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- // Discordgo - Discord bindings for Go
- // Available at https://github.com/bwmarrin/discordgo
- // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // This file contains functions for interacting with the Discord REST/JSON API
- // at the lowest level.
- package discordgo
- import (
- "bytes"
- "encoding/json"
- "errors"
- "fmt"
- "image"
- _ "image/jpeg" // For JPEG decoding
- _ "image/png" // For PNG decoding
- "io"
- "io/ioutil"
- "log"
- "net/http"
- "net/url"
- "strconv"
- "strings"
- "time"
- )
- // All error constants
- var (
- ErrJSONUnmarshal = errors.New("json unmarshal")
- ErrStatusOffline = errors.New("You can't set your Status to offline")
- ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
- ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1")
- ErrGuildNoIcon = errors.New("guild does not have an icon set")
- ErrGuildNoSplash = errors.New("guild does not have a splash set")
- ErrUnauthorized = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discord.com/developers/docs/reference#authentication-example-bot-token-authorization-header")
- )
- // Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
- func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
- return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0])
- }
- // RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.
- func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) {
- var body []byte
- if data != nil {
- body, err = json.Marshal(data)
- if err != nil {
- return
- }
- }
- return s.request(method, urlStr, "application/json", body, bucketID, 0)
- }
- // request makes a (GET/POST/...) Requests to Discord REST API.
- // Sequence is the sequence number, if it fails with a 502 it will
- // retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries
- func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) {
- if bucketID == "" {
- bucketID = strings.SplitN(urlStr, "?", 2)[0]
- }
- return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence)
- }
- // RequestWithLockedBucket makes a request using a bucket that's already been locked
- func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) {
- if s.Debug {
- log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
- log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
- }
- req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
- if err != nil {
- bucket.Release(nil)
- return
- }
- // Not used on initial login..
- // TODO: Verify if a login, otherwise complain about no-token
- if s.Token != "" {
- req.Header.Set("authorization", s.Token)
- }
- // Discord's API returns a 400 Bad Request is Content-Type is set, but the
- // request body is empty.
- if b != nil {
- req.Header.Set("Content-Type", contentType)
- }
- // TODO: Make a configurable static variable.
- req.Header.Set("User-Agent", s.UserAgent)
- if s.Debug {
- for k, v := range req.Header {
- log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
- }
- }
- resp, err := s.Client.Do(req)
- if err != nil {
- bucket.Release(nil)
- return
- }
- defer func() {
- err2 := resp.Body.Close()
- if err2 != nil {
- log.Println("error closing resp body")
- }
- }()
- err = bucket.Release(resp.Header)
- if err != nil {
- return
- }
- response, err = ioutil.ReadAll(resp.Body)
- if err != nil {
- return
- }
- if s.Debug {
- log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
- for k, v := range resp.Header {
- log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
- }
- log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
- }
- switch resp.StatusCode {
- case http.StatusOK:
- case http.StatusCreated:
- case http.StatusNoContent:
- case http.StatusBadGateway:
- // Retry sending request if possible
- if sequence < s.MaxRestRetries {
- s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
- response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1)
- } else {
- err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
- }
- case 429: // TOO MANY REQUESTS - Rate limiting
- rl := TooManyRequests{}
- err = json.Unmarshal(response, &rl)
- if err != nil {
- s.log(LogError, "rate limit unmarshal error, %s", err)
- return
- }
- s.log(LogInformational, "Rate Limiting %s, retry in %v", urlStr, rl.RetryAfter)
- s.handleEvent(rateLimitEventType, &RateLimit{TooManyRequests: &rl, URL: urlStr})
- time.Sleep(rl.RetryAfter)
- // we can make the above smarter
- // this method can cause longer delays than required
- response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence)
- case http.StatusUnauthorized:
- if strings.Index(s.Token, "Bot ") != 0 {
- s.log(LogInformational, ErrUnauthorized.Error())
- err = ErrUnauthorized
- }
- fallthrough
- default: // Error condition
- err = newRestError(req, resp, response)
- }
- return
- }
- func unmarshal(data []byte, v interface{}) error {
- err := json.Unmarshal(data, v)
- if err != nil {
- return fmt.Errorf("%w: %s", ErrJSONUnmarshal, err)
- }
- return nil
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to Discord Users
- // ------------------------------------------------------------------------------------------------
- // User returns the user details of the given userID
- // userID : A user ID or "@me" which is a shortcut of current user ID
- func (s *Session) User(userID string) (st *User, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // UserAvatar is deprecated. Please use UserAvatarDecode
- // userID : A user ID or "@me" which is a shortcut of current user ID
- func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
- u, err := s.User(userID)
- if err != nil {
- return
- }
- img, err = s.UserAvatarDecode(u)
- return
- }
- // UserAvatarDecode returns an image.Image of a user's Avatar
- // user : The user which avatar should be retrieved
- func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", ""))
- if err != nil {
- return
- }
- img, _, err = image.Decode(bytes.NewReader(body))
- return
- }
- // UserUpdate updates current user settings.
- func (s *Session) UserUpdate(username, avatar string) (st *User, err error) {
- // NOTE: Avatar must be either the hash/id of existing Avatar or
- // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
- // to set a new avatar.
- // If left blank, avatar will be set to null/blank
- data := struct {
- Username string `json:"username,omitempty"`
- Avatar string `json:"avatar,omitempty"`
- }{username, avatar}
- body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // UserConnections returns the user's connections
- func (s *Session) UserConnections() (conn []*UserConnection, err error) {
- response, err := s.RequestWithBucketID("GET", EndpointUserConnections("@me"), nil, EndpointUserConnections("@me"))
- if err != nil {
- return nil, err
- }
- err = unmarshal(response, &conn)
- if err != nil {
- return
- }
- return
- }
- // UserChannelCreate creates a new User (Private) Channel with another User
- // recipientID : A user ID for the user to which this channel is opened with.
- func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
- data := struct {
- RecipientID string `json:"recipient_id"`
- }{recipientID}
- body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels(""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // UserGuilds returns an array of UserGuild structures for all guilds.
- // limit : The number guilds that can be returned. (max 100)
- // beforeID : If provided all guilds returned will be before given ID.
- // afterID : If provided all guilds returned will be after given ID.
- func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) {
- v := url.Values{}
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if afterID != "" {
- v.Set("after", afterID)
- }
- if beforeID != "" {
- v.Set("before", beforeID)
- }
- uri := EndpointUserGuilds("@me")
- if len(v) > 0 {
- uri += "?" + v.Encode()
- }
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds(""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // UserChannelPermissions returns the permission of a user in a channel.
- // userID : The ID of the user to calculate permissions for.
- // channelID : The ID of the channel to calculate permission for.
- //
- // NOTE: This function is now deprecated and will be removed in the future.
- // Please see the same function inside state.go
- func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int64, err error) {
- // Try to just get permissions from state.
- apermissions, err = s.State.UserChannelPermissions(userID, channelID)
- if err == nil {
- return
- }
- // Otherwise try get as much data from state as possible, falling back to the network.
- channel, err := s.State.Channel(channelID)
- if err != nil || channel == nil {
- channel, err = s.Channel(channelID)
- if err != nil {
- return
- }
- }
- guild, err := s.State.Guild(channel.GuildID)
- if err != nil || guild == nil {
- guild, err = s.Guild(channel.GuildID)
- if err != nil {
- return
- }
- }
- if userID == guild.OwnerID {
- apermissions = PermissionAll
- return
- }
- member, err := s.State.Member(guild.ID, userID)
- if err != nil || member == nil {
- member, err = s.GuildMember(guild.ID, userID)
- if err != nil {
- return
- }
- }
- return memberPermissions(guild, channel, userID, member.Roles), nil
- }
- // Calculates the permissions for a member.
- // https://support.discord.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
- func memberPermissions(guild *Guild, channel *Channel, userID string, roles []string) (apermissions int64) {
- if userID == guild.OwnerID {
- apermissions = PermissionAll
- return
- }
- for _, role := range guild.Roles {
- if role.ID == guild.ID {
- apermissions |= role.Permissions
- break
- }
- }
- for _, role := range guild.Roles {
- for _, roleID := range roles {
- if role.ID == roleID {
- apermissions |= role.Permissions
- break
- }
- }
- }
- if apermissions&PermissionAdministrator == PermissionAdministrator {
- apermissions |= PermissionAll
- }
- // Apply @everyone overrides from the channel.
