. // once finished sending audio.
  62. // b : Send true if speaking, false if not.
  63. func (v *VoiceConnection) Speaking(b bool) (err error) {
  64. v.log(LogDebug, "called (%t)", b)
  65. type voiceSpeakingData struct {
  66. Speaking bool `json:"speaking"`
  67. Delay int `json:"delay"`
  68. }
  69. type voiceSpeakingOp struct {
  70. Op int `json:"op"` // Always 5
  71. Data voiceSpeakingData `json:"d"`
  72. }
  73. if v.wsConn == nil {
  74. return fmt.Errorf("No VoiceConnection websocket.")
  75. }
  76. data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
  77. v.wsMutex.Lock()
  78. err = v.wsConn.WriteJSON(data)
  79. v.wsMutex.Unlock()
  80. if err != nil {
  81. v.speaking = false
  82. log.Println("Speaking() write json error:", err)
  83. return
  84. }
  85. v.speaking = b
  86. return
  87. }
  88. // ChangeChannel sends Discord a request to change channels within a Guild
  89. // !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin
  90. func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error) {
  91. v.log(LogInformational, "called")
  92. data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, &channelID, mute, deaf}}
  93. v.wsMutex.Lock()
  94. err = v.session.wsConn.WriteJSON(data)
  95. v.wsMutex.Unlock()
  96. if err != nil {
  97. return
  98. }
  99. v.ChannelID = channelID
  100. v.deaf = deaf
  101. v.mute = mute
  102. v.speaking = false
  103. return
  104. }
  105. // Disconnect disconnects from this voice channel and closes the websocket
  106. // and udp connections to Discord.
  107. // !!! NOTE !!! this function may be removed in favour of ChannelVoiceLeave
  108. func (v *VoiceConnection) Disconnect() (err error) {
  109. // Send a OP4 with a nil channel to disconnect
  110. if v.sessionID != "" {
  111. data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
  112. v.wsMutex.Lock()
  113. err = v.session.wsConn.WriteJSON(data)
  114. v.wsMutex.Unlock()
  115. v.sessionID = ""
  116. }
  117. // Close websocket and udp connections
  118. v.Close()
  119. v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID)
  120. delete(v.session.VoiceConnections, v.GuildID)
  121. return
  122. }
  123. // Close closes the voice ws and udp connections
  124. func (v *VoiceConnection) Close() {
  125. v.log(LogInformational, "called")
  126. v.Lock()
  127. defer v.Unlock()
  128. v.Ready = false
  129. v.speaking = false
  130. if v.close != nil {
  131. v.log(LogInformational, "closing v.close")
  132. close(v.close)
  133. v.close = nil
  134. }
  135. if v.udpConn != nil {
  136. v.log(LogInformational, "closing udp")
  137. err := v.udpConn.Close()
  138. if err != nil {
  139. log.Println("error closing udp connection: ", err)
  140. }
  141. v.udpConn = nil
  142. }
  143. if v.wsConn != nil {
  144. v.log(LogInformational, "sending close frame")
  145. // To cleanly close a connection, a client should send a close
  146. // frame and wait for the server to close the connection.
  147. err := v.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
  148. if err != nil {
  149. v.log(LogError, "error closing websocket, %s", err)
  150. }
  151. // TODO: Wait for Discord to actually close the connection.
  152. time.Sleep(1 * time.Second)
  153. v.log(LogInformational, "closing websocket")
  154. err = v.wsConn.Close()
  155. if err != nil {
  156. v.log(LogError, "error closing websocket, %s", err)
  157. }
  158. v.wsConn = nil
  159. }
  160. }
  161. // AddHandler adds a Handler for VoiceSpeakingUpdate events.
  162. func (v *VoiceConnection) AddHandler(h VoiceSpeakingUpdateHandler) {
  163. v.Lock()
  164. defer v.Unlock()
  165. v.voiceSpeakingUpdateHandlers = append(v.voiceSpeakingUpdateHandlers, h)
  166. }
  167. // VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.
