state.go 20 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains code related to state tracking. If enabled, state
  7. // tracking will capture the initial READY packet and many other websocket
  8. // events and maintain an in-memory state of of guilds, channels, users, and
  9. // so forth. This information can be accessed through the Session.State struct.
  10. package discordgo
  11. import (
  12. "errors"
  13. "sort"
  14. "sync"
  15. )
  16. // ErrNilState is returned when the state is nil.
  17. var ErrNilState = errors.New("state not instantiated, please use discordgo.New() or assign Session.State")
  18. // ErrStateNotFound is returned when the state cache
  19. // requested is not found
  20. var ErrStateNotFound = errors.New("state cache not found")
  21. // A State contains the current known state.
  22. // As discord sends this in a READY blob, it seems reasonable to simply
  23. // use that struct as the data store.
  24. type State struct {
  25. sync.RWMutex
  26. Ready
  27. MaxMessageCount int
  28. TrackChannels bool
  29. TrackEmojis bool
  30. TrackMembers bool
  31. TrackRoles bool
  32. TrackVoice bool
  33. TrackPresences bool
  34. guildMap map[string]*Guild
  35. channelMap map[string]*Channel
  36. memberMap map[string]map[string]*Member
  37. }
  38. // NewState creates an empty state.
  39. func NewState() *State {
  40. return &State{
  41. Ready: Ready{
  42. PrivateChannels: []*Channel{},
  43. Guilds: []*Guild{},
  44. },
  45. TrackChannels: true,
  46. TrackEmojis: true,
  47. TrackMembers: true,
  48. TrackRoles: true,
  49. TrackVoice: true,
  50. TrackPresences: true,
  51. guildMap: make(map[string]*Guild),
  52. channelMap: make(map[string]*Channel),
  53. memberMap: make(map[string]map[string]*Member),
  54. }
  55. }
  56. func (s *State) createMemberMap(guild *Guild) {
  57. members := make(map[string]*Member)
  58. for _, m := range guild.Members {
  59. members[m.User.ID] = m
  60. }
  61. s.memberMap[guild.ID] = members
  62. }
  63. // GuildAdd adds a guild to the current world state, or
  64. // updates it if it already exists.
  65. func (s *State) GuildAdd(guild *Guild) error {
  66. if s == nil {
  67. return ErrNilState
  68. }
  69. s.Lock()
  70. defer s.Unlock()
  71. // Update the channels to point to the right guild, adding them to the channelMap as we go
  72. for _, c := range guild.Channels {
  73. s.channelMap[c.ID] = c
  74. }
  75. // If this guild contains a new member slice, we must regenerate the member map so the pointers stay valid
  76. if guild.Members != nil {
  77. s.createMemberMap(guild)
  78. } else if _, ok := s.memberMap[guild.ID]; !ok {
  79. // Even if we have no new member slice, we still initialize the member map for this guild if it doesn't exist
  80. s.memberMap[guild.ID] = make(map[string]*Member)
  81. }
  82. if g, ok := s.guildMap[guild.ID]; ok {
  83. // We are about to replace `g` in the state with `guild`, but first we need to
  84. // make sure we preserve any fields that the `guild` doesn't contain from `g`.
  85. if guild.Roles == nil {
  86. guild.Roles = g.Roles
  87. }
  88. if guild.Emojis == nil {
  89. guild.Emojis = g.Emojis
  90. }
  91. if guild.Members == nil {
  92. guild.Members = g.Members
  93. }
  94. if guild.Presences == nil {
  95. guild.Presences = g.Presences
  96. }
  97. if guild.Channels == nil {
  98. guild.Channels = g.Channels
  99. }
  100. if guild.VoiceStates == nil {
  101. guild.VoiceStates = g.VoiceStates
  102. }
  103. *g = *guild
  104. return nil
  105. }
  106. s.Guilds = append(s.Guilds, guild)
  107. s.guildMap[guild.ID] = guild
  108. return nil
  109. }
  110. // GuildRemove removes a guild from current world state.