- for _, overwrite := range channel.PermissionOverwrites {
- if guild.ID == overwrite.ID {
- apermissions &= ^overwrite.Deny
- apermissions |= overwrite.Allow
- break
- }
- }
- var denies, allows int64
- // Member overwrites can override role overrides, so do two passes
- for _, overwrite := range channel.PermissionOverwrites {
- for _, roleID := range roles {
- if overwrite.Type == PermissionOverwriteTypeRole && roleID == overwrite.ID {
- denies |= overwrite.Deny
- allows |= overwrite.Allow
- break
- }
- }
- }
- apermissions &= ^denies
- apermissions |= allows
- for _, overwrite := range channel.PermissionOverwrites {
- if overwrite.Type == PermissionOverwriteTypeMember && overwrite.ID == userID {
- apermissions &= ^overwrite.Deny
- apermissions |= overwrite.Allow
- break
- }
- }
- if apermissions&PermissionAdministrator == PermissionAdministrator {
- apermissions |= PermissionAllChannel
- }
- return apermissions
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to Discord Guilds
- // ------------------------------------------------------------------------------------------------
- // Guild returns a Guild structure of a specific Guild.
- // guildID : The ID of a Guild
- func (s *Session) Guild(guildID string) (st *Guild, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildPreview returns a GuildPreview structure of a specific public Guild.
- // guildID : The ID of a Guild
- func (s *Session) GuildPreview(guildID string) (st *GuildPreview, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildPreview(guildID), nil, EndpointGuildPreview(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildCreate creates a new Guild
- // name : A name for the Guild (2-100 characters)
- func (s *Session) GuildCreate(name string) (st *Guild, err error) {
- data := struct {
- Name string `json:"name"`
- }{name}
- body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildEdit edits a new Guild
- // guildID : The ID of a Guild
- // g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
- func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
- // Bounds checking for VerificationLevel, interval: [0, 4]
- if g.VerificationLevel != nil {
- val := *g.VerificationLevel
- if val < 0 || val > 4 {
- err = ErrVerificationLevelBounds
- return
- }
- }
- //Bounds checking for regions
- if g.Region != "" {
- isValid := false
- regions, _ := s.VoiceRegions()
- for _, r := range regions {
- if g.Region == r.ID {
- isValid = true
- }
- }
- if !isValid {
- var valid []string
- for _, r := range regions {
- valid = append(valid, r.ID)
- }
- err = fmt.Errorf("Region not a valid region (%q)", valid)
- return
- }
- }
- body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildDelete deletes a Guild.
- // guildID : The ID of a Guild
- func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
- body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildLeave leaves a Guild.
- // guildID : The ID of a Guild
- func (s *Session) GuildLeave(guildID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID))
- return
- }
- // GuildBans returns an array of GuildBan structures for all bans of a
- // given guild.
- // guildID : The ID of a Guild.
- func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildBanCreate bans the given user from the given guild.
- // guildID : The ID of a Guild.
- // userID : The ID of a User
- // days : The number of days of previous comments to delete.
- func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
- return s.GuildBanCreateWithReason(guildID, userID, "", days)
- }
- // GuildBan finds ban by given guild and user id and returns GuildBan structure
- func (s *Session) GuildBan(guildID, userID string) (st *GuildBan, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, userID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildBanCreateWithReason bans the given user from the given guild also providing a reaso.
- // guildID : The ID of a Guild.
- // userID : The ID of a User
- // reason : The reason for this ban
- // days : The number of days of previous comments to delete.
- func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) {
- uri := EndpointGuildBan(guildID, userID)
- queryParams := url.Values{}
- if days > 0 {
- queryParams.Set("delete_message_days", strconv.Itoa(days))
- }
- if reason != "" {
- queryParams.Set("reason", reason)
- }
- if len(queryParams) > 0 {
- uri += "?" + queryParams.Encode()
- }
- _, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
- return
- }
- // GuildBanDelete removes the given user from the guild bans
- // guildID : The ID of a Guild.
- // userID : The ID of a User
- func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, ""))
- return
- }
- // GuildMembers returns a list of members for a guild.
- // guildID : The ID of a Guild.
- // after : The id of the member to return members after
- // limit : max number of members to return (max 1000)
- func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) {
- uri := EndpointGuildMembers(guildID)
- v := url.Values{}
- if after != "" {
- v.Set("after", after)
- }
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if len(v) > 0 {
- uri += "?" + v.Encode()
- }
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildMember returns a member of a guild.
- // guildID : The ID of a Guild.
- // userID : The ID of a User
- func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- // The returned object doesn't have the GuildID attribute so we will set it here.
- st.GuildID = guildID
- return
- }
- // GuildMemberAdd force joins a user to the guild.
- // accessToken : Valid access_token for the user.
- // guildID : The ID of a Guild.
- // userID : The ID of a User.
- // nick : Value to set users nickname to
- // roles : A list of role ID's to set on the member.
- // mute : If the user is muted.
- // deaf : If the user is deafened.
- func (s *Session) GuildMemberAdd(accessToken, guildID, userID, nick string, roles []string, mute, deaf bool) (err error) {
- data := struct {
- AccessToken string `json:"access_token"`
- Nick string `json:"nick,omitempty"`
- Roles []string `json:"roles,omitempty"`
- Mute bool `json:"mute,omitempty"`
- Deaf bool `json:"deaf,omitempty"`
- }{accessToken, nick, roles, mute, deaf}
- _, err = s.RequestWithBucketID("PUT", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- if err != nil {
- return err
- }
- return err
- }
- // GuildMemberDelete removes the given user from the given guild.
- // guildID : The ID of a Guild.
- // userID : The ID of a User
- func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
- return s.GuildMemberDeleteWithReason(guildID, userID, "")
- }
- // GuildMemberDeleteWithReason removes the given user from the given guild.
- // guildID : The ID of a Guild.
- // userID : The ID of a User
- // reason : The reason for the kick
- func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error) {
- uri := EndpointGuildMember(guildID, userID)
- if reason != "" {
- uri += "?reason=" + url.QueryEscape(reason)
- }
- _, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointGuildMember(guildID, ""))
- return
- }
- // GuildMemberEdit edits the roles of a member.
- // guildID : The ID of a Guild.
- // userID : The ID of a User.
- // roles : A list of role ID's to set on the member.
- func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
- data := struct {
- Roles []string `json:"roles"`
- }{roles}
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- return
- }
- // GuildMemberMove moves a guild member from one voice channel to another/none
- // guildID : The ID of a Guild.
- // userID : The ID of a User.
- // channelID : The ID of a channel to move user to or nil to remove from voice channel
- // NOTE : I am not entirely set on the name of this function and it may change
- // prior to the final 1.0.0 release of Discordgo
- func (s *Session) GuildMemberMove(guildID string, userID string, channelID *string) (err error) {
- data := struct {
- ChannelID *string `json:"channel_id"`
- }{channelID}
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- return
- }
- // GuildMemberNickname updates the nickname of a guild member
- // guildID : The ID of a guild
- // userID : The ID of a user
- // userID : The ID of a user or "@me" which is a shortcut of the current user ID
- // nickname : The nickname of the member, "" will reset their nickname
- func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
- data := struct {
- Nick string `json:"nick"`
- }{nickname}
- if userID == "@me" {
- userID += "/nick"
- }
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- return
- }
- // GuildMemberMute server mutes a guild member
- // guildID : The ID of a Guild.
- // userID : The ID of a User.
- // mute : boolean value for if the user should be muted
- func (s *Session) GuildMemberMute(guildID string, userID string, mute bool) (err error) {
- data := struct {
- Mute bool `json:"mute"`
- }{mute}
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- return
- }
- // GuildMemberTimeout times out a guild member
- // guildID : The ID of a Guild.
- // userID : The ID of a User.
- // until : The timestamp for how long a member should be timed out.
- // Set to nil to remove timeout.
- func (s *Session) GuildMemberTimeout(guildID string, userID string, until *time.Time) (err error) {
- data := struct {
- CommunicationDisabledUntil *time.Time `json:"communication_disabled_until"`
- }{until}
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- return
- }
- // GuildMemberDeafen server deafens a guild member
- // guildID : The ID of a Guild.
- // userID : The ID of a User.
- // deaf : boolean value for if the user should be deafened
- func (s *Session) GuildMemberDeafen(guildID string, userID string, deaf bool) (err error) {
- data := struct {
- Deaf bool `json:"deaf"`
- }{deaf}
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- return
- }
- // GuildMemberRoleAdd adds the specified role to a given member
- // guildID : The ID of a Guild.
- // userID : The ID of a User.