  168. type VoiceSpeakingUpdate struct {
  169. UserID string `json:"user_id"`
  170. SSRC int `json:"ssrc"`
  171. Speaking bool `json:"speaking"`
  172. }
  173. // ------------------------------------------------------------------------------------------------
  174. // Unexported Internal Functions Below.
  175. // ------------------------------------------------------------------------------------------------
  176. // A voiceOP4 stores the data for the voice operation 4 websocket event
  177. // which provides us with the NaCl SecretBox encryption key
  178. type voiceOP4 struct {
  179. SecretKey [32]byte `json:"secret_key"`
  180. Mode string `json:"mode"`
  181. }
  182. // A voiceOP2 stores the data for the voice operation 2 websocket event
  183. // which is sort of like the voice READY packet
  184. type voiceOP2 struct {
  185. SSRC uint32 `json:"ssrc"`
  186. Port int `json:"port"`
  187. Modes []string `json:"modes"`
  188. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  189. }
  190. // WaitUntilConnected waits for the Voice Connection to
  191. // become ready, if it does not become ready it retuns an err
  192. func (v *VoiceConnection) waitUntilConnected() error {
  193. v.log(LogInformational, "called")
  194. i := 0
  195. for {
  196. if v.Ready {
  197. return nil
  198. }
  199. if i > 10 {
  200. return fmt.Errorf("Timeout waiting for voice.")
  201. }
  202. time.Sleep(1 * time.Second)
  203. i++
  204. }
  205. }
  206. // Open opens a voice connection. This should be called
  207. // after VoiceChannelJoin is used and the data VOICE websocket events
  208. // are captured.
  209. func (v *VoiceConnection) open() (err error) {
  210. v.log(LogInformational, "called")
  211. v.Lock()
  212. defer v.Unlock()
  213. // Don't open a websocket if one is already open
  214. if v.wsConn != nil {
  215. v.log(LogWarning, "refusing to overwrite non-nil websocket")
  216. return
  217. }
  218. // TODO temp? loop to wait for the SessionID
  219. i := 0
  220. for {
  221. if v.sessionID != "" {
  222. break
  223. }
  224. if i > 20 { // only loop for up to 1 second total
  225. return fmt.Errorf("Did not receive voice Session ID in time.")
  226. }
  227. time.Sleep(50 * time.Millisecond)
  228. i++
  229. }
  230. // Connect to VoiceConnection Websocket
  231. vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
  232. v.log(LogInformational, "connecting to voice endpoint %s", vg)
  233. v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
  234. if err != nil {
  235. v.log(LogWarning, "error connecting to voice endpoint %s, %s", vg, err)
  236. v.log(LogDebug, "voice struct: %#v\n", v)
  237. return
  238. }
  239. type voiceHandshakeData struct {
  240. ServerID string `json:"server_id"`
  241. UserID string `json:"user_id"`
  242. SessionID string `json:"session_id"`
  243. Token string `json:"token"`
  244. }
  245. type voiceHandshakeOp struct {
  246. Op int `json:"op"` // Always 0
  247. Data voiceHandshakeData `json:"d"`
  248. }
  249. data := voiceHandshakeOp{0, voiceHandshakeData{v.GuildID, v.UserID, v.sessionID, v.token}}
  250. err = v.wsConn.WriteJSON(data)
  251. if err != nil {
  252. v.log(LogWarning, "error sending init packet, %s", err)
  253. return
  254. }
  255. v.close = make(chan struct{})
  256. go v.wsListen(v.wsConn, v.close)
  257. // add loop/check for Ready bool here?
  258. // then return false if not ready?
  259. // but then wsListen will also err.
  260. return
  261. }
  262. // wsListen listens on the voice websocket for messages and passes them
  263. // to the voice event handler. This is automatically called by the Open func
  264. func (v *VoiceConnection) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
  265. v.log(LogInformational, "called")
  266. for {
  267. _, message, err := v.wsConn.ReadMessage()
  268. if err != nil {
  269. // Detect if we have been closed manually. If a Close() has already
  270. // happened, the websocket we are listening on will be different to the
  271. // current session.
  272. v.RLock()
  273. sameConnection := v.wsConn == wsConn
  274. v.RUnlock()
  275. if sameConnection {
  276. v.log(LogError, "voice endpoint %s websocket closed unexpectantly, %s", v.endpoint, err)
  277. // Start reconnect goroutine then exit.