  111. func (s *State) GuildRemove(guild *Guild) error {
  112. if s == nil {
  113. return ErrNilState
  114. }
  115. _, err := s.Guild(guild.ID)
  116. if err != nil {
  117. return err
  118. }
  119. s.Lock()
  120. defer s.Unlock()
  121. delete(s.guildMap, guild.ID)
  122. for i, g := range s.Guilds {
  123. if g.ID == guild.ID {
  124. s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
  125. return nil
  126. }
  127. }
  128. return nil
  129. }
  130. // Guild gets a guild by ID.
  131. // Useful for querying if @me is in a guild:
  132. // _, err := discordgo.Session.State.Guild(guildID)
  133. // isInGuild := err == nil
  134. func (s *State) Guild(guildID string) (*Guild, error) {
  135. if s == nil {
  136. return nil, ErrNilState
  137. }
  138. s.RLock()
  139. defer s.RUnlock()
  140. if g, ok := s.guildMap[guildID]; ok {
  141. return g, nil
  142. }
  143. return nil, ErrStateNotFound
  144. }
  145. // PresenceAdd adds a presence to the current world state, or
  146. // updates it if it already exists.
  147. func (s *State) PresenceAdd(guildID string, presence *Presence) error {
  148. if s == nil {
  149. return ErrNilState
  150. }
  151. guild, err := s.Guild(guildID)
  152. if err != nil {
  153. return err
  154. }
  155. s.Lock()
  156. defer s.Unlock()
  157. for i, p := range guild.Presences {
  158. if p.User.ID == presence.User.ID {
  159. //guild.Presences[i] = presence
  160. //Update status
  161. guild.Presences[i].Game = presence.Game
  162. guild.Presences[i].Roles = presence.Roles
  163. if presence.Status != "" {
  164. guild.Presences[i].Status = presence.Status
  165. }
  166. if presence.Nick != "" {
  167. guild.Presences[i].Nick = presence.Nick
  168. }
  169. //Update the optionally sent user information
  170. //ID Is a mandatory field so you should not need to check if it is empty
  171. guild.Presences[i].User.ID = presence.User.ID
  172. if presence.User.Avatar != "" {
  173. guild.Presences[i].User.Avatar = presence.User.Avatar
  174. }
  175. if presence.User.Discriminator != "" {
  176. guild.Presences[i].User.Discriminator = presence.User.Discriminator
  177. }
  178. if presence.User.Email != "" {
  179. guild.Presences[i].User.Email = presence.User.Email
  180. }
  181. if presence.User.Token != "" {
  182. guild.Presences[i].User.Token = presence.User.Token
  183. }
  184. if presence.User.Username != "" {
  185. guild.Presences[i].User.Username = presence.User.Username
  186. }
  187. return nil
  188. }
  189. }
  190. guild.Presences = append(guild.Presences, presence)
  191. return nil
  192. }
  193. // PresenceRemove removes a presence from the current world state.
  194. func (s *State) PresenceRemove(guildID string, presence *Presence) error {
  195. if s == nil {
  196. return ErrNilState
  197. }
  198. guild, err := s.Guild(guildID)
  199. if err != nil {
  200. return err
  201. }
  202. s.Lock()
  203. defer s.Unlock()
  204. for i, p := range guild.Presences {
  205. if p.User.ID == presence.User.ID {
  206. guild.Presences = append(guild.Presences[:i], guild.Presences[i+1:]...)
  207. return nil
  208. }
  209. }
  210. return ErrStateNotFound
  211. }
  212. // Presence gets a presence by ID from a guild.