- // roleID : The ID of a Role to be assigned to the user.
- func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) {
- _, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
- return
- }
- // GuildMemberRoleRemove removes the specified role to a given member
- // guildID : The ID of a Guild.
- // userID : The ID of a User.
- // roleID : The ID of a Role to be removed from the user.
- func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
- return
- }
- // GuildChannels returns an array of Channel structures for all channels of a
- // given guild.
- // guildID : The ID of a Guild.
- func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
- body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildChannelCreateData is provided to GuildChannelCreateComplex
- type GuildChannelCreateData struct {
- Name string `json:"name"`
- Type ChannelType `json:"type"`
- Topic string `json:"topic,omitempty"`
- Bitrate int `json:"bitrate,omitempty"`
- UserLimit int `json:"user_limit,omitempty"`
- RateLimitPerUser int `json:"rate_limit_per_user,omitempty"`
- Position int `json:"position,omitempty"`
- PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
- ParentID string `json:"parent_id,omitempty"`
- NSFW bool `json:"nsfw,omitempty"`
- }
- // GuildChannelCreateComplex creates a new channel in the given guild
- // guildID : The ID of a Guild
- // data : A data struct describing the new Channel, Name and Type are mandatory, other fields depending on the type
- func (s *Session) GuildChannelCreateComplex(guildID string, data GuildChannelCreateData) (st *Channel, err error) {
- body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildChannelCreate creates a new channel in the given guild
- // guildID : The ID of a Guild.
- // name : Name of the channel (2-100 chars length)
- // ctype : Type of the channel
- func (s *Session) GuildChannelCreate(guildID, name string, ctype ChannelType) (st *Channel, err error) {
- return s.GuildChannelCreateComplex(guildID, GuildChannelCreateData{
- Name: name,
- Type: ctype,
- })
- }
- // GuildChannelsReorder updates the order of channels in a guild
- // guildID : The ID of a Guild.
- // channels : Updated channels.
- func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
- data := make([]struct {
- ID string `json:"id"`
- Position int `json:"position"`
- }, len(channels))
- for i, c := range channels {
- data[i].ID = c.ID
- data[i].Position = c.Position
- }
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
- return
- }
- // GuildInvites returns an array of Invite structures for the given guild
- // guildID : The ID of a Guild.
- func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildRoles returns all roles for a given guild.
- // guildID : The ID of a Guild.
- func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return // TODO return pointer
- }
- // GuildRoleCreate returns a new Guild Role.
- // guildID: The ID of a Guild.
- func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
- body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildRoleEdit updates an existing Guild Role with new values
- // guildID : The ID of a Guild.
- // roleID : The ID of a Role.
- // name : The name of the Role.
- // color : The color of the role (decimal, not hex).
- // hoist : Whether to display the role's users separately.
- // perm : The permissions for the role.
- // mention : Whether this role is mentionable
- func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int64, mention bool) (st *Role, err error) {
- // Prevent sending a color int that is too big.
- if color > 0xFFFFFF {
- err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
- return nil, err
- }
- data := struct {
- Name string `json:"name"` // The role's name (overwrites existing)
- Color int `json:"color"` // The color the role should have (as a decimal, not hex)
- Hoist bool `json:"hoist"` // Whether to display the role's users separately
- Permissions int64 `json:"permissions,string"` // The overall permissions number of the role (overwrites existing)
- Mentionable bool `json:"mentionable"` // Whether this role is mentionable
- }{name, color, hoist, perm, mention}
- body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, ""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildRoleReorder reoders guild roles
- // guildID : The ID of a Guild.
- // roles : A list of ordered roles.
- func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
- body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildRoleDelete deletes an existing role.
- // guildID : The ID of a Guild.
- // roleID : The ID of a Role.
- func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, ""))
- return
- }
- // GuildPruneCount Returns the number of members that would be removed in a prune operation.
- // Requires 'KICK_MEMBER' permission.
- // guildID : The ID of a Guild.
- // days : The number of days to count prune for (1 or more).
- func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) {
- count = 0
- if days <= 0 {
- err = ErrPruneDaysBounds
- return
- }
- p := struct {
- Pruned uint32 `json:"pruned"`
- }{}
- uri := EndpointGuildPrune(guildID) + "?days=" + strconv.FormatUint(uint64(days), 10)
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &p)
- if err != nil {
- return
- }
- count = p.Pruned
- return
- }
- // GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission.
- // Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation.
- // guildID : The ID of a Guild.
- // days : The number of days to count prune for (1 or more).
- func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) {
- count = 0
- if days <= 0 {
- err = ErrPruneDaysBounds
- return
- }
- data := struct {
- days uint32
- }{days}
- p := struct {
- Pruned uint32 `json:"pruned"`
- }{}
- body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &p)
- if err != nil {
- return
- }
- count = p.Pruned
- return
- }
- // GuildIntegrations returns an array of Integrations for a guild.
- // guildID : The ID of a Guild.
- func (s *Session) GuildIntegrations(guildID string) (st []*Integration, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildIntegrationCreate creates a Guild Integration.
- // guildID : The ID of a Guild.
- // integrationType : The Integration type.
- // integrationID : The ID of an integration.
- func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
- data := struct {
- Type string `json:"type"`
- ID string `json:"id"`
- }{integrationType, integrationID}
- _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID))
- return
- }
- // GuildIntegrationEdit edits a Guild Integration.
- // guildID : The ID of a Guild.
- // integrationType : The Integration type.
- // integrationID : The ID of an integration.
- // expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
- // expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
- // enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
- func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
- data := struct {
- ExpireBehavior int `json:"expire_behavior"`
- ExpireGracePeriod int `json:"expire_grace_period"`
- EnableEmoticons bool `json:"enable_emoticons"`
- }{expireBehavior, expireGracePeriod, enableEmoticons}
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, ""))
- return
- }
- // GuildIntegrationDelete removes the given integration from the Guild.
- // guildID : The ID of a Guild.
- // integrationID : The ID of an integration.
- func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
- return
- }
- // GuildIcon returns an image.Image of a guild icon.
- // guildID : The ID of a Guild.
- func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
- g, err := s.Guild(guildID)
- if err != nil {
- return
- }
- if g.Icon == "" {
- err = ErrGuildNoIcon
- return
- }
- body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, ""))
- if err != nil {
- return
- }
- img, _, err = image.Decode(bytes.NewReader(body))
- return
- }
- // GuildSplash returns an image.Image of a guild splash image.
- // guildID : The ID of a Guild.
- func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
- g, err := s.Guild(guildID)
- if err != nil {
- return
- }
- if g.Splash == "" {
- err = ErrGuildNoSplash
- return
- }
- body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, ""))
- if err != nil {
- return
- }
- img, _, err = image.Decode(bytes.NewReader(body))
- return
- }
- // GuildEmbed returns the embed for a Guild.
- // guildID : The ID of a Guild.
- func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildEmbedEdit returns the embed for a Guild.
- // guildID : The ID of a Guild.
- func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
- data := GuildEmbed{enabled, channelID}
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID))
- return
- }
- // GuildAuditLog returns the audit log for a Guild.
- // guildID : The ID of a Guild.
- // userID : If provided the log will be filtered for the given ID.
- // beforeID : If provided all log entries returned will be before the given ID.
- // actionType : If provided the log will be filtered for the given Action Type.
- // limit : The number messages that can be returned. (default 50, min 1, max 100)
- func (s *Session) GuildAuditLog(guildID, userID, beforeID string, actionType, limit int) (st *GuildAuditLog, err error) {
- uri := EndpointGuildAuditLogs(guildID)
- v := url.Values{}
- if userID != "" {
- v.Set("user_id", userID)
- }
- if beforeID != "" {
- v.Set("before", beforeID)
- }
- if actionType > 0 {
- v.Set("action_type", strconv.Itoa(actionType))
- }
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if len(v) > 0 {
- uri = fmt.Sprintf("%s?%s", uri, v.Encode())
- }
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildAuditLogs(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildEmojis returns all emoji
- // guildID : The ID of a Guild.
- func (s *Session) GuildEmojis(guildID string) (emoji []*Emoji, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildEmojis(guildID), nil, EndpointGuildEmojis(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &emoji)
- return
- }
- // GuildEmojiCreate creates a new emoji
- // guildID : The ID of a Guild.
- // name : The Name of the Emoji.
- // image : The base64 encoded emoji image, has to be smaller than 256KB.
- // roles : The roles for which this emoji will be whitelisted, can be nil.