  278. go v.reconnect()
  279. }
  280. return
  281. }
  282. // Pass received message to voice event handler
  283. select {
  284. case <-close:
  285. return
  286. default:
  287. go v.onEvent(message)
  288. }
  289. }
  290. }
  291. // wsEvent handles any voice websocket events. This is only called by the
  292. // wsListen() function.
  293. func (v *VoiceConnection) onEvent(message []byte) {
  294. v.log(LogDebug, "received: %s", string(message))
  295. var e Event
  296. if err := json.Unmarshal(message, &e); err != nil {
  297. v.log(LogError, "unmarshall error, %s", err)
  298. return
  299. }
  300. switch e.Operation {
  301. case 2: // READY
  302. if err := json.Unmarshal(e.RawData, &v.op2); err != nil {
  303. v.log(LogError, "OP2 unmarshall error, %s, %s", err, string(e.RawData))
  304. return
  305. }
  306. // Start the voice websocket heartbeat to keep the connection alive
  307. go v.wsHeartbeat(v.wsConn, v.close, v.op2.HeartbeatInterval)
  308. // TODO monitor a chan/bool to verify this was successful
  309. // Start the UDP connection
  310. err := v.udpOpen()
  311. if err != nil {
  312. v.log(LogError, "error opening udp connection, %s", err)
  313. return
  314. }
  315. // Start the opusSender.
  316. // TODO: Should we allow 48000/960 values to be user defined?
  317. if v.OpusSend == nil {
  318. v.OpusSend = make(chan []byte, 2)
  319. }
  320. go v.opusSender(v.udpConn, v.close, v.OpusSend, 48000, 960)
  321. // Start the opusReceiver
  322. if !v.deaf {
  323. if v.OpusRecv == nil {
  324. v.OpusRecv = make(chan *Packet, 2)
  325. }
  326. go v.opusReceiver(v.udpConn, v.close, v.OpusRecv)
  327. }
  328. // Send the ready event
  329. v.connected <- true
  330. return
  331. case 3: // HEARTBEAT response
  332. // add code to use this to track latency?
  333. return
  334. case 4: // udp encryption secret key
  335. v.op4 = voiceOP4{}
  336. if err := json.Unmarshal(e.RawData, &v.op4); err != nil {
  337. v.log(LogError, "OP4 unmarshall error, %s, %s", err, string(e.RawData))
  338. return
  339. }
  340. return
  341. case 5:
  342. if len(v.voiceSpeakingUpdateHandlers) == 0 {
  343. return
  344. }
  345. voiceSpeakingUpdate := &VoiceSpeakingUpdate{}
  346. if err := json.Unmarshal(e.RawData, voiceSpeakingUpdate); err != nil {
  347. v.log(LogError, "OP5 unmarshall error, %s, %s", err, string(e.RawData))
  348. return
  349. }
  350. for _, h := range v.voiceSpeakingUpdateHandlers {
  351. h(v, voiceSpeakingUpdate)
  352. }
  353. default:
  354. v.log(LogDebug, "unknown voice operation, %d, %s", e.Operation, string(e.RawData))
  355. }
  356. return
  357. }
  358. type voiceHeartbeatOp struct {
  359. Op int `json:"op"` // Always 3
  360. Data int `json:"d"`
  361. }
  362. // NOTE :: When a guild voice server changes how do we shut this down
  363. // properly, so a new connection can be setup without fuss?
  364. //
  365. // wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
  366. // is still connected. If you do not send these heartbeats Discord will
  367. // disconnect the websocket connection after a few seconds.