  213. func (s *State) Presence(guildID, userID string) (*Presence, error) {
  214. if s == nil {
  215. return nil, ErrNilState
  216. }
  217. guild, err := s.Guild(guildID)
  218. if err != nil {
  219. return nil, err
  220. }
  221. for _, p := range guild.Presences {
  222. if p.User.ID == userID {
  223. return p, nil
  224. }
  225. }
  226. return nil, ErrStateNotFound
  227. }
  228. // TODO: Consider moving Guild state update methods onto *Guild.
  229. // MemberAdd adds a member to the current world state, or
  230. // updates it if it already exists.
  231. func (s *State) MemberAdd(member *Member) error {
  232. if s == nil {
  233. return ErrNilState
  234. }
  235. guild, err := s.Guild(member.GuildID)
  236. if err != nil {
  237. return err
  238. }
  239. s.Lock()
  240. defer s.Unlock()
  241. members, ok := s.memberMap[member.GuildID]
  242. if !ok {
  243. return ErrStateNotFound
  244. }
  245. m, ok := members[member.User.ID]
  246. if !ok {
  247. members[member.User.ID] = member
  248. guild.Members = append(guild.Members, member)
  249. } else {
  250. *m = *member // Update the actual data, which will also update the member pointer in the slice
  251. }
  252. return nil
  253. }
  254. // MemberRemove removes a member from current world state.
  255. func (s *State) MemberRemove(member *Member) error {
  256. if s == nil {
  257. return ErrNilState
  258. }
  259. guild, err := s.Guild(member.GuildID)
  260. if err != nil {
  261. return err
  262. }
  263. s.Lock()
  264. defer s.Unlock()
  265. members, ok := s.memberMap[member.GuildID]
  266. if !ok {
  267. return ErrStateNotFound
  268. }
  269. _, ok = members[member.User.ID]
  270. if !ok {
  271. return ErrStateNotFound
  272. }
  273. delete(members, member.User.ID)
  274. for i, m := range guild.Members {
  275. if m.User.ID == member.User.ID {
  276. guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
  277. return nil
  278. }
  279. }
  280. return ErrStateNotFound
  281. }
  282. // Member gets a member by ID from a guild.
  283. func (s *State) Member(guildID, userID string) (*Member, error) {
  284. if s == nil {
  285. return nil, ErrNilState
  286. }
  287. s.RLock()
  288. defer s.RUnlock()
  289. members, ok := s.memberMap[guildID]
  290. if !ok {
  291. return nil, ErrStateNotFound
  292. }
  293. m, ok := members[userID]
  294. if ok {
  295. return m, nil
  296. }
  297. return nil, ErrStateNotFound
  298. }
  299. // RoleAdd adds a role to the current world state, or
  300. // updates it if it already exists.
  301. func (s *State) RoleAdd(guildID string, role *Role) error {
  302. if s == nil {
  303. return ErrNilState
  304. }
  305. guild, err := s.Guild(guildID)
  306. if err != nil {
  307. return err
  308. }
  309. s.Lock()
  310. defer s.Unlock()
  311. for i, r := range guild.Roles {
  312. if r.ID == role.ID {
  313. guild.Roles[i] = role
  314. return nil
  315. }
  316. }
  317. guild.Roles = append(guild.Roles, role)
  318. return nil
  319. }
  320. // RoleRemove removes a role from current world state by ID.
  321. func (s *State) RoleRemove(guildID, roleID string) error {
  322. if s == nil {
  323. return ErrNilState
  324. }
  325. guild, err := s.Guild(guildID)
  326. if err != nil {
  327. return err
  328. }
  329. s.Lock()
  330. defer s.Unlock()
  331. for i, r := range guild.Roles {
  332. if r.ID == roleID {
  333. guild.Roles = append(guild.Roles[:i], guild.Roles[i+1:]...)
  334. return nil
  335. }
  336. }
  337. return ErrStateNotFound
  338. }
  339. // Role gets a role by ID from a guild.
