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- package main
- import (
- "flag"
- "fmt"
- "os"
- "os/signal"
- "syscall"
- "github.com/bwmarrin/discordgo"
- )
- // Variables used for command line parameters
- var (
- Token string
- )
- func init() {
- flag.StringVar(&Token, "t", "", "Bot Token")
- flag.Parse()
- }
- func main() {
- // Create a new Discord session using the provided bot token.
- dg, err := discordgo.New("Bot " + Token)
- if err != nil {
- fmt.Println("error creating Discord session,", err)
- return
- }
- // Register the messageCreate func as a callback for MessageCreate events.
- dg.AddHandler(messageCreate)
- // In this example, we only care about receiving message events.
- dg.Identify.Intents = discordgo.IntentsGuildMessages
- // Open a websocket connection to Discord and begin listening.
- err = dg.Open()
- if err != nil {
- fmt.Println("error opening connection,", err)
- return
- }
- // Wait here until CTRL-C or other term signal is received.
- fmt.Println("Bot is now running. Press CTRL-C to exit.")
- sc := make(chan os.Signal, 1)
- signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
- <-sc
- // Cleanly close down the Discord session.
- dg.Close()
- }
- // This function will be called (due to AddHandler above) every time a new
- // message is created on any channel that the authenticated bot has access to.
- func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
- // Ignore all messages created by the bot itself
- // This isn't required in this specific example but it's a good practice.
- if m.Author.ID == s.State.User.ID {
- return
- }
- // If the message is "ping" reply with "Pong!"
- if m.Content == "ping" {
- s.ChannelMessageSend(m.ChannelID, "Pong!")
- }
- // If the message is "pong" reply with "Ping!"
- if m.Content == "pong" {
- s.ChannelMessageSend(m.ChannelID, "Ping!")
- }
- }
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