- func (s *Session) GuildEmojiCreate(guildID, name, image string, roles []string) (emoji *Emoji, err error) {
- data := struct {
- Name string `json:"name"`
- Image string `json:"image"`
- Roles []string `json:"roles,omitempty"`
- }{name, image, roles}
- body, err := s.RequestWithBucketID("POST", EndpointGuildEmojis(guildID), data, EndpointGuildEmojis(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &emoji)
- return
- }
- // GuildEmojiEdit modifies an emoji
- // guildID : The ID of a Guild.
- // emojiID : The ID of an Emoji.
- // name : The Name of the Emoji.
- // roles : The roles for which this emoji will be whitelisted, can be nil.
- func (s *Session) GuildEmojiEdit(guildID, emojiID, name string, roles []string) (emoji *Emoji, err error) {
- data := struct {
- Name string `json:"name"`
- Roles []string `json:"roles,omitempty"`
- }{name, roles}
- body, err := s.RequestWithBucketID("PATCH", EndpointGuildEmoji(guildID, emojiID), data, EndpointGuildEmojis(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &emoji)
- return
- }
- // GuildEmojiDelete deletes an Emoji.
- // guildID : The ID of a Guild.
- // emojiID : The ID of an Emoji.
- func (s *Session) GuildEmojiDelete(guildID, emojiID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildEmoji(guildID, emojiID), nil, EndpointGuildEmojis(guildID))
- return
- }
- // GuildTemplate returns a GuildTemplate for the given code
- // templateCode: The Code of a GuildTemplate
- func (s *Session) GuildTemplate(templateCode string) (st *GuildTemplate, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildTemplate(templateCode), nil, EndpointGuildTemplate(templateCode))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildCreateWithTemplate creates a guild based on a GuildTemplate
- // templateCode: The Code of a GuildTemplate
- // name: The name of the guild (2-100) characters
- // icon: base64 encoded 128x128 image for the guild icon
- func (s *Session) GuildCreateWithTemplate(templateCode, name, icon string) (st *Guild, err error) {
- data := struct {
- Name string `json:"name"`
- Icon string `json:"icon"`
- }{name, icon}
- body, err := s.RequestWithBucketID("POST", EndpointGuildTemplate(templateCode), data, EndpointGuildTemplate(templateCode))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildTemplates returns all of GuildTemplates
- // guildID: The ID of the guild
- func (s *Session) GuildTemplates(guildID string) (st []*GuildTemplate, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildTemplates(guildID), nil, EndpointGuildTemplates(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildTemplateCreate creates a template for the guild
- // guildID: The ID of the guild
- // name: The name of the template (1-100 characters)
- // description: The description for the template (0-120 characters)
- func (s *Session) GuildTemplateCreate(guildID, name, description string) (st *GuildTemplate) {
- data := struct {
- Name string `json:"name"`
- Description string `json:"description"`
- }{name, description}
- body, err := s.RequestWithBucketID("POST", EndpointGuildTemplates(guildID), data, EndpointGuildTemplates(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildTemplateSync syncs the template to the guild's current state
- // guildID: The ID of the guild
- // templateCode: The code of the template
- func (s *Session) GuildTemplateSync(guildID, templateCode string) (err error) {
- _, err = s.RequestWithBucketID("PUT", EndpointGuildTemplateSync(guildID, templateCode), nil, EndpointGuildTemplateSync(guildID, ""))
- return
- }
- // GuildTemplateEdit modifies the template's metadata
- // guildID: The ID of the guild
- // templateCode: The code of the template
- // name: The name of the template (1-100 characters)
- // description: The description for the template (0-120 characters)
- func (s *Session) GuildTemplateEdit(guildID, templateCode, name, description string) (st *GuildTemplate, err error) {
- data := struct {
- Name string `json:"name,omitempty"`
- Description string `json:"description,omitempty"`
- }{name, description}
- body, err := s.RequestWithBucketID("PATCH", EndpointGuildTemplateSync(guildID, templateCode), data, EndpointGuildTemplateSync(guildID, ""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildTemplateDelete deletes the template
- // guildID: The ID of the guild
- // templateCode: The code of the template
- func (s *Session) GuildTemplateDelete(guildID, templateCode string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildTemplateSync(guildID, templateCode), nil, EndpointGuildTemplateSync(guildID, ""))
- return
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to Discord Channels
- // ------------------------------------------------------------------------------------------------
- // Channel returns a Channel structure of a specific Channel.
- // channelID : The ID of the Channel you want returned.
- func (s *Session) Channel(channelID string) (st *Channel, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelEdit edits the given channel
- // channelID : The ID of a Channel
- // name : The new name to assign the channel.
- func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) {
- return s.ChannelEditComplex(channelID, &ChannelEdit{
- Name: name,
- })
- }
- // ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct
- // channelID : The ID of a Channel
- // data : The channel struct to send
- func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) {
- body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelDelete deletes the given channel
- // channelID : The ID of a Channel
- func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
- body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelTyping broadcasts to all members that authenticated user is typing in
- // the given channel.
- // channelID : The ID of a Channel
- func (s *Session) ChannelTyping(channelID string) (err error) {
- _, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID))
- return
- }
- // ChannelMessages returns an array of Message structures for messages within
- // a given channel.
- // channelID : The ID of a Channel.
- // limit : The number messages that can be returned. (max 100)
- // beforeID : If provided all messages returned will be before given ID.
- // afterID : If provided all messages returned will be after given ID.
- // aroundID : If provided all messages returned will be around given ID.
- func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error) {
- uri := EndpointChannelMessages(channelID)
- v := url.Values{}
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if afterID != "" {
- v.Set("after", afterID)
- }
- if beforeID != "" {
- v.Set("before", beforeID)
- }
- if aroundID != "" {
- v.Set("around", aroundID)
- }
- if len(v) > 0 {
- uri += "?" + v.Encode()
- }
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelMessage gets a single message by ID from a given channel.
- // channeld : The ID of a Channel
- // messageID : the ID of a Message
- func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
- response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
- if err != nil {
- return
- }
- err = unmarshal(response, &st)
- return
- }
- // ChannelMessageSend sends a message to the given channel.
- // channelID : The ID of a Channel.
- // content : The message to send.
- func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{
- Content: content,
- })
- }
- var quoteEscaper = strings.NewReplacer("\\", "\\\\", `"`, "\\\"")
- // ChannelMessageSendComplex sends a message to the given channel.
- // channelID : The ID of a Channel.
- // data : The message struct to send.
- func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error) {
- // TODO: Remove this when compatibility is not required.
- if data.Embed != nil {
- if data.Embeds == nil {
- data.Embeds = []*MessageEmbed{data.Embed}
- } else {
- err = fmt.Errorf("cannot specify both Embed and Embeds")
- return
- }
- }
- for _, embed := range data.Embeds {
- if embed.Type == "" {
- embed.Type = "rich"
- }
- }
- endpoint := EndpointChannelMessages(channelID)
- // TODO: Remove this when compatibility is not required.
- files := data.Files
- if data.File != nil {
- if files == nil {
- files = []*File{data.File}
- } else {
- err = fmt.Errorf("cannot specify both File and Files")
- return
- }
- }
- var response []byte
- if len(files) > 0 {
- contentType, body, encodeErr := MultipartBodyWithJSON(data, files)
- if encodeErr != nil {
- return st, encodeErr
- }
- response, err = s.request("POST", endpoint, contentType, body, endpoint, 0)
- } else {
- response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint)
- }
- if err != nil {
- return
- }
- err = unmarshal(response, &st)
- return
- }
- // ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
- // channelID : The ID of a Channel.
- // content : The message to send.
- func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{
- Content: content,
- TTS: true,
- })
- }
- // ChannelMessageSendEmbed sends a message to the given channel with embedded data.
- // channelID : The ID of a Channel.
- // embed : The embed data to send.
- func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error) {
- return s.ChannelMessageSendEmbeds(channelID, []*MessageEmbed{embed})
- }
- // ChannelMessageSendEmbeds sends a message to the given channel with multiple embedded data.
- // channelID : The ID of a Channel.
- // embeds : The embeds data to send.
- func (s *Session) ChannelMessageSendEmbeds(channelID string, embeds []*MessageEmbed) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{
- Embeds: embeds,
- })
- }
- // ChannelMessageSendReply sends a message to the given channel with reference data.
- // channelID : The ID of a Channel.
- // content : The message to send.
- // reference : The message reference to send.