  340. func (s *State) Role(guildID, roleID string) (*Role, error) {
  341. if s == nil {
  342. return nil, ErrNilState
  343. }
  344. guild, err := s.Guild(guildID)
  345. if err != nil {
  346. return nil, err
  347. }
  348. s.RLock()
  349. defer s.RUnlock()
  350. for _, r := range guild.Roles {
  351. if r.ID == roleID {
  352. return r, nil
  353. }
  354. }
  355. return nil, ErrStateNotFound
  356. }
  357. // ChannelAdd adds a channel to the current world state, or
  358. // updates it if it already exists.
  359. // Channels may exist either as PrivateChannels or inside
  360. // a guild.
  361. func (s *State) ChannelAdd(channel *Channel) error {
  362. if s == nil {
  363. return ErrNilState
  364. }
  365. s.Lock()
  366. defer s.Unlock()
  367. // If the channel exists, replace it
  368. if c, ok := s.channelMap[channel.ID]; ok {
  369. if channel.Messages == nil {
  370. channel.Messages = c.Messages
  371. }
  372. if channel.PermissionOverwrites == nil {
  373. channel.PermissionOverwrites = c.PermissionOverwrites
  374. }
  375. *c = *channel
  376. return nil
  377. }
  378. if channel.Type == ChannelTypeDM || channel.Type == ChannelTypeGroupDM {
  379. s.PrivateChannels = append(s.PrivateChannels, channel)
  380. } else {
  381. guild, ok := s.guildMap[channel.GuildID]
  382. if !ok {
  383. return ErrStateNotFound
  384. }
  385. guild.Channels = append(guild.Channels, channel)
  386. }
  387. s.channelMap[channel.ID] = channel
  388. return nil
  389. }
  390. // ChannelRemove removes a channel from current world state.
  391. func (s *State) ChannelRemove(channel *Channel) error {
  392. if s == nil {
  393. return ErrNilState
  394. }
  395. _, err := s.Channel(channel.ID)
  396. if err != nil {
  397. return err
  398. }
  399. if channel.Type == ChannelTypeDM || channel.Type == ChannelTypeGroupDM {
  400. s.Lock()
  401. defer s.Unlock()
  402. for i, c := range s.PrivateChannels {
  403. if c.ID == channel.ID {
  404. s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
  405. break
  406. }
  407. }
  408. } else {
  409. guild, err := s.Guild(channel.GuildID)
  410. if err != nil {
  411. return err
  412. }
  413. s.Lock()
  414. defer s.Unlock()
  415. for i, c := range guild.Channels {
  416. if c.ID == channel.ID {
  417. guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
  418. break
  419. }
  420. }
  421. }
  422. delete(s.channelMap, channel.ID)
  423. return nil
  424. }
  425. // GuildChannel gets a channel by ID from a guild.
  426. // This method is Deprecated, use Channel(channelID)
  427. func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
  428. return s.Channel(channelID)
  429. }
  430. // PrivateChannel gets a private channel by ID.
  431. // This method is Deprecated, use Channel(channelID)
  432. func (s *State) PrivateChannel(channelID string) (*Channel, error) {
  433. return s.Channel(channelID)
  434. }
  435. // Channel gets a channel by ID, it will look in all guilds and private channels.
  436. func (s *State) Channel(channelID string) (*Channel, error) {
  437. if s == nil {
  438. return nil, ErrNilState
  439. }
  440. s.RLock()
  441. defer s.RUnlock()
  442. if c, ok := s.channelMap[channelID]; ok {
  443. return c, nil
  444. }
  445. return nil, ErrStateNotFound
  446. }
  447. // Emoji returns an emoji for a guild and emoji id.
  448. func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
  449. if s == nil {
  450. return nil, ErrNilState
  451. }
  452. guild, err := s.Guild(guildID)
  453. if err != nil {
  454. return nil, err
  455. }
  456. s.RLock()
  457. defer s.RUnlock()
  458. for _, e := range guild.Emojis {
  459. if e.ID == emojiID {
  460. return e, nil
  461. }
  462. }
  463. return nil, ErrStateNotFound
  464. }
  465. // EmojiAdd adds an emoji to the current world state.