  368. func (v *VoiceConnection) wsHeartbeat(wsConn *websocket.Conn, close <-chan struct{}, i time.Duration) {
  369. if close == nil || wsConn == nil {
  370. return
  371. }
  372. var err error
  373. ticker := time.NewTicker(i * time.Millisecond)
  374. for {
  375. v.log(LogDebug, "sending heartbeat packet")
  376. v.wsMutex.Lock()
  377. err = wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
  378. v.wsMutex.Unlock()
  379. if err != nil {
  380. v.log(LogError, "error sending heartbeat to voice endpoint %s, %s", v.endpoint, err)
  381. return
  382. }
  383. select {
  384. case <-ticker.C:
  385. // continue loop and send heartbeat
  386. case <-close:
  387. return
  388. }
  389. }
  390. }
  391. // ------------------------------------------------------------------------------------------------
  392. // Code related to the VoiceConnection UDP connection
  393. // ------------------------------------------------------------------------------------------------
  394. type voiceUDPData struct {
  395. Address string `json:"address"` // Public IP of machine running this code
  396. Port uint16 `json:"port"` // UDP Port of machine running this code
  397. Mode string `json:"mode"` // always "xsalsa20_poly1305"
  398. }
  399. type voiceUDPD struct {
  400. Protocol string `json:"protocol"` // Always "udp" ?
  401. Data voiceUDPData `json:"data"`
  402. }
  403. type voiceUDPOp struct {
  404. Op int `json:"op"` // Always 1
  405. Data voiceUDPD `json:"d"`
  406. }
  407. // udpOpen opens a UDP connection to the voice server and completes the
  408. // initial required handshake. This connection is left open in the session
  409. // and can be used to send or receive audio. This should only be called
  410. // from voice.wsEvent OP2
  411. func (v *VoiceConnection) udpOpen() (err error) {
  412. v.Lock()
  413. defer v.Unlock()
  414. if v.wsConn == nil {
  415. return fmt.Errorf("nil voice websocket")
  416. }
  417. if v.udpConn != nil {
  418. return fmt.Errorf("udp connection already open")
  419. }
  420. if v.close == nil {
  421. return fmt.Errorf("nil close channel")
  422. }
  423. if v.endpoint == "" {
  424. return fmt.Errorf("empty endpoint")
  425. }
  426. host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.op2.Port)
  427. addr, err := net.ResolveUDPAddr("udp", host)
  428. if err != nil {
  429. v.log(LogWarning, "error resolving udp host %s, %s", host, err)
  430. return
  431. }
  432. v.log(LogInformational, "connecting to udp addr %s", addr.String())
  433. v.udpConn, err = net.DialUDP("udp", nil, addr)
  434. if err != nil {
  435. v.log(LogWarning, "error connecting to udp addr %s, %s", addr.String(), err)
  436. return
  437. }
  438. // Create a 70 byte array and put the SSRC code from the Op 2 VoiceConnection event
  439. // into it. Then send that over the UDP connection to Discord
  440. sb := make([]byte, 70)
  441. binary.BigEndian.PutUint32(sb, v.op2.SSRC)
  442. _, err = v.udpConn.Write(sb)
  443. if err != nil {
  444. v.log(LogWarning, "udp write error to %s, %s", addr.String(), err)
  445. return
  446. }
  447. // Create a 70 byte array and listen for the initial handshake response
  448. // from Discord. Once we get it parse the IP and PORT information out
  449. // of the response. This should be our public IP and PORT as Discord
  450. // saw us.
  451. rb := make([]byte, 70)
  452. rlen, _, err := v.udpConn.ReadFromUDP(rb)
  453. if err != nil {
  454. v.log(LogWarning, "udp read error, %s, %s", addr.String(), err)
  455. return
  456. }
  457. if rlen < 70 {
  458. v.log(LogWarning, "received udp packet too small")
  459. return fmt.Errorf("received udp packet too small")
  460. }
  461. // Loop over position 4 through 20 to grab the IP address
  462. // Should never be beyond position 20.
  463. var ip string
  464. for i := 4; i < 20; i++ {
  465. if rb[i] == 0 {
  466. break
  467. }
  468. ip += string(rb[i])
  469. }
  470. // Grab port from position 68 and 69
  471. port := binary.LittleEndian.Uint16(rb[68:70])
  472. // Take the data from above and send it back to Discord to finalize
  473. // the UDP connection handshake.