- func (s *Session) ChannelMessageSendReply(channelID string, content string, reference *MessageReference) (*Message, error) {
- if reference == nil {
- return nil, fmt.Errorf("reply attempted with nil message reference")
- }
- return s.ChannelMessageSendComplex(channelID, &MessageSend{
- Content: content,
- Reference: reference,
- })
- }
- // ChannelMessageEdit edits an existing message, replacing it entirely with
- // the given content.
- // channelID : The ID of a Channel
- // messageID : The ID of a Message
- // content : The contents of the message
- func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error) {
- return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetContent(content))
- }
- // ChannelMessageEditComplex edits an existing message, replacing it entirely with
- // the given MessageEdit struct
- func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error) {
- // TODO: Remove this when compatibility is not required.
- if m.Embed != nil {
- if m.Embeds == nil {
- m.Embeds = []*MessageEmbed{m.Embed}
- } else {
- err = fmt.Errorf("cannot specify both Embed and Embeds")
- return
- }
- }
- for _, embed := range m.Embeds {
- if embed.Type == "" {
- embed.Type = "rich"
- }
- }
- response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(m.Channel, m.ID), m, EndpointChannelMessage(m.Channel, ""))
- if err != nil {
- return
- }
- err = unmarshal(response, &st)
- return
- }
- // ChannelMessageEditEmbed edits an existing message with embedded data.
- // channelID : The ID of a Channel
- // messageID : The ID of a Message
- // embed : The embed data to send
- func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error) {
- return s.ChannelMessageEditEmbeds(channelID, messageID, []*MessageEmbed{embed})
- }
- // ChannelMessageEditEmbeds edits an existing message with multiple embedded data.
- // channelID : The ID of a Channel
- // messageID : The ID of a Message
- // embeds : The embeds data to send
- func (s *Session) ChannelMessageEditEmbeds(channelID, messageID string, embeds []*MessageEmbed) (*Message, error) {
- return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetEmbeds(embeds))
- }
- // ChannelMessageDelete deletes a message from the Channel.
- func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
- return
- }
- // ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
- // If only one messageID is in the slice call channelMessageDelete function.
- // If the slice is empty do nothing.
- // channelID : The ID of the channel for the messages to delete.
- // messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
- func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
- if len(messages) == 0 {
- return
- }
- if len(messages) == 1 {
- err = s.ChannelMessageDelete(channelID, messages[0])
- return
- }
- if len(messages) > 100 {
- messages = messages[:100]
- }
- data := struct {
- Messages []string `json:"messages"`
- }{messages}
- _, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID))
- return
- }
- // ChannelMessagePin pins a message within a given channel.
- // channelID: The ID of a channel.
- // messageID: The ID of a message.
- func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
- _, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
- return
- }
- // ChannelMessageUnpin unpins a message within a given channel.
- // channelID: The ID of a channel.
- // messageID: The ID of a message.
- func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
- return
- }
- // ChannelMessagesPinned returns an array of Message structures for pinned messages
- // within a given channel
- // channelID : The ID of a Channel.
- func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelFileSend sends a file to the given channel.
- // channelID : The ID of a Channel.
- // name: The name of the file.
- // io.Reader : A reader for the file contents.
- func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}})
- }
- // ChannelFileSendWithMessage sends a file to the given channel with an message.
- // DEPRECATED. Use ChannelMessageSendComplex instead.
- // channelID : The ID of a Channel.
- // content: Optional Message content.
- // name: The name of the file.
- // io.Reader : A reader for the file contents.
- func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content})
- }
- // ChannelInvites returns an array of Invite structures for the given channel
- // channelID : The ID of a Channel
- func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelInviteCreate creates a new invite for the given channel.
- // channelID : The ID of a Channel
- // i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.
- func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
- data := struct {
- MaxAge int `json:"max_age"`
- MaxUses int `json:"max_uses"`
- Temporary bool `json:"temporary"`
- Unique bool `json:"unique"`
- }{i.MaxAge, i.MaxUses, i.Temporary, i.Unique}
- body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelPermissionSet creates a Permission Override for the given channel.
- // NOTE: This func name may changed. Using Set instead of Create because
- // you can both create a new override or update an override with this function.
- func (s *Session) ChannelPermissionSet(channelID, targetID string, targetType PermissionOverwriteType, allow, deny int64) (err error) {
- data := struct {
- ID string `json:"id"`
- Type PermissionOverwriteType `json:"type"`
- Allow int64 `json:"allow,string"`
- Deny int64 `json:"deny,string"`
- }{targetID, targetType, allow, deny}
- _, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, ""))
- return
- }
- // ChannelPermissionDelete deletes a specific permission override for the given channel.
- // NOTE: Name of this func may change.
- func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, ""))
- return
- }
- // ChannelMessageCrosspost cross posts a message in a news channel to followers
- // of the channel
- // channelID : The ID of a Channel
- // messageID : The ID of a Message
- func (s *Session) ChannelMessageCrosspost(channelID, messageID string) (st *Message, err error) {
- endpoint := EndpointChannelMessageCrosspost(channelID, messageID)
- body, err := s.RequestWithBucketID("POST", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelNewsFollow follows a news channel in the targetID
- // channelID : The ID of a News Channel
- // targetID : The ID of a Channel where the News Channel should post to
- func (s *Session) ChannelNewsFollow(channelID, targetID string) (st *ChannelFollow, err error) {
- endpoint := EndpointChannelFollow(channelID)
- data := struct {
- WebhookChannelID string `json:"webhook_channel_id"`
- }{targetID}
- body, err := s.RequestWithBucketID("POST", endpoint, data, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to Discord Invites
- // ------------------------------------------------------------------------------------------------
- // Invite returns an Invite structure of the given invite
- // inviteID : The invite code
- func (s *Session) Invite(inviteID string) (st *Invite, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite(""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // InviteWithCounts returns an Invite structure of the given invite including approximate member counts
- // inviteID : The invite code
- func (s *Session) InviteWithCounts(inviteID string) (st *Invite, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID)+"?with_counts=true", nil, EndpointInvite(""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // InviteDelete deletes an existing invite
- // inviteID : the code of an invite
- func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
- body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite(""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // InviteAccept accepts an Invite to a Guild or Channel
- // inviteID : The invite code
- func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
- body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite(""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to Discord Voice
- // ------------------------------------------------------------------------------------------------
- // VoiceRegions returns the voice server regions
- func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to Discord Websockets
- // ------------------------------------------------------------------------------------------------
- // Gateway returns the websocket Gateway address
- func (s *Session) Gateway() (gateway string, err error) {
- response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway)
- if err != nil {
- return
- }
- temp := struct {
- URL string `json:"url"`
- }{}
- err = unmarshal(response, &temp)
- if err != nil {
- return
- }
- gateway = temp.URL
- // Ensure the gateway always has a trailing slash.
- // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
- if !strings.HasSuffix(gateway, "/") {
- gateway += "/"
- }
- return
- }
- // GatewayBot returns the websocket Gateway address and the recommended number of shards
- func (s *Session) GatewayBot() (st *GatewayBotResponse, err error) {
- response, err := s.RequestWithBucketID("GET", EndpointGatewayBot, nil, EndpointGatewayBot)
- if err != nil {
- return
- }
- err = unmarshal(response, &st)
- if err != nil {
- return
- }
- // Ensure the gateway always has a trailing slash.
- // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
- if !strings.HasSuffix(st.URL, "/") {
- st.URL += "/"
- }
- return
- }
- // Functions specific to Webhooks
- // WebhookCreate returns a new Webhook.
- // channelID: The ID of a Channel.
- // name : The name of the webhook.
- // avatar : The avatar of the webhook.
- func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) {
- data := struct {
- Name string `json:"name"`
- Avatar string `json:"avatar,omitempty"`
- }{name, avatar}
- body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ChannelWebhooks returns all webhooks for a given channel.
- // channelID: The ID of a channel.
- func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildWebhooks returns all webhooks for a given guild.
- // guildID: The ID of a Guild.
- func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // Webhook returns a webhook for a given ID
- // webhookID: The ID of a webhook.
- func (s *Session) Webhook(webhookID string) (st *Webhook, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // WebhookWithToken returns a webhook for a given ID
- // webhookID: The ID of a webhook.
- // token : The auth token for the webhook.
- func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // WebhookEdit updates an existing Webhook.
- // webhookID: The ID of a webhook.
- // name : The name of the webhook.
- // avatar : The avatar of the webhook.