  466. func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
  467. if s == nil {
  468. return ErrNilState
  469. }
  470. guild, err := s.Guild(guildID)
  471. if err != nil {
  472. return err
  473. }
  474. s.Lock()
  475. defer s.Unlock()
  476. for i, e := range guild.Emojis {
  477. if e.ID == emoji.ID {
  478. guild.Emojis[i] = emoji
  479. return nil
  480. }
  481. }
  482. guild.Emojis = append(guild.Emojis, emoji)
  483. return nil
  484. }
  485. // EmojisAdd adds multiple emojis to the world state.
  486. func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
  487. for _, e := range emojis {
  488. if err := s.EmojiAdd(guildID, e); err != nil {
  489. return err
  490. }
  491. }
  492. return nil
  493. }
  494. // MessageAdd adds a message to the current world state, or updates it if it exists.
  495. // If the channel cannot be found, the message is discarded.
  496. // Messages are kept in state up to s.MaxMessageCount
  497. func (s *State) MessageAdd(message *Message) error {
  498. if s == nil {
  499. return ErrNilState
  500. }
  501. c, err := s.Channel(message.ChannelID)
  502. if err != nil {
  503. return err
  504. }
  505. s.Lock()
  506. defer s.Unlock()
  507. // If the message exists, merge in the new message contents.
  508. for _, m := range c.Messages {
  509. if m.ID == message.ID {
  510. if message.Content != "" {
  511. m.Content = message.Content
  512. }
  513. if message.EditedTimestamp != "" {
  514. m.EditedTimestamp = message.EditedTimestamp
  515. }
  516. if message.Mentions != nil {
  517. m.Mentions = message.Mentions
  518. }
  519. if message.Embeds != nil {
  520. m.Embeds = message.Embeds
  521. }
  522. if message.Attachments != nil {
  523. m.Attachments = message.Attachments
  524. }
  525. if message.Timestamp != "" {
  526. m.Timestamp = message.Timestamp
  527. }
  528. if message.Author != nil {
  529. m.Author = message.Author
  530. }
  531. return nil
  532. }
  533. }
  534. c.Messages = append(c.Messages, message)
  535. if len(c.Messages) > s.MaxMessageCount {
  536. c.Messages = c.Messages[len(c.Messages)-s.MaxMessageCount:]
  537. }
  538. return nil
  539. }
  540. // MessageRemove removes a message from the world state.
  541. func (s *State) MessageRemove(message *Message) error {
  542. if s == nil {
  543. return ErrNilState
  544. }
  545. return s.messageRemoveByID(message.ChannelID, message.ID)
  546. }
  547. // messageRemoveByID removes a message by channelID and messageID from the world state.
  548. func (s *State) messageRemoveByID(channelID, messageID string) error {
  549. c, err := s.Channel(channelID)
  550. if err != nil {
  551. return err
  552. }
  553. s.Lock()
  554. defer s.Unlock()
  555. for i, m := range c.Messages {
  556. if m.ID == messageID {
  557. c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
  558. return nil
  559. }
  560. }
  561. return ErrStateNotFound
  562. }
  563. func (s *State) voiceStateUpdate(update *VoiceStateUpdate) error {
  564. guild, err := s.Guild(update.GuildID)
  565. if err != nil {
  566. return err
  567. }
  568. s.Lock()
  569. defer s.Unlock()
  570. // Handle Leaving Channel
  571. if update.ChannelID == "" {
  572. for i, state := range guild.VoiceStates {
  573. if state.UserID == update.UserID {
  574. guild.VoiceStates = append(guild.VoiceStates[:i], guild.VoiceStates[i+1:]...)