  474. data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "xsalsa20_poly1305"}}}
  475. v.wsMutex.Lock()
  476. err = v.wsConn.WriteJSON(data)
  477. v.wsMutex.Unlock()
  478. if err != nil {
  479. v.log(LogWarning, "udp write error, %#v, %s", data, err)
  480. return
  481. }
  482. // start udpKeepAlive
  483. go v.udpKeepAlive(v.udpConn, v.close, 5*time.Second)
  484. // TODO: find a way to check that it fired off okay
  485. return
  486. }
  487. // udpKeepAlive sends a udp packet to keep the udp connection open
  488. // This is still a bit of a "proof of concept"
  489. func (v *VoiceConnection) udpKeepAlive(udpConn *net.UDPConn, close <-chan struct{}, i time.Duration) {
  490. if udpConn == nil || close == nil {
  491. return
  492. }
  493. var err error
  494. var sequence uint64
  495. packet := make([]byte, 8)
  496. ticker := time.NewTicker(i)
  497. for {
  498. binary.LittleEndian.PutUint64(packet, sequence)
  499. sequence++
  500. _, err = udpConn.Write(packet)
  501. if err != nil {
  502. v.log(LogError, "write error, %s", err)
  503. return
  504. }
  505. select {
  506. case <-ticker.C:
  507. // continue loop and send keepalive
  508. case <-close:
  509. return
  510. }
  511. }
  512. }
  513. // opusSender will listen on the given channel and send any
  514. // pre-encoded opus audio to Discord. Supposedly.
  515. func (v *VoiceConnection) opusSender(udpConn *net.UDPConn, close <-chan struct{}, opus <-chan []byte, rate, size int) {
  516. if udpConn == nil || close == nil {
  517. return
  518. }
  519. runtime.LockOSThread()
  520. // VoiceConnection is now ready to receive audio packets
  521. // TODO: this needs reviewed as I think there must be a better way.
  522. v.Ready = true
  523. defer func() { v.Ready = false }()
  524. var sequence uint16
  525. var timestamp uint32
  526. var recvbuf []byte
  527. var ok bool
  528. udpHeader := make([]byte, 12)
  529. var nonce [24]byte
  530. // build the parts that don't change in the udpHeader
  531. udpHeader[0] = 0x80
  532. udpHeader[1] = 0x78
  533. binary.BigEndian.PutUint32(udpHeader[8:], v.op2.SSRC)
  534. // start a send loop that loops until buf chan is closed
  535. ticker := time.NewTicker(time.Millisecond * time.Duration(size/(rate/1000)))
  536. for {
  537. // Get data from chan. If chan is closed, return.
  538. select {
  539. case <-close:
  540. return
  541. case recvbuf, ok = <-opus:
  542. if !ok {
  543. return
  544. }
  545. // else, continue loop
  546. }
  547. if !v.speaking {
  548. err := v.Speaking(true)
  549. if err != nil {
  550. v.log(LogError, "error sending speaking packet, %s", err)
  551. }
  552. }
  553. // Add sequence and timestamp to udpPacket
  554. binary.BigEndian.PutUint16(udpHeader[2:], sequence)
  555. binary.BigEndian.PutUint32(udpHeader[4:], timestamp)
  556. // encrypt the opus data
  557. copy(nonce[:], udpHeader)
  558. sendbuf := secretbox.Seal(udpHeader, recvbuf, &nonce, &v.op4.SecretKey)
  559. // block here until we're exactly at the right time :)
  560. // Then send rtp audio packet to Discord over UDP
  561. select {
  562. case <-close:
  563. return
  564. case <-ticker.C:
  565. // continue
  566. }
  567. _, err := udpConn.Write(sendbuf)
  568. if err != nil {
  569. v.log(LogError, "udp write error, %s", err)
  570. v.log(LogDebug, "voice struct: %#v\n", v)
  571. return
  572. }
  573. if (sequence) == 0xFFFF {
  574. sequence = 0
  575. } else {
  576. sequence++
  577. }
  578. if (timestamp + uint32(size)) >= 0xFFFFFFFF {
  579. timestamp = 0
  580. } else {
  581. timestamp += uint32(size)
  582. }
  583. }
  584. }
  585. // A Packet contains the headers and content of a received voice packet.