- func (s *Session) WebhookEdit(webhookID, name, avatar, channelID string) (st *Role, err error) {
- data := struct {
- Name string `json:"name,omitempty"`
- Avatar string `json:"avatar,omitempty"`
- ChannelID string `json:"channel_id,omitempty"`
- }{name, avatar, channelID}
- body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks)
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // WebhookEditWithToken updates an existing Webhook with an auth token.
- // webhookID: The ID of a webhook.
- // token : The auth token for the webhook.
- // name : The name of the webhook.
- // avatar : The avatar of the webhook.
- func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) {
- data := struct {
- Name string `json:"name,omitempty"`
- Avatar string `json:"avatar,omitempty"`
- }{name, avatar}
- body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", ""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // WebhookDelete deletes a webhook for a given ID
- // webhookID: The ID of a webhook.
- func (s *Session) WebhookDelete(webhookID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks)
- return
- }
- // WebhookDeleteWithToken deletes a webhook for a given ID with an auth token.
- // webhookID: The ID of a webhook.
- // token : The auth token for the webhook.
- func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) {
- body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- func (s *Session) webhookExecute(webhookID, token string, wait bool, threadID string, data *WebhookParams) (st *Message, err error) {
- uri := EndpointWebhookToken(webhookID, token)
- v := url.Values{}
- if wait {
- v.Set("wait", "true")
- }
- if threadID != "" {
- v.Set("thread_id", threadID)
- }
- if len(v) != 0 {
- uri += "?" + v.Encode()
- }
- var response []byte
- if len(data.Files) > 0 {
- contentType, body, encodeErr := MultipartBodyWithJSON(data, data.Files)
- if encodeErr != nil {
- return st, encodeErr
- }
- response, err = s.request("POST", uri, contentType, body, uri, 0)
- } else {
- response, err = s.RequestWithBucketID("POST", uri, data, uri)
- }
- if !wait || err != nil {
- return
- }
- err = unmarshal(response, &st)
- return
- }
- // WebhookExecute executes a webhook.
- // webhookID: The ID of a webhook.
- // token : The auth token for the webhook
- // wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise)
- func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (st *Message, err error) {
- return s.webhookExecute(webhookID, token, wait, "", data)
- }
- // WebhookThreadExecute executes a webhook in a thread.
- // webhookID: The ID of a webhook.
- // token : The auth token for the webhook
- // wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise)
- // threadID : Sends a message to the specified thread within a webhook's channel. The thread will automatically be unarchived.
- func (s *Session) WebhookThreadExecute(webhookID, token string, wait bool, threadID string, data *WebhookParams) (st *Message, err error) {
- return s.webhookExecute(webhookID, token, wait, threadID, data)
- }
- // WebhookMessage gets a webhook message.
- // webhookID : The ID of a webhook
- // token : The auth token for the webhook
- // messageID : The ID of message to get
- func (s *Session) WebhookMessage(webhookID, token, messageID string) (message *Message, err error) {
- uri := EndpointWebhookMessage(webhookID, token, messageID)
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointWebhookToken("", ""))
- if err != nil {
- return
- }
- err = json.Unmarshal(body, &message)
- return
- }
- // WebhookMessageEdit edits a webhook message and returns a new one.
- // webhookID : The ID of a webhook
- // token : The auth token for the webhook
- // messageID : The ID of message to edit
- func (s *Session) WebhookMessageEdit(webhookID, token, messageID string, data *WebhookEdit) (st *Message, err error) {
- uri := EndpointWebhookMessage(webhookID, token, messageID)
- var response []byte
- if len(data.Files) > 0 {
- contentType, body, err := MultipartBodyWithJSON(data, data.Files)
- if err != nil {
- return nil, err
- }
- response, err = s.request("PATCH", uri, contentType, body, uri, 0)
- if err != nil {
- return nil, err
- }
- } else {
- response, err = s.RequestWithBucketID("PATCH", uri, data, EndpointWebhookToken("", ""))
- if err != nil {
- return nil, err
- }
- }
- err = unmarshal(response, &st)
- return
- }
- // WebhookMessageDelete deletes a webhook message.
- // webhookID : The ID of a webhook
- // token : The auth token for the webhook
- // messageID : The ID of a message to edit
- func (s *Session) WebhookMessageDelete(webhookID, token, messageID string) (err error) {
- uri := EndpointWebhookMessage(webhookID, token, messageID)
- _, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointWebhookToken("", ""))
- return
- }
- // MessageReactionAdd creates an emoji reaction to a message.
- // channelID : The channel ID.
- // messageID : The message ID.
- // emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
- func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error {
- // emoji such as #⃣ need to have # escaped
- emojiID = strings.Replace(emojiID, "#", "%23", -1)
- _, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", ""))
- return err
- }
- // MessageReactionRemove deletes an emoji reaction to a message.
- // channelID : The channel ID.
- // messageID : The message ID.
- // emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
- // userID : @me or ID of the user to delete the reaction for.
- func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error {
- // emoji such as #⃣ need to have # escaped
- emojiID = strings.Replace(emojiID, "#", "%23", -1)
- _, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", ""))
- return err
- }
- // MessageReactionsRemoveAll deletes all reactions from a message
- // channelID : The channel ID
- // messageID : The message ID.
- func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error {
- _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactionsAll(channelID, messageID), nil, EndpointMessageReactionsAll(channelID, messageID))
- return err
- }
- // MessageReactionsRemoveEmoji deletes all reactions of a certain emoji from a message
- // channelID : The channel ID
- // messageID : The message ID
- // emojiID : The emoji ID
- func (s *Session) MessageReactionsRemoveEmoji(channelID, messageID, emojiID string) error {
- // emoji such as #⃣ need to have # escaped
- emojiID = strings.Replace(emojiID, "#", "%23", -1)
- _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactions(channelID, messageID, emojiID), nil, EndpointMessageReactions(channelID, messageID, emojiID))
- return err
- }
- // MessageReactions gets all the users reactions for a specific emoji.
- // channelID : The channel ID.
- // messageID : The message ID.
- // emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
- // limit : max number of users to return (max 100)
- // beforeID : If provided all reactions returned will be before given ID.
- // afterID : If provided all reactions returned will be after given ID.
- func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int, beforeID, afterID string) (st []*User, err error) {
- // emoji such as #⃣ need to have # escaped
- emojiID = strings.Replace(emojiID, "#", "%23", -1)
- uri := EndpointMessageReactions(channelID, messageID, emojiID)
- v := url.Values{}
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if afterID != "" {
- v.Set("after", afterID)
- }
- if beforeID != "" {
- v.Set("before", beforeID)
- }
- if len(v) > 0 {
- uri += "?" + v.Encode()
- }
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", ""))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to threads
- // ------------------------------------------------------------------------------------------------
- // MessageThreadStartComplex creates a new thread from an existing message.
- // channelID : Channel to create thread in
- // messageID : Message to start thread from
- // data : Parameters of the thread
- func (s *Session) MessageThreadStartComplex(channelID, messageID string, data *ThreadStart) (ch *Channel, err error) {
- endpoint := EndpointChannelMessageThread(channelID, messageID)
- var body []byte
- body, err = s.RequestWithBucketID("POST", endpoint, data, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &ch)
- return
- }
- // MessageThreadStart creates a new thread from an existing message.
- // channelID : Channel to create thread in
- // messageID : Message to start thread from
- // name : Name of the thread
- // archiveDuration : Auto archive duration (in minutes)
- func (s *Session) MessageThreadStart(channelID, messageID string, name string, archiveDuration int) (ch *Channel, err error) {
- return s.MessageThreadStartComplex(channelID, messageID, &ThreadStart{
- Name: name,
- AutoArchiveDuration: archiveDuration,
- })
- }
- // ThreadStartComplex creates a new thread.
- // channelID : Channel to create thread in
- // data : Parameters of the thread
- func (s *Session) ThreadStartComplex(channelID string, data *ThreadStart) (ch *Channel, err error) {
- endpoint := EndpointChannelThreads(channelID)
- var body []byte
- body, err = s.RequestWithBucketID("POST", endpoint, data, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &ch)
- return
- }
- // ThreadStart creates a new thread.