  575. return nil
  576. }
  577. }
  578. } else {
  579. for i, state := range guild.VoiceStates {
  580. if state.UserID == update.UserID {
  581. guild.VoiceStates[i] = update.VoiceState
  582. return nil
  583. }
  584. }
  585. guild.VoiceStates = append(guild.VoiceStates, update.VoiceState)
  586. }
  587. return nil
  588. }
  589. // Message gets a message by channel and message ID.
  590. func (s *State) Message(channelID, messageID string) (*Message, error) {
  591. if s == nil {
  592. return nil, ErrNilState
  593. }
  594. c, err := s.Channel(channelID)
  595. if err != nil {
  596. return nil, err
  597. }
  598. s.RLock()
  599. defer s.RUnlock()
  600. for _, m := range c.Messages {
  601. if m.ID == messageID {
  602. return m, nil
  603. }
  604. }
  605. return nil, ErrStateNotFound
  606. }
  607. // OnReady takes a Ready event and updates all internal state.
  608. func (s *State) onReady(se *Session, r *Ready) (err error) {
  609. if s == nil {
  610. return ErrNilState
  611. }
  612. s.Lock()
  613. defer s.Unlock()
  614. // We must track at least the current user for Voice, even
  615. // if state is disabled, store the bare essentials.
  616. if !se.StateEnabled {
  617. ready := Ready{
  618. Version: r.Version,
  619. SessionID: r.SessionID,
  620. User: r.User,
  621. }
  622. s.Ready = ready
  623. return nil
  624. }
  625. s.Ready = *r
  626. for _, g := range s.Guilds {
  627. s.guildMap[g.ID] = g
  628. s.createMemberMap(g)
  629. for _, c := range g.Channels {
  630. s.channelMap[c.ID] = c
  631. }
  632. }
  633. for _, c := range s.PrivateChannels {
  634. s.channelMap[c.ID] = c
  635. }
  636. return nil
  637. }
  638. // OnInterface handles all events related to states.
  639. func (s *State) OnInterface(se *Session, i interface{}) (err error) {
  640. if s == nil {
  641. return ErrNilState
  642. }
  643. r, ok := i.(*Ready)
  644. if ok {
  645. return s.onReady(se, r)
  646. }
  647. if !se.StateEnabled {
  648. return nil
  649. }
  650. switch t := i.(type) {
  651. case *GuildCreate:
  652. err = s.GuildAdd(t.Guild)
  653. case *GuildUpdate:
  654. err = s.GuildAdd(t.Guild)
  655. case *GuildDelete:
  656. err = s.GuildRemove(t.Guild)
  657. case *GuildMemberAdd:
  658. if s.TrackMembers {
  659. err = s.MemberAdd(t.Member)
  660. }
  661. case *GuildMemberUpdate:
  662. if s.TrackMembers {
  663. err = s.MemberAdd(t.Member)
  664. }
  665. case *GuildMemberRemove:
  666. if s.TrackMembers {
  667. err = s.MemberRemove(t.Member)
  668. }
  669. case *GuildMembersChunk:
  670. if s.TrackMembers {
  671. for i := range t.Members {
  672. t.Members[i].GuildID = t.GuildID
  673. err = s.MemberAdd(t.Members[i])
  674. }
  675. }
  676. case *GuildRoleCreate:
  677. if s.TrackRoles {
  678. err = s.RoleAdd(t.GuildID, t.Role)
  679. }
  680. case *GuildRoleUpdate:
  681. if s.TrackRoles {
  682. err = s.RoleAdd(t.GuildID, t.Role)
  683. }
  684. case *GuildRoleDelete:
  685. if s.TrackRoles {
  686. err = s.RoleRemove(t.GuildID, t.RoleID)
  687. }
  688. case *GuildEmojisUpdate:
  689. if s.TrackEmojis {
  690. err = s.EmojisAdd(t.GuildID, t.Emojis)
  691. }
  692. case *ChannelCreate:
  693. if s.TrackChannels {
  694. err = s.ChannelAdd(t.Channel)
  695. }
  696. case *ChannelUpdate:
  697. if s.TrackChannels {
  698. err = s.ChannelAdd(t.Channel)
  699. }
  700. case *ChannelDelete:
