Chris Rhodes
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f1fc2f0996
Add GuildBan handling in wsapi. Closes #24.
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%!s(int64=8) %!d(string=hai) anos |
Bruce
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5c64020544
Merge pull request #37 from iopred/updatestatus
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%!s(int64=8) %!d(string=hai) anos |
Bruce Marriner
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6991af8500
Added support for USER_SETTINGS_UPDATE websocket event, closes #11
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%!s(int64=8) %!d(string=hai) anos |
Chris Rhodes
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b5bfa454d0
Do not send game if one is not provided (instead of not sending game.name)
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%!s(int64=8) %!d(string=hai) anos |
Chris Rhodes
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974d5862a4
Make update status a little more idiomatic.
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%!s(int64=8) %!d(string=hai) anos |
Bruce Marriner
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bb4f63775e
Updated to support new Discord method of sending game playing data, closes #34
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%!s(int64=8) %!d(string=hai) anos |
Bruce Marriner
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0360acbaa0
Added support for USER_UPDATE websocket event, closes #28
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%!s(int64=8) %!d(string=hai) anos |
Bruce Marriner
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a878a5d306
Added comments
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%!s(int64=8) %!d(string=hai) anos |
Bruce Marriner
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332141b083
Updated VoiceChannelJoin func to use struct for data sent over websocket. Also returns an error now.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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d59d47967c
Converted to using structs for data websocket handshake. Also using VERSION variable in $browser setting
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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383b4645da
Finished support for sending presense/game status updates. Closes #18
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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f402265fd7
OnReady event will be handled if no callback is set by user. README updated.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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5c2e3c6866
Added DataReady to data websocket
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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e384d2d66f
Few notes, also, send 1st data websocket heartbeat immediately.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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87f433e2d8
VOICE_STATE_UPDATE should not fall though to Default right now.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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35e3966b91
Reworded top comment
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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abe55ecca7
Some improvements to comments.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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3e605c64a6
Moving all structs to structs.go for now.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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d9aeb4926d
Experimental voice code added :)
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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f655167761
Several updates to make library more idiomatic Go
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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91207ece15
Large additions to REST API and Websocket API.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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a3903aaa50
Fixes to GuildRole events
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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05ff822438
Stop trying to fight Discord's Int's as Strings and just use strings.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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3794c1a31e
Added Guild Role Update handler
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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f885ce38d2
Added support for GUILD_UPDATE event
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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3d9e980619
Several bug fixes causing json unmarshal errors.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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074d1bcdae
Huge update to Websocket support.
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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e8b77083df
Inital implementation for callback funcs handling Websocket events
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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2c3ca777f9
Clean up, notes
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%!s(int64=9) %!d(string=hai) anos |
Bruce Marriner
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fff4fa20e9
Clean up
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%!s(int64=9) %!d(string=hai) anos |