- // channelID : Channel to create thread in
- // name : Name of the thread
- // archiveDuration : Auto archive duration (in minutes)
- func (s *Session) ThreadStart(channelID, name string, typ ChannelType, archiveDuration int) (ch *Channel, err error) {
- return s.ThreadStartComplex(channelID, &ThreadStart{
- Name: name,
- Type: typ,
- AutoArchiveDuration: archiveDuration,
- })
- }
- // ThreadJoin adds current user to a thread
- func (s *Session) ThreadJoin(id string) error {
- endpoint := EndpointThreadMember(id, "@me")
- _, err := s.RequestWithBucketID("PUT", endpoint, nil, endpoint)
- return err
- }
- // ThreadLeave removes current user to a thread
- func (s *Session) ThreadLeave(id string) error {
- endpoint := EndpointThreadMember(id, "@me")
- _, err := s.RequestWithBucketID("DELETE", endpoint, nil, endpoint)
- return err
- }
- // ThreadMemberAdd adds another member to a thread
- func (s *Session) ThreadMemberAdd(threadID, memberID string) error {
- endpoint := EndpointThreadMember(threadID, memberID)
- _, err := s.RequestWithBucketID("PUT", endpoint, nil, endpoint)
- return err
- }
- // ThreadMemberRemove removes another member from a thread
- func (s *Session) ThreadMemberRemove(threadID, memberID string) error {
- endpoint := EndpointThreadMember(threadID, memberID)
- _, err := s.RequestWithBucketID("DELETE", endpoint, nil, endpoint)
- return err
- }
- // ThreadMember returns thread member object for the specified member of a thread
- func (s *Session) ThreadMember(threadID, memberID string) (member *ThreadMember, err error) {
- endpoint := EndpointThreadMember(threadID, memberID)
- var body []byte
- body, err = s.RequestWithBucketID("GET", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &member)
- return
- }
- // ThreadMembers returns all members of specified thread.
- func (s *Session) ThreadMembers(threadID string) (members []*ThreadMember, err error) {
- var body []byte
- body, err = s.RequestWithBucketID("GET", EndpointThreadMembers(threadID), nil, EndpointThreadMembers(threadID))
- if err != nil {
- return
- }
- err = unmarshal(body, &members)
- return
- }
- // ThreadsActive returns all active threads for specified channel.
- func (s *Session) ThreadsActive(channelID string) (threads *ThreadsList, err error) {
- var body []byte
- body, err = s.RequestWithBucketID("GET", EndpointChannelActiveThreads(channelID), nil, EndpointChannelActiveThreads(channelID))
- if err != nil {
- return
- }
- err = unmarshal(body, &threads)
- return
- }
- // GuildThreadsActive returns all active threads for specified guild.
- func (s *Session) GuildThreadsActive(guildID string) (threads *ThreadsList, err error) {
- var body []byte
- body, err = s.RequestWithBucketID("GET", EndpointGuildActiveThreads(guildID), nil, EndpointGuildActiveThreads(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &threads)
- return
- }
- // ThreadsArchived returns archived threads for specified channel.
- // before : If specified returns only threads before the timestamp
- // limit : Optional maximum amount of threads to return.
- func (s *Session) ThreadsArchived(channelID string, before *time.Time, limit int) (threads *ThreadsList, err error) {
- endpoint := EndpointChannelPublicArchivedThreads(channelID)
- v := url.Values{}
- if before != nil {
- v.Set("before", before.Format(time.RFC3339))
- }
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if len(v) > 0 {
- endpoint += "?" + v.Encode()
- }
- var body []byte
- body, err = s.RequestWithBucketID("GET", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &threads)
- return
- }
- // ThreadsPrivateArchived returns archived private threads for specified channel.
- // before : If specified returns only threads before the timestamp
- // limit : Optional maximum amount of threads to return.
- func (s *Session) ThreadsPrivateArchived(channelID string, before *time.Time, limit int) (threads *ThreadsList, err error) {
- endpoint := EndpointChannelPrivateArchivedThreads(channelID)
- v := url.Values{}
- if before != nil {
- v.Set("before", before.Format(time.RFC3339))
- }
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if len(v) > 0 {
- endpoint += "?" + v.Encode()
- }
- var body []byte
- body, err = s.RequestWithBucketID("GET", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &threads)
- return
- }
- // ThreadsPrivateJoinedArchived returns archived joined private threads for specified channel.
- // before : If specified returns only threads before the timestamp
- // limit : Optional maximum amount of threads to return.
- func (s *Session) ThreadsPrivateJoinedArchived(channelID string, before *time.Time, limit int) (threads *ThreadsList, err error) {
- endpoint := EndpointChannelJoinedPrivateArchivedThreads(channelID)
- v := url.Values{}
- if before != nil {
- v.Set("before", before.Format(time.RFC3339))
- }
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if len(v) > 0 {
- endpoint += "?" + v.Encode()
- }
- var body []byte
- body, err = s.RequestWithBucketID("GET", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &threads)
- return
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to application (slash) commands
- // ------------------------------------------------------------------------------------------------
- // ApplicationCommandCreate creates a global application command and returns it.
- // appID : The application ID.
- // guildID : Guild ID to create guild-specific application command. If empty - creates global application command.
- // cmd : New application command data.
- func (s *Session) ApplicationCommandCreate(appID string, guildID string, cmd *ApplicationCommand) (ccmd *ApplicationCommand, err error) {
- endpoint := EndpointApplicationGlobalCommands(appID)
- if guildID != "" {
- endpoint = EndpointApplicationGuildCommands(appID, guildID)
- }
- body, err := s.RequestWithBucketID("POST", endpoint, *cmd, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &ccmd)
- return
- }
- // ApplicationCommandEdit edits application command and returns new command data.
- // appID : The application ID.
- // cmdID : Application command ID to edit.
- // guildID : Guild ID to edit guild-specific application command. If empty - edits global application command.
- // cmd : Updated application command data.
- func (s *Session) ApplicationCommandEdit(appID, guildID, cmdID string, cmd *ApplicationCommand) (updated *ApplicationCommand, err error) {
- endpoint := EndpointApplicationGlobalCommand(appID, cmdID)
- if guildID != "" {
- endpoint = EndpointApplicationGuildCommand(appID, guildID, cmdID)
- }
- body, err := s.RequestWithBucketID("PATCH", endpoint, *cmd, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &updated)
- return
- }
- // ApplicationCommandBulkOverwrite Creates commands overwriting existing commands. Returns a list of commands.
- // appID : The application ID.
- // commands : The commands to create.
- func (s *Session) ApplicationCommandBulkOverwrite(appID string, guildID string, commands []*ApplicationCommand) (createdCommands []*ApplicationCommand, err error) {
- endpoint := EndpointApplicationGlobalCommands(appID)
- if guildID != "" {
- endpoint = EndpointApplicationGuildCommands(appID, guildID)
- }
- body, err := s.RequestWithBucketID("PUT", endpoint, commands, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &createdCommands)
- return
- }
- // ApplicationCommandDelete deletes application command by ID.
- // appID : The application ID.
- // cmdID : Application command ID to delete.
- // guildID : Guild ID to delete guild-specific application command. If empty - deletes global application command.
- func (s *Session) ApplicationCommandDelete(appID, guildID, cmdID string) error {
- endpoint := EndpointApplicationGlobalCommand(appID, cmdID)
- if guildID != "" {
- endpoint = EndpointApplicationGuildCommand(appID, guildID, cmdID)
- }
- _, err := s.RequestWithBucketID("DELETE", endpoint, nil, endpoint)
- return err
- }
- // ApplicationCommand retrieves an application command by given ID.
- // appID : The application ID.
- // cmdID : Application command ID.
- // guildID : Guild ID to retrieve guild-specific application command. If empty - retrieves global application command.
- func (s *Session) ApplicationCommand(appID, guildID, cmdID string) (cmd *ApplicationCommand, err error) {
- endpoint := EndpointApplicationGlobalCommand(appID, cmdID)
- if guildID != "" {
- endpoint = EndpointApplicationGuildCommand(appID, guildID, cmdID)
- }
- body, err := s.RequestWithBucketID("GET", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &cmd)
- return
- }
- // ApplicationCommands retrieves all commands in application.
- // appID : The application ID.
- // guildID : Guild ID to retrieve all guild-specific application commands. If empty - retrieves global application commands.
- func (s *Session) ApplicationCommands(appID, guildID string) (cmd []*ApplicationCommand, err error) {
- endpoint := EndpointApplicationGlobalCommands(appID)
- if guildID != "" {
- endpoint = EndpointApplicationGuildCommands(appID, guildID)
- }
- body, err := s.RequestWithBucketID("GET", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &cmd)
- return
- }
- // GuildApplicationCommandsPermissions returns permissions for application commands in a guild.
- // appID : The application ID
- // guildID : Guild ID to retrieve application commands permissions for.