  701. if s.TrackChannels {
  702. err = s.ChannelRemove(t.Channel)
  703. }
  704. case *MessageCreate:
  705. if s.MaxMessageCount != 0 {
  706. err = s.MessageAdd(t.Message)
  707. }
  708. case *MessageUpdate:
  709. if s.MaxMessageCount != 0 {
  710. err = s.MessageAdd(t.Message)
  711. }
  712. case *MessageDelete:
  713. if s.MaxMessageCount != 0 {
  714. err = s.MessageRemove(t.Message)
  715. }
  716. case *MessageDeleteBulk:
  717. if s.MaxMessageCount != 0 {
  718. for _, mID := range t.Messages {
  719. s.messageRemoveByID(t.ChannelID, mID)
  720. }
  721. }
  722. case *VoiceStateUpdate:
  723. if s.TrackVoice {
  724. err = s.voiceStateUpdate(t)
  725. }
  726. case *PresenceUpdate:
  727. if s.TrackPresences {
  728. s.PresenceAdd(t.GuildID, &t.Presence)
  729. }
  730. if s.TrackMembers {
  731. if t.Status == StatusOffline {
  732. return
  733. }
  734. var m *Member
  735. m, err = s.Member(t.GuildID, t.User.ID)
  736. if err != nil {
  737. // Member not found; this is a user coming online
  738. m = &Member{
  739. GuildID: t.GuildID,
  740. Nick: t.Nick,
  741. User: t.User,
  742. Roles: t.Roles,
  743. }
  744. } else {
  745. if t.Nick != "" {
  746. m.Nick = t.Nick
  747. }
  748. if t.User.Username != "" {
  749. m.User.Username = t.User.Username
  750. }
  751. // PresenceUpdates always contain a list of roles, so there's no need to check for an empty list here
  752. m.Roles = t.Roles
  753. }
  754. err = s.MemberAdd(m)
  755. }
  756. }
  757. return
  758. }
  759. // UserChannelPermissions returns the permission of a user in a channel.
  760. // userID : The ID of the user to calculate permissions for.
  761. // channelID : The ID of the channel to calculate permission for.
  762. func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
  763. if s == nil {
  764. return 0, ErrNilState
  765. }
  766. channel, err := s.Channel(channelID)
  767. if err != nil {
  768. return
  769. }
  770. guild, err := s.Guild(channel.GuildID)
  771. if err != nil {
  772. return
  773. }
  774. if userID == guild.OwnerID {
  775. apermissions = PermissionAll
  776. return
  777. }
  778. member, err := s.Member(guild.ID, userID)
  779. if err != nil {
  780. return
  781. }
  782. return memberPermissions(guild, channel, member), nil
  783. }
  784. // UserColor returns the color of a user in a channel.
  785. // While colors are defined at a Guild level, determining for a channel is more useful in message handlers.
  786. // 0 is returned in cases of error, which is the color of @everyone.
  787. // userID : The ID of the user to calculate the color for.
  788. // channelID : The ID of the channel to calculate the color for.
  789. func (s *State) UserColor(userID, channelID string) int {
  790. if s == nil {
  791. return 0
  792. }
  793. channel, err := s.Channel(channelID)
  794. if err != nil {
  795. return 0
  796. }
  797. guild, err := s.Guild(channel.GuildID)
  798. if err != nil {
  799. return 0
  800. }
  801. member, err := s.Member(guild.ID, userID)
  802. if err != nil {
  803. return 0
  804. }
  805. roles := Roles(guild.Roles)
  806. sort.Sort(roles)
  807. for _, role := range roles {
  808. for _, roleID := range member.Roles {
  809. if role.ID == roleID {
  810. if role.Color != 0 {
  811. return role.Color
  812. }
  813. }
  814. }
  815. }
  816. return 0
  817. }