  586. type Packet struct {
  587. SSRC uint32
  588. Sequence uint16
  589. Timestamp uint32
  590. Type []byte
  591. Opus []byte
  592. PCM []int16
  593. }
  594. // opusReceiver listens on the UDP socket for incoming packets
  595. // and sends them across the given channel
  596. // NOTE :: This function may change names later.
  597. func (v *VoiceConnection) opusReceiver(udpConn *net.UDPConn, close <-chan struct{}, c chan *Packet) {
  598. if udpConn == nil || close == nil {
  599. return
  600. }
  601. p := Packet{}
  602. recvbuf := make([]byte, 1024)
  603. var nonce [24]byte
  604. for {
  605. rlen, err := udpConn.Read(recvbuf)
  606. if err != nil {
  607. // Detect if we have been closed manually. If a Close() has already
  608. // happened, the udp connection we are listening on will be different
  609. // to the current session.
  610. v.RLock()
  611. sameConnection := v.udpConn == udpConn
  612. v.RUnlock()
  613. if sameConnection {
  614. v.log(LogError, "udp read error, %s, %s", v.endpoint, err)
  615. v.log(LogDebug, "voice struct: %#v\n", v)
  616. go v.reconnect()
  617. }
  618. return
  619. }
  620. select {
  621. case <-close:
  622. return
  623. default:
  624. // continue loop
  625. }
  626. // For now, skip anything except audio.
  627. if rlen < 12 || recvbuf[0] != 0x80 {
  628. continue
  629. }
  630. // build a audio packet struct
  631. p.Type = recvbuf[0:2]
  632. p.Sequence = binary.BigEndian.Uint16(recvbuf[2:4])
  633. p.Timestamp = binary.BigEndian.Uint32(recvbuf[4:8])
  634. p.SSRC = binary.BigEndian.Uint32(recvbuf[8:12])
  635. // decrypt opus data
  636. copy(nonce[:], recvbuf[0:12])
  637. p.Opus, _ = secretbox.Open(nil, recvbuf[12:rlen], &nonce, &v.op4.SecretKey)
  638. if c != nil {
  639. c <- &p
  640. }
  641. }
  642. }
  643. // Reconnect will close down a voice connection then immediately try to
  644. // reconnect to that session.
  645. // NOTE : This func is messy and a WIP while I find what works.
  646. // It will be cleaned up once a proven stable option is flushed out.
  647. // aka: this is ugly shit code, please don't judge too harshly.
  648. func (v *VoiceConnection) reconnect() {
  649. v.log(LogInformational, "called")
  650. v.Lock()
  651. if v.reconnecting {
  652. v.log(LogInformational, "already reconnecting to channel %s, exiting", v.ChannelID)
  653. v.Unlock()
  654. return
  655. }
  656. v.reconnecting = true
  657. v.Unlock()
  658. defer func() { v.reconnecting = false }()
  659. // Close any currently open connections
  660. v.Close()
  661. wait := time.Duration(1)
  662. for {
  663. <-time.After(wait * time.Second)
  664. wait *= 2
  665. if wait > 600 {
  666. wait = 600
  667. }
  668. if v.session.DataReady == false || v.session.wsConn == nil {
  669. v.log(LogInformational, "cannot reconenct to channel %s with unready session", v.ChannelID)
  670. continue
  671. }
  672. v.log(LogInformational, "trying to reconnect to channel %s", v.ChannelID)
  673. _, err := v.session.ChannelVoiceJoin(v.GuildID, v.ChannelID, v.mute, v.deaf)
  674. if err == nil {
  675. v.log(LogInformational, "successfully reconnected to channel %s", v.ChannelID)
  676. return
  677. }
  678. // if the reconnect above didn't work lets just send a disconnect
  679. // packet to reset things.
  680. // Send a OP4 with a nil channel to disconnect
  681. data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
  682. v.session.wsMutex.Lock()
  683. err = v.session.wsConn.WriteJSON(data)
  684. v.session.wsMutex.Unlock()
  685. if err != nil {
  686. v.log(LogError, "error sending disconnect packet, %s", err)
  687. }
  688. v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err)
  689. }
  690. }