- func (s *Session) GuildApplicationCommandsPermissions(appID, guildID string) (permissions []*GuildApplicationCommandPermissions, err error) {
- endpoint := EndpointApplicationCommandsGuildPermissions(appID, guildID)
- var body []byte
- body, err = s.RequestWithBucketID("GET", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &permissions)
- return
- }
- // ApplicationCommandPermissions returns all permissions of an application command
- // appID : The Application ID
- // guildID : The guild ID containing the application command
- // cmdID : The command ID to retrieve the permissions of
- func (s *Session) ApplicationCommandPermissions(appID, guildID, cmdID string) (permissions *GuildApplicationCommandPermissions, err error) {
- endpoint := EndpointApplicationCommandPermissions(appID, guildID, cmdID)
- var body []byte
- body, err = s.RequestWithBucketID("GET", endpoint, nil, endpoint)
- if err != nil {
- return
- }
- err = unmarshal(body, &permissions)
- return
- }
- // ApplicationCommandPermissionsEdit edits the permissions of an application command
- // appID : The Application ID
- // guildID : The guild ID containing the application command
- // cmdID : The command ID to edit the permissions of
- // permissions : An object containing a list of permissions for the application command
- func (s *Session) ApplicationCommandPermissionsEdit(appID, guildID, cmdID string, permissions *ApplicationCommandPermissionsList) (err error) {
- endpoint := EndpointApplicationCommandPermissions(appID, guildID, cmdID)
- _, err = s.RequestWithBucketID("PUT", endpoint, permissions, endpoint)
- return
- }
- // ApplicationCommandPermissionsBatchEdit edits the permissions of a batch of commands
- // appID : The Application ID
- // guildID : The guild ID to batch edit commands of
- // permissions : A list of permissions paired with a command ID, guild ID, and application ID per application command
- func (s *Session) ApplicationCommandPermissionsBatchEdit(appID, guildID string, permissions []*GuildApplicationCommandPermissions) (err error) {
- endpoint := EndpointApplicationCommandsGuildPermissions(appID, guildID)
- _, err = s.RequestWithBucketID("PUT", endpoint, permissions, endpoint)
- return
- }
- // InteractionRespond creates the response to an interaction.
- // appID : The application ID.
- // interaction : Interaction instance.
- // resp : Response message data.
- func (s *Session) InteractionRespond(interaction *Interaction, resp *InteractionResponse) (err error) {
- endpoint := EndpointInteractionResponse(interaction.ID, interaction.Token)
- if resp.Data != nil && len(resp.Data.Files) > 0 {
- contentType, body, err := MultipartBodyWithJSON(resp, resp.Data.Files)
- if err != nil {
- return err
- }
- _, err = s.request("POST", endpoint, contentType, body, endpoint, 0)
- } else {
- _, err = s.RequestWithBucketID("POST", endpoint, *resp, endpoint)
- }
- return err
- }
- // InteractionResponse gets the response to an interaction.
- // appID : The application ID.
- // interaction : Interaction instance.
- func (s *Session) InteractionResponse(appID string, interaction *Interaction) (*Message, error) {
- return s.WebhookMessage(appID, interaction.Token, "@original")
- }
- // InteractionResponseEdit edits the response to an interaction.
- // appID : The application ID.
- // interaction : Interaction instance.
- // newresp : Updated response message data.
- func (s *Session) InteractionResponseEdit(appID string, interaction *Interaction, newresp *WebhookEdit) (*Message, error) {
- return s.WebhookMessageEdit(appID, interaction.Token, "@original", newresp)
- }
- // InteractionResponseDelete deletes the response to an interaction.
- // appID : The application ID.
- // interaction : Interaction instance.
- func (s *Session) InteractionResponseDelete(appID string, interaction *Interaction) error {
- endpoint := EndpointInteractionResponseActions(appID, interaction.Token)
- _, err := s.RequestWithBucketID("DELETE", endpoint, nil, endpoint)
- return err
- }
- // FollowupMessageCreate creates the followup message for an interaction.
- // appID : The application ID.
- // interaction : Interaction instance.
- // wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise)
- // data : Data of the message to send.
- func (s *Session) FollowupMessageCreate(appID string, interaction *Interaction, wait bool, data *WebhookParams) (*Message, error) {
- return s.WebhookExecute(appID, interaction.Token, wait, data)
- }
- // FollowupMessageEdit edits a followup message of an interaction.
- // appID : The application ID.
- // interaction : Interaction instance.
- // messageID : The followup message ID.
- // data : Data to update the message
- func (s *Session) FollowupMessageEdit(appID string, interaction *Interaction, messageID string, data *WebhookEdit) (*Message, error) {
- return s.WebhookMessageEdit(appID, interaction.Token, messageID, data)
- }
- // FollowupMessageDelete deletes a followup message of an interaction.
- // appID : The application ID.
- // interaction : Interaction instance.
- // messageID : The followup message ID.
- func (s *Session) FollowupMessageDelete(appID string, interaction *Interaction, messageID string) error {
- return s.WebhookMessageDelete(appID, interaction.Token, messageID)
- }
- // ------------------------------------------------------------------------------------------------
- // Functions specific to guilds scheduled events
- // ------------------------------------------------------------------------------------------------
- // GuildScheduledEvents returns an array of GuildScheduledEvent for a guild
- // guildID : The ID of a Guild
- // userCount : Whether to include the user count in the response
- func (s *Session) GuildScheduledEvents(guildID string, userCount bool) (st []*GuildScheduledEvent, err error) {
- uri := EndpointGuildScheduledEvents(guildID)
- if userCount {
- uri += "?with_user_count=true"
- }
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildScheduledEvents(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildScheduledEvent returns a specific GuildScheduledEvent in a guild
- // guildID : The ID of a Guild
- // eventID : The ID of the event
- // userCount : Whether to include the user count in the response
- func (s *Session) GuildScheduledEvent(guildID, eventID string, userCount bool) (st *GuildScheduledEvent, err error) {
- uri := EndpointGuildScheduledEvent(guildID, eventID)
- if userCount {
- uri += "?with_user_count=true"
- }
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildScheduledEvent(guildID, eventID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildScheduledEventCreate creates a GuildScheduledEvent for a guild and returns it
- // guildID : The ID of a Guild
- // eventID : The ID of the event
- func (s *Session) GuildScheduledEventCreate(guildID string, event *GuildScheduledEventParams) (st *GuildScheduledEvent, err error) {
- body, err := s.RequestWithBucketID("POST", EndpointGuildScheduledEvents(guildID), event, EndpointGuildScheduledEvents(guildID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildScheduledEventEdit updates a specific event for a guild and returns it.
- // guildID : The ID of a Guild
- // eventID : The ID of the event
- func (s *Session) GuildScheduledEventEdit(guildID, eventID string, event *GuildScheduledEventParams) (st *GuildScheduledEvent, err error) {
- body, err := s.RequestWithBucketID("PATCH", EndpointGuildScheduledEvent(guildID, eventID), event, EndpointGuildScheduledEvent(guildID, eventID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
- // GuildScheduledEventDelete deletes a specific GuildScheduledEvent in a guild
- // guildID : The ID of a Guild
- // eventID : The ID of the event
- func (s *Session) GuildScheduledEventDelete(guildID, eventID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildScheduledEvent(guildID, eventID), nil, EndpointGuildScheduledEvent(guildID, eventID))
- return
- }
- // GuildScheduledEventUsers returns an array of GuildScheduledEventUser for a particular event in a guild
- // guildID : The ID of a Guild
- // eventID : The ID of the event
- // limit : The maximum number of users to return (Max 100)
- // withMember : Whether to include the member object in the response
- // beforeID : If is not empty all returned users entries will be before the given ID
- // afterID : If is not empty all returned users entries will be after the given ID
- func (s *Session) GuildScheduledEventUsers(guildID, eventID string, limit int, withMember bool, beforeID, afterID string) (st []*GuildScheduledEventUser, err error) {
- uri := EndpointGuildScheduledEventUsers(guildID, eventID)
- queryParams := url.Values{}
- if withMember {
- queryParams.Set("with_member", "true")
- }
- if limit > 0 {
- queryParams.Set("limit", strconv.Itoa(limit))
- }
- if beforeID != "" {
- queryParams.Set("before", beforeID)
- }
- if afterID != "" {
- queryParams.Set("after", afterID)
- }
- if len(queryParams) > 0 {
- uri += "?" + queryParams.Encode()
- }
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildScheduledEventUsers(guildID, eventID))
- if err != nil {
- return
- }
- err = unmarshal(body, &st)
- return
